2 * Copyright (C) 2011 Igalia S.L.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 #if ENABLE(WEBGL) || defined(QT_OPENGL_SHIMS) || ENABLE(TIZEN_WEBKIT2)
23 #include "OpenGLShims.h"
26 #include <wtf/text/CString.h>
27 #include <wtf/text/WTFString.h>
31 #if ENABLE(TIZEN_WEBKIT2)
32 OpenGLFunctionTable* openGLFunctionTable()
37 bool initializeOpenGLShims()
42 OpenGLFunctionTable* openGLFunctionTable()
44 static OpenGLFunctionTable table;
48 #if PLATFORM(QT) && defined(QT_OPENGL_ES_2)
49 #define ASSIGN_FUNCTION_TABLE_ENTRY(FunctionName, success) \
50 openGLFunctionTable()->FunctionName = ::FunctionName
54 static void* getProcAddress(const char* procName)
57 return reinterpret_cast<void*>(QOpenGLContext::currentContext()->getProcAddress(procName));
59 return reinterpret_cast<void*>(QGLContext::currentContext()->getProcAddress(QString::fromLatin1(procName)));
63 typedef void* (*glGetProcAddressType) (const char* procName);
64 static void* getProcAddress(const char* procName)
66 static bool initialized = false;
67 static glGetProcAddressType getProcAddressFunction = 0;
70 getProcAddressFunction = reinterpret_cast<glGetProcAddressType>(dlsym(RTLD_DEFAULT, "glXGetProcAddress"));
71 if (!getProcAddressFunction)
72 getProcAddressFunction = reinterpret_cast<glGetProcAddressType>(dlsym(RTLD_DEFAULT, "glXGetProcAddressARB"));
75 if (!getProcAddressFunction)
76 return dlsym(RTLD_DEFAULT, procName);
77 return getProcAddressFunction(procName);
81 static void* lookupOpenGLFunctionAddress(const char* functionName, bool& success)
86 void* target = getProcAddress(functionName);
90 String fullFunctionName(functionName);
91 fullFunctionName.append("ARB");
92 target = getProcAddress(fullFunctionName.utf8().data());
96 fullFunctionName = functionName;
97 fullFunctionName.append("EXT");
98 target = getProcAddress(fullFunctionName.utf8().data());
100 // A null address is still a failure case.
107 #define ASSIGN_FUNCTION_TABLE_ENTRY(FunctionName, success) \
108 openGLFunctionTable()->FunctionName = reinterpret_cast<FunctionName##Type>(lookupOpenGLFunctionAddress(#FunctionName, success))
111 bool initializeOpenGLShims()
113 static bool success = true;
114 static bool initialized = false;
119 ASSIGN_FUNCTION_TABLE_ENTRY(glActiveTexture, success);
120 ASSIGN_FUNCTION_TABLE_ENTRY(glAttachShader, success);
121 ASSIGN_FUNCTION_TABLE_ENTRY(glBindAttribLocation, success);
122 ASSIGN_FUNCTION_TABLE_ENTRY(glBindBuffer, success);
123 ASSIGN_FUNCTION_TABLE_ENTRY(glBindFramebuffer, success);
124 ASSIGN_FUNCTION_TABLE_ENTRY(glBindRenderbuffer, success);
125 ASSIGN_FUNCTION_TABLE_ENTRY(glBlendColor, success);
126 ASSIGN_FUNCTION_TABLE_ENTRY(glBlendEquation, success);
127 ASSIGN_FUNCTION_TABLE_ENTRY(glBlendEquationSeparate, success);
128 ASSIGN_FUNCTION_TABLE_ENTRY(glBlendFuncSeparate, success);
129 #if defined(GL_ES_VERSION_2_0)
131 #if defined(GL_ANGLE_framebuffer_blit)
132 openGLFunctionTable()->glBlitFramebuffer = ::GL_ANGLE_framebuffer_blit;
134 openGLFunctionTable()->glBlitFramebuffer = 0;
138 ASSIGN_FUNCTION_TABLE_ENTRY(glBlitFramebuffer, success);
140 ASSIGN_FUNCTION_TABLE_ENTRY(glBufferData, success);
141 ASSIGN_FUNCTION_TABLE_ENTRY(glBufferSubData, success);
142 ASSIGN_FUNCTION_TABLE_ENTRY(glCheckFramebufferStatus, success);
143 ASSIGN_FUNCTION_TABLE_ENTRY(glCompileShader, success);
144 ASSIGN_FUNCTION_TABLE_ENTRY(glCreateProgram, success);
145 ASSIGN_FUNCTION_TABLE_ENTRY(glCreateShader, success);
146 ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteBuffers, success);
147 ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteFramebuffers, success);
148 ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteProgram, success);
149 ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteRenderbuffers, success);
150 ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteShader, success);
151 ASSIGN_FUNCTION_TABLE_ENTRY(glDetachShader, success);
152 ASSIGN_FUNCTION_TABLE_ENTRY(glDisableVertexAttribArray, success);
153 ASSIGN_FUNCTION_TABLE_ENTRY(glEnableVertexAttribArray, success);
154 ASSIGN_FUNCTION_TABLE_ENTRY(glFramebufferRenderbuffer, success);
155 ASSIGN_FUNCTION_TABLE_ENTRY(glFramebufferTexture2D, success);
156 ASSIGN_FUNCTION_TABLE_ENTRY(glGenBuffers, success);
157 ASSIGN_FUNCTION_TABLE_ENTRY(glGenerateMipmap, success);
158 ASSIGN_FUNCTION_TABLE_ENTRY(glGenFramebuffers, success);
159 ASSIGN_FUNCTION_TABLE_ENTRY(glGenRenderbuffers, success);
160 ASSIGN_FUNCTION_TABLE_ENTRY(glGetActiveAttrib, success);
161 ASSIGN_FUNCTION_TABLE_ENTRY(glGetActiveUniform, success);
162 ASSIGN_FUNCTION_TABLE_ENTRY(glGetAttachedShaders, success);
163 ASSIGN_FUNCTION_TABLE_ENTRY(glGetAttribLocation, success);
164 ASSIGN_FUNCTION_TABLE_ENTRY(glGetBufferParameteriv, success);
165 ASSIGN_FUNCTION_TABLE_ENTRY(glGetFramebufferAttachmentParameteriv, success);
166 ASSIGN_FUNCTION_TABLE_ENTRY(glGetProgramInfoLog, success);
167 ASSIGN_FUNCTION_TABLE_ENTRY(glGetProgramiv, success);
168 ASSIGN_FUNCTION_TABLE_ENTRY(glGetRenderbufferParameteriv, success);
169 ASSIGN_FUNCTION_TABLE_ENTRY(glGetShaderInfoLog, success);
170 ASSIGN_FUNCTION_TABLE_ENTRY(glGetShaderiv, success);
171 ASSIGN_FUNCTION_TABLE_ENTRY(glGetShaderSource, success);
172 ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformfv, success);
173 ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformiv, success);
174 ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformLocation, success);
175 ASSIGN_FUNCTION_TABLE_ENTRY(glGetVertexAttribfv, success);
176 ASSIGN_FUNCTION_TABLE_ENTRY(glGetVertexAttribiv, success);
177 ASSIGN_FUNCTION_TABLE_ENTRY(glGetVertexAttribPointerv, success);
178 ASSIGN_FUNCTION_TABLE_ENTRY(glIsBuffer, success);
179 ASSIGN_FUNCTION_TABLE_ENTRY(glIsFramebuffer, success);
180 ASSIGN_FUNCTION_TABLE_ENTRY(glIsProgram, success);
181 ASSIGN_FUNCTION_TABLE_ENTRY(glIsRenderbuffer, success);
182 ASSIGN_FUNCTION_TABLE_ENTRY(glIsShader, success);
183 ASSIGN_FUNCTION_TABLE_ENTRY(glLinkProgram, success);
184 ASSIGN_FUNCTION_TABLE_ENTRY(glRenderbufferStorage, success);
185 #if defined(GL_ES_VERSION_2_0)
187 #if defined(GL_APPLE_framebuffer_multisample)
188 openGLFunctionTable()->glRenderbufferStorageMultisample = ::glRenderbufferStorageMultisampleAPPLE;
189 #elif defined(GL_ANGLE_framebuffer_multisample)
190 openGLFunctionTable()->glRenderbufferStorageMultisample = ::glRenderbufferStorageMultisampleANGLE;
192 openGLFunctionTable()->glRenderbufferStorageMultisample = 0;
196 ASSIGN_FUNCTION_TABLE_ENTRY(glRenderbufferStorageMultisample, success);
198 ASSIGN_FUNCTION_TABLE_ENTRY(glSampleCoverage, success);
199 ASSIGN_FUNCTION_TABLE_ENTRY(glShaderSource, success);
200 ASSIGN_FUNCTION_TABLE_ENTRY(glStencilFuncSeparate, success);
201 ASSIGN_FUNCTION_TABLE_ENTRY(glStencilMaskSeparate, success);
202 ASSIGN_FUNCTION_TABLE_ENTRY(glStencilOpSeparate, success);
203 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1f, success);
204 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1fv, success);
205 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1i, success);
206 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1iv, success);
207 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2f, success);
208 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2fv, success);
209 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2i, success);
210 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2iv, success);
211 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3f, success);
212 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3fv, success);
213 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3i, success);
214 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3iv, success);
215 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4f, success);
216 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4fv, success);
217 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4i, success);
218 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4iv, success);
219 ASSIGN_FUNCTION_TABLE_ENTRY(glUniformMatrix2fv, success);
220 ASSIGN_FUNCTION_TABLE_ENTRY(glUniformMatrix3fv, success);
221 ASSIGN_FUNCTION_TABLE_ENTRY(glUniformMatrix4fv, success);
222 ASSIGN_FUNCTION_TABLE_ENTRY(glUseProgram, success);
223 ASSIGN_FUNCTION_TABLE_ENTRY(glValidateProgram, success);
224 ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib1f, success);
225 ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib1fv, success);
226 ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib2f, success);
227 ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib2fv, success);
228 ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib3f, success);
229 ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib3fv, success);
230 ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib4f, success);
231 ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib4fv, success);
232 ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttribPointer, success);
235 LOG_ERROR("Could not initialize OpenGL shims");
238 #endif // ENABLE(TIZEN_WEBKIT2)
240 } // namespace WebCore
242 #endif // USE(3D_GRAPHICS)