2 Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies)
4 This library is free software; you can redistribute it and/or
5 modify it under the terms of the GNU Library General Public
6 License as published by the Free Software Foundation; either
7 version 2 of the License, or (at your option) any later version.
9 This library is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 Library General Public License for more details.
14 You should have received a copy of the GNU Library General Public License
15 along with this library; see the file COPYING.LIB. If not, write to
16 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 Boston, MA 02110-1301, USA.
20 #ifndef GraphicsLayerTransform_h
21 #define GraphicsLayerTransform_h
23 #include "FloatPoint.h"
24 #include "FloatPoint3D.h"
25 #include "FloatSize.h"
26 #include "TransformationMatrix.h"
30 class GraphicsLayerTransform {
32 GraphicsLayerTransform();
33 void setPosition(const FloatPoint&);
34 void setSize(const FloatSize&);
35 void setAnchorPoint(const FloatPoint3D&);
36 void setFlattening(bool);
37 void setLocalTransform(const TransformationMatrix&);
38 void setChildrenTransform(const TransformationMatrix&);
40 TransformationMatrix combined();
41 TransformationMatrix combinedForChildren();
43 void combineTransforms(const TransformationMatrix& parentTransform);
46 void combineTransformsForChildren();
48 FloatPoint3D m_anchorPoint;
49 FloatPoint m_position;
55 TransformationMatrix m_local;
56 TransformationMatrix m_children;
57 TransformationMatrix m_combined;
58 TransformationMatrix m_combinedForChildren;
63 #endif // GraphicsLayerTransform_h