2 * Copyright (C) 2010 Apple Inc. All rights reserved.
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5 * modification, are permitted provided that the following conditions
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26 #ifndef ANGLEWebKitBridge_h
27 #define ANGLEWebKitBridge_h
29 #include "PlatformString.h"
30 #include <wtf/text/CString.h>
33 #include "ANGLE/include/GLSLANG/ShaderLang.h"
34 #elif !PLATFORM(GTK) && !PLATFORM(EFL) && !PLATFORM(BLACKBERRY)
35 #include "ANGLE/ShaderLang.h"
37 #include "ShaderLang.h"
42 enum ANGLEShaderType {
43 SHADER_TYPE_VERTEX = SH_VERTEX_SHADER,
44 SHADER_TYPE_FRAGMENT = SH_FRAGMENT_SHADER,
47 class ANGLEWebKitBridge {
50 ANGLEWebKitBridge(ShShaderOutput = SH_GLSL_OUTPUT);
53 ShBuiltInResources getResources() { return m_resources; }
54 void setResources(ShBuiltInResources);
56 bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog);
60 void cleanupCompilers();
64 ShHandle m_fragmentCompiler;
65 ShHandle m_vertexCompiler;
67 ShShaderOutput m_shaderOutput;
69 ShBuiltInResources m_resources;
72 } // namespace WebCore