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28 // Defines the interface for several vector math functions whose implementation will ideally be optimized.
32 namespace VectorMath {
34 // Vector scalar multiply and then add.
35 void vsma(const float* sourceP, int sourceStride, const float* scale, float* destP, int destStride, size_t framesToProcess);
37 void vsmul(const float* sourceP, int sourceStride, const float* scale, float* destP, int destStride, size_t framesToProcess);
38 void vadd(const float* source1P, int sourceStride1, const float* source2P, int sourceStride2, float* destP, int destStride, size_t framesToProcess);
40 // Finds the maximum magnitude of a float vector.
41 void vmaxmgv(const float* sourceP, int sourceStride, float* maxP, size_t framesToProcess);
43 // Sums the squares of a float vector's elements.
44 void vsvesq(const float* sourceP, int sourceStride, float* sumP, size_t framesToProcess);
46 // For an element-by-element multiply of two float vectors.
47 void vmul(const float* source1P, int sourceStride1, const float* source2P, int sourceStride2, float* destP, int destStride, size_t framesToProcess);
49 // Multiplies two complex vectors.
50 void zvmul(const float* real1P, const float* imag1P, const float* real2P, const float* imag2P, float* realDestP, float* imagDestP, size_t framesToProcess);
52 } // namespace VectorMath
54 } // namespace WebCore
56 #endif // VectorMath_h