2 * Copyright (C) 2011 Google Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
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8 * notice, this list of conditions and the following disclaimer.
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10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 #ifndef FrameActionScheduler_h
27 #define FrameActionScheduler_h
29 #include <wtf/FastAllocBase.h>
30 #include <wtf/Noncopyable.h>
31 #include <wtf/OwnPtr.h>
32 #include <wtf/PassOwnPtr.h>
33 #include <wtf/Vector.h>
41 WTF_MAKE_FAST_ALLOCATED;
42 WTF_MAKE_NONCOPYABLE(FrameAction);
45 virtual ~FrameAction() {}
46 virtual void fire() = 0;
49 class FrameActionScheduler {
51 FrameActionScheduler();
52 ~FrameActionScheduler();
55 bool isScheduled() const { return 0 < m_enqueueActions; }
60 void scheduleAction(PassOwnPtr<FrameAction>);
61 void scheduleEvent(PassRefPtr<Event>, PassRefPtr<Node>);
66 unsigned m_enqueueActions;
67 Vector< OwnPtr<FrameAction> > m_scheduledActions;
70 } // namespace WebCore
72 #endif // FrameActionScheduler_h