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26 #ifndef FocusController_h
27 #define FocusController_h
29 #include "FocusDirection.h"
30 #include "LayoutTypes.h"
31 #include <wtf/Forward.h>
32 #include <wtf/Noncopyable.h>
33 #include <wtf/RefPtr.h>
37 struct FocusCandidate;
41 class HTMLFrameOwnerElement;
48 class FocusNavigationScope {
50 Node* rootNode() const;
51 Element* owner() const;
52 static FocusNavigationScope focusNavigationScopeOf(Node*);
53 static FocusNavigationScope focusNavigationScopeOwnedByShadowHost(Node*);
54 static FocusNavigationScope focusNavigationScopeOwnedByIFrame(HTMLFrameOwnerElement*);
57 explicit FocusNavigationScope(TreeScope*);
58 TreeScope* m_rootTreeScope;
61 class FocusController {
62 WTF_MAKE_NONCOPYABLE(FocusController); WTF_MAKE_FAST_ALLOCATED;
64 static PassOwnPtr<FocusController> create(Page*);
66 void setFocusedFrame(PassRefPtr<Frame>);
67 Frame* focusedFrame() const { return m_focusedFrame.get(); }
68 Frame* focusedOrMainFrame() const;
70 bool setInitialFocus(FocusDirection, KeyboardEvent*);
71 bool advanceFocus(FocusDirection, KeyboardEvent*, bool initialFocus = false);
73 bool setFocusedNode(Node*, PassRefPtr<Frame>);
76 bool isActive() const { return m_isActive; }
78 void setFocused(bool);
79 bool isFocused() const { return m_isFocused; }
81 void setContainingWindowIsVisible(bool);
82 bool containingWindowIsVisible() const { return m_containingWindowIsVisible; }
85 explicit FocusController(Page*);
87 bool advanceFocusDirectionally(FocusDirection, KeyboardEvent*);
88 bool advanceFocusInDocumentOrder(FocusDirection, KeyboardEvent*, bool initialFocus);
90 Node* findFocusableNodeAcrossFocusScope(FocusDirection, FocusNavigationScope startScope, Node* start, KeyboardEvent*);
91 Node* findFocusableNodeRecursively(FocusDirection, FocusNavigationScope, Node* start, KeyboardEvent*);
92 Node* findFocusableNodeDecendingDownIntoFrameDocument(FocusDirection, Node*, KeyboardEvent*);
94 // Searches through the given tree scope, starting from start node, for the next/previous selectable element that comes after/before start node.
95 // The order followed is as specified in section 17.11.1 of the HTML4 spec, which is elements with tab indexes
96 // first (from lowest to highest), and then elements without tab indexes (in document order).
98 // @param start The node from which to start searching. The node after this will be focused. May be null.
100 // @return The focus node that comes after/before start node.
102 // See http://www.w3.org/TR/html4/interact/forms.html#h-17.11.1
103 inline Node* findFocusableNode(FocusDirection, FocusNavigationScope, Node* start, KeyboardEvent*);
105 Node* nextFocusableNode(FocusNavigationScope, Node* start, KeyboardEvent*);
106 Node* previousFocusableNode(FocusNavigationScope, Node* start, KeyboardEvent*);
108 Node* findNodeWithExactTabIndex(Node* start, int tabIndex, KeyboardEvent*, FocusDirection);
110 bool advanceFocusDirectionallyInContainer(Node* container, const LayoutRect& startingRect, FocusDirection, KeyboardEvent*);
111 void findFocusCandidateInContainer(Node* container, const LayoutRect& startingRect, FocusDirection, KeyboardEvent*, FocusCandidate& closest);
114 RefPtr<Frame> m_focusedFrame;
117 bool m_isChangingFocusedFrame;
118 bool m_containingWindowIsVisible;
122 } // namespace WebCore
124 #endif // FocusController_h