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25 #ifndef DefaultAudioDestinationNode_h
26 #define DefaultAudioDestinationNode_h
28 #include "AudioDestination.h"
29 #include "AudioDestinationNode.h"
30 #include <wtf/OwnPtr.h>
36 class DefaultAudioDestinationNode : public AudioDestinationNode {
38 static PassRefPtr<DefaultAudioDestinationNode> create(AudioContext* context)
40 return adoptRef(new DefaultAudioDestinationNode(context));
43 virtual ~DefaultAudioDestinationNode();
46 virtual void initialize() OVERRIDE;
47 virtual void uninitialize() OVERRIDE;
49 // AudioDestinationNode
50 virtual void enableInput() OVERRIDE;
51 virtual void startRendering() OVERRIDE;
54 explicit DefaultAudioDestinationNode(AudioContext*);
55 void createDestination();
57 OwnPtr<AudioDestination> m_destination;
58 unsigned m_numberOfInputChannels;
61 } // namespace WebCore
63 #endif // DefaultAudioDestinationNode_h