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28 #include "JSStaticScopeObject.h"
33 ASSERT_CLASS_FITS_IN_CELL(JSStaticScopeObject);
35 const ClassInfo JSStaticScopeObject::s_info = { "Object", &Base::s_info, 0, 0, CREATE_METHOD_TABLE(JSStaticScopeObject) };
37 void JSStaticScopeObject::visitChildren(JSCell* cell, SlotVisitor& visitor)
39 JSStaticScopeObject* thisObject = jsCast<JSStaticScopeObject*>(cell);
40 ASSERT_GC_OBJECT_INHERITS(thisObject, &s_info);
41 COMPILE_ASSERT(StructureFlags & OverridesVisitChildren, OverridesVisitChildrenWithoutSettingFlag);
42 ASSERT(thisObject->structure()->typeInfo().overridesVisitChildren());
43 JSVariableObject::visitChildren(thisObject, visitor);
44 visitor.append(&thisObject->m_registerStore);
47 JSObject* JSStaticScopeObject::toThisObject(JSCell*, ExecState* exec)
49 return exec->globalThisValue();
52 void JSStaticScopeObject::put(JSCell* cell, ExecState* exec, const Identifier& propertyName, JSValue value, PutPropertySlot& slot)
54 JSStaticScopeObject* thisObject = jsCast<JSStaticScopeObject*>(cell);
55 if (slot.isStrictMode()) {
56 // Double lookup in strict mode, but this only occurs when
57 // a) indirectly writing to an exception slot
58 // b) writing to a function expression name
59 // (a) is unlikely, and (b) is an error.
60 // Also with a single entry the symbol table lookup should simply be
63 bool isWritable = true;
64 thisObject->symbolTableGet(propertyName, slot, isWritable);
66 throwError(exec, createTypeError(exec, StrictModeReadonlyPropertyWriteError));
70 if (thisObject->symbolTablePut(exec->globalData(), propertyName, value))
76 void JSStaticScopeObject::putWithAttributes(JSObject* object, ExecState* exec, const Identifier& propertyName, JSValue value, unsigned attributes)
78 JSStaticScopeObject* thisObject = jsCast<JSStaticScopeObject*>(object);
79 if (thisObject->symbolTablePutWithAttributes(exec->globalData(), propertyName, value, attributes))
85 bool JSStaticScopeObject::getOwnPropertySlot(JSCell* cell, ExecState*, const Identifier& propertyName, PropertySlot& slot)
87 return jsCast<JSStaticScopeObject*>(cell)->symbolTableGet(propertyName, slot);