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35 static const int GLSLextNVVersion = 100;
36 static const int GLSLextNVRevision = 11;
38 //SPV_NV_sample_mask_override_coverage
39 const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage";
41 //SPV_NV_geometry_shader_passthrough
42 const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough";
44 //SPV_NV_viewport_array2
45 const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2";
46 const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array";
48 //SPV_NV_stereo_view_rendering
49 const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering";
51 //SPV_NVX_multiview_per_view_attributes
52 const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes";
54 //SPV_NV_shader_subgroup_partitioned
55 const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned";
57 //SPV_NV_fragment_shader_barycentric
58 const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric";
60 //SPV_NV_compute_shader_derivatives
61 const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives";
63 //SPV_NV_shader_image_footprint
64 const char* const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footprint";
67 const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader";
70 const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing";
72 //SPV_NV_ray_tracing_motion_blur
73 const char* const E_SPV_NV_ray_tracing_motion_blur = "SPV_NV_ray_tracing_motion_blur";
76 const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate";
78 //SPV_NV_cooperative_matrix
79 const char* const E_SPV_NV_cooperative_matrix = "SPV_NV_cooperative_matrix";
81 //SPV_NV_shader_sm_builtins
82 const char* const E_SPV_NV_shader_sm_builtins = "SPV_NV_shader_sm_builtins";
84 #endif // #ifndef GLSLextNV_H