4 [![Build Status](https://travis-ci.org/Samsung/rlottie.svg?branch=master)](https://travis-ci.org/Samsung/rlottie)
5 [![Build status](https://ci.appveyor.com/api/projects/status/n3xonxk1ooo6s7nr?svg=true&passingText=windows%20-%20passing)](https://ci.appveyor.com/project/smohantty/rlottie-mliua)
6 [![Gitter](https://badges.gitter.im/rLottie-dev/community.svg)](https://gitter.im/rLottie-dev/community?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge)
9 <img width="240" height="240" src="https://github.com/Samsung/rlottie/blob/master/.Gifs/logo.png">
12 rlottie is a platform independent standalone c++ library for rendering vector based animations and art in realtime.
14 Lottie loads and renders animations and vectors exported in the bodymovin JSON format. Bodymovin JSON can be created and exported from After Effects with [bodymovin](https://github.com/bodymovin/bodymovin), Sketch with [Lottie Sketch Export](https://github.com/buba447/Lottie-Sketch-Export), and from [Haiku](https://www.haiku.ai).
16 For the first time, designers can create and ship beautiful animations without an engineer painstakingly recreating it by hand. Since the animation is backed by JSON they are extremely small in size but can be large in complexity!
18 Here are small samples of the power of Lottie.
21 <img src="https://github.com/Samsung/rlottie/blob/master/.Gifs/1.gif">
22 <img src="https://github.com/Samsung/rlottie/blob/master/.Gifs/2.gif">
23 <img src="https://github.com/airbnb/lottie-ios/blob/master/_Gifs/Examples1.gif">
27 - [Building Lottie](#building-lottie)
28 - [Meson Build](#meson-build)
29 - [Cmake Build](#cmake-build)
32 - [Previewing Lottie JSON Files](#previewing-lottie-json-files)
33 - [Quick Start](#quick-start)
34 - [Dynamic Property](#dynamic-property)
35 - [Supported After Effects Features](#supported-after-effects-features)
36 - [Issues or Feature Requests?](#issues-or-feature-requests)
39 rlottie supports [meson](https://mesonbuild.com/) and [cmake](https://cmake.org/) build system. rlottie is written in `C++14`. and has a public header dependency of `C++11`
42 install [meson](http://mesonbuild.com/Getting-meson.html) and [ninja](https://ninja-build.org/) if not already installed.
44 Run meson to configure rlottie
48 Run ninja to build rlottie
55 Install [cmake](https://cmake.org/download/) if not already installed
57 Create a build directory for out of source `build`
61 Run cmake command inside `build` directory to configure rlottie.
66 # install in a different path. eg ~/test/usr/lib
67 cmake -DCMAKE_INSTALL_PREFIX=~/test ..
70 cmake -DBUILD_SHARED_LIBS=OFF ..
72 Run make to build rlottie
77 To install rlottie library
85 Configure to build test
87 meson configure -Dtest=true
98 [Back to contents](#contents)
102 If you want to see rlottie library in action without building it please visit [rlottie online viewer](http://rlottie.com)
104 While building rlottie library it generates a simple lottie to GIF converter which can be used to convert lottie json file to GIF file.
108 lottie2gif [lottie file name]
112 ## Previewing Lottie JSON Files
113 Please visit [rlottie online viewer](http://rlottie.com)
115 [rlottie online viewer](http://rlottie.com) uses rlottie wasm library to render the resource locally in your browser. To test your JSON resource drag and drop it to the browser window.
120 Lottie loads and renders animations and vectors exported in the bodymovin JSON format. Bodymovin JSON can be created and exported from After Effects with [bodymovin](https://github.com/bodymovin/bodymovin), Sketch with [Lottie Sketch Export](https://github.com/buba447/Lottie-Sketch-Export), and from [Haiku](https://www.haiku.ai).
122 You can quickly load a Lottie animation with:
124 auto animation = rlottie::Animation::loadFromFile("absolute_path/test.json");
126 You can load a lottie animation from raw data with:
128 auto animation = rlottie::Animation::loadFromData(std::string(rawData), std::string(cacheKey));
131 Properties like `frameRate` , `totalFrame` , `duration` can be queried with:
133 # get the frame rate of the resource.
134 double frameRate = animation->frameRate();
136 #get total frame that exists in the resource
137 size_t totalFrame = animation->totalFrame();
139 #get total animation duration in sec for the resource
140 double duration = animation->duration();
142 Render a particular frame in a surface buffer `immediately` with:
144 rlottie::Surface surface(buffer, width , height , stride);
145 animation->renderSync(frameNo, surface);
147 Render a particular frame in a surface buffer `asyncronousely` with:
149 rlottie::Surface surface(buffer, width , height , stride);
150 # give a render request
151 std::future<rlottie::Surface> handle = animation->render(frameNo, surface);
153 #when the render data is needed
154 rlottie::Surface surface = handle.get();
157 [Back to contents](#contents)
162 You can update properties dynamically at runtime. This can be used for a variety of purposes such as:
163 - Theming (day and night or arbitrary themes).
164 - Responding to events such as an error or a success.
165 - Animating a single part of an animation in response to an event.
166 - Responding to view sizes or other values not known at design time.
168 ### Understanding After Effects
170 To understand how to change animation properties in Lottie, you should first understand how animation properties are stored in Lottie. Animation properties are stored in a data tree that mimics the information hierarchy of After Effects. In After Effects a Composition is a collection of Layers that each have their own timelines. Layer objects have string names, and their contents can be an image, shape layers, fills, strokes, or just about anything that is drawable. Each object in After Effects has a name. Lottie can find these objects and properties by their name using a KeyPath.
174 To update a property at runtime, you need 3 things:
181 A KeyPath is used to target a specific content or a set of contents that will be updated. A KeyPath is specified by a list of strings that correspond to the hierarchy of After Effects contents in the original animation.
182 KeyPaths can include the specific name of the contents or wildcards:
184 - Wildcards match any single content name in its position in the keypath.
186 - Globstars match zero or more layers.
190 `rLottie::Property` is an enumeration of properties that can be set. They correspond to the animatable value in After Effects and the available properties are listed below.
192 enum class Property {
193 FillColor, /*!< Color property of Fill object , value type is rlottie::Color */
194 FillOpacity, /*!< Opacity property of Fill object , value type is float [ 0 .. 100] */
195 StrokeColor, /*!< Color property of Stroke object , value type is rlottie::Color */
196 StrokeOpacity, /*!< Opacity property of Stroke object , value type is float [ 0 .. 100] */
197 StrokeWidth, /*!< stroke with property of Stroke object , value type is float */
204 `setValue()` requires a keypath of string and value. The value can be `Color`, `Size` and `Point` structure or a function that returns them. `Color`, `Size`, and `Point` vary depending on the type of `rLottie::Property`. This value or function(callback) is called and applied to every frame. This value can be set differently for each frame by using the `FrameInfo` argument passed to the function.
209 animation->setValue<rlottie::Property::FillColor>("**",rlottie::Color(0, 1, 0));
213 animation->setValue<rlottie::Property::FillColor>("Layer1.Box 1.Fill1",
214 [](const rlottie::FrameInfo& info) {
215 if (info.curFrame() < 15 )
216 return rlottie::Color(0, 1, 0);
218 return rlottie::Color(1, 0, 0);
223 [Back to contents](#contents)
227 ## Supported After Effects Features
229 | **Shapes** | **Supported** |
234 | Rounded Rectangle | 👍 |
237 | Trim Path (individually) | 👍 |
238 | Trim Path (simultaneously) | 👍 |
239 | **Renderable** | **Supported** |
242 | Radial Gradient | 👍 |
243 | Linear Gradient | 👍 |
244 | Gradient Stroke | 👍 |
245 | **Transforms** | **Supported** |
247 | Position (separated X/Y) | 👍 |
255 | **Interpolation** | **Supported** |
256 | Linear Interpolation | 👍 |
257 | Bezier Interpolation | 👍 |
258 | Hold Interpolation | 👍 |
259 | Spatial Bezier Interpolation | 👍 |
260 | Rove Across Time | 👍 |
261 | **Masks** | **Supported** |
272 | **Mattes** | **Supported** |
274 | Alpha Inverted Matte | 👍 |
276 | Luma Inverted Matte | 👍 |
277 | **Merge Paths** | **Supported** |
282 | Exclude Intersection | ⛔️ |
283 | **Layer Effects** | **Supported** |
288 | Levels Individual Controls | ⛔️ |
289 | **Text** | **Supported** |
296 | Anchor point grouping | ⛔️ |
298 | Per-character 3D | ⛔️ |
299 | Range selector (Units) | ⛔️ |
300 | Range selector (Based on) | ⛔️ |
301 | Range selector (Amount) | ⛔️ |
302 | Range selector (Shape) | ⛔️ |
303 | Range selector (Ease High) | ⛔️ |
304 | Range selector (Ease Low) | ⛔️ |
305 | Range selector (Randomize order) | ⛔️ |
306 | expression selector | ⛔️ |
307 | **Other** | **Supported** |
316 [Back to contents](#contents)
318 ## Issues or Feature Requests?
319 File github issues for anything that is broken. Be sure to check the [list of supported features](#supported-after-effects-features) before submitting. If an animation is not working, please attach the After Effects file to your issue. Debugging without the original can be very difficult. For immidiate assistant or support please reach us in [Gitter](https://gitter.im/rLottie-dev/community#)