4 [![Build Status](https://travis-ci.org/Samsung/rlottie.svg?branch=master)](https://travis-ci.org/Samsung/rlottie)
5 [![Build status](https://ci.appveyor.com/api/projects/status/n3xonxk1ooo6s7nr?svg=true&passingText=windows%20-%20passing)](https://ci.appveyor.com/project/smohantty/rlottie-mliua)
8 <img width="240" height="240" src="https://github.com/Samsung/rlottie/blob/master/.Gifs/logo.png">
11 rlottie is a platform independent standalone c++ library for rendering vector based animations and art in realtime.
13 Lottie loads and renders animations and vectors exported in the bodymovin JSON format. Bodymovin JSON can be created and exported from After Effects with [bodymovin](https://github.com/bodymovin/bodymovin), Sketch with [Lottie Sketch Export](https://github.com/buba447/Lottie-Sketch-Export), and from [Haiku](https://www.haiku.ai).
15 For the first time, designers can create and ship beautiful animations without an engineer painstakingly recreating it by hand. Since the animation is backed by JSON they are extremely small in size but can be large in complexity!
17 Here are small samples of the power of Lottie.
20 <img src="https://github.com/Samsung/rlottie/blob/master/.Gifs/1.gif">
21 <img src="https://github.com/Samsung/rlottie/blob/master/.Gifs/2.gif">
22 <img src="https://github.com/airbnb/lottie-ios/blob/master/_Gifs/Examples1.gif">
26 - [Building Lottie](#building-lottie)
27 - [Meson Build](#meson-build)
28 - [Cmake Build](#cmake-build)
31 - [Previewing Lottie JSON Files](#previewing-lottie-json-files)
32 - [Quick Start](#quick-start)
33 - [Dynamic Property](#dynamic-property)
34 - [Supported After Effects Features](#supported-after-effects-features)
35 - [Issues or Feature Requests?](#issues-or-feature-requests)
38 rlottie supports [meson](https://mesonbuild.com/) and [cmake](https://cmake.org/) build system. rlottie is written in `C++14`. and has a public header dependancy of `C++11`
41 install [meson](http://mesonbuild.com/Getting-meson.html) and [ninja](https://ninja-build.org/) if not already installed.
43 Run meson to configure rlottie
47 Run ninja to build rlottie
54 Install [cmake](https://cmake.org/download/) if not already installed
56 Create a build directory for out of source `build`
60 Run cmake command inside `build` directory to configure rlottie.
65 # install in a different path. eg ~/test/usr/lib
66 cmake -DCMAKE_INSTALL_PREFIX=~/test ..
69 cmake -DBUILD_SHARED_LIBS=OFF ..
71 Run make to build rlottie
76 To install rlottie library
84 Configure to build test
86 meson configure -Dtest=true
97 [Back to contents](#contents)
101 If you want to see rlottie librray in action without building it please visit [rlottie online viewer](http://rlottie.com)
103 While building rlottie library it generates a simple lottie to GIF converter which can be used to convert lottie json file to GIF file.
107 lottie2gif [lottie file name]
111 ## Previewing Lottie JSON Files
112 Please visit [rlottie online viewer](http://rlottie.com)
114 [rlottie online viewer](http://rlottie.com) uses rlottie wasm library to render the resource locally in your browser. To test your JSON resource drag and drop it to the browser window.
119 Lottie loads and renders animations and vectors exported in the bodymovin JSON format. Bodymovin JSON can be created and exported from After Effects with [bodymovin](https://github.com/bodymovin/bodymovin), Sketch with [Lottie Sketch Export](https://github.com/buba447/Lottie-Sketch-Export), and from [Haiku](https://www.haiku.ai).
121 You can quickly load a Lottie animation with:
123 auto animation = rlottie::Animation::loadFromFile("absolute_path/test.json");
125 You can load a lottie animation from raw data with:
127 auto animation = rlottie::Animation::loadFromData(std::string(rawData), std::string(cacheKey));
130 Properties like `frameRate` , `totalFrame` , `duration` can be queried with:
132 # get the frame rate of the resource.
133 double frameRate = animation->frameRate();
135 #get total frame that exists in the resource
136 size_t totalFrame = animation->totalFrame();
138 #get total animation duration in sec for the resource
139 double duration = animation->duration();
141 Render a particular frame in a surface buffer `immediately` with:
143 rlottie::Surface surface(buffer, width , height , stride);
144 animation->renderSync(frameNo, surface);
146 Render a particular frame in a surface buffer `asyncronousely` with:
148 rlottie::Surface surface(buffer, width , height , stride);
149 # give a render request
150 std::future<rlottie::Surface> handle = animation->render(frameNo, surface);
152 #when the render data is needed
153 rlottie::Surface surface = handle.get();
156 [Back to contents](#contents)
161 You can update properties dynamically at runtime. This can be used for a variety of purposes such as:
162 - Theming (day and night or arbitrary themes).
163 - Responding to events such as an error or a success.
164 - Animating a single part of an animation in response to an event.
165 - Responding to view sizes or other values not known at design time.
167 ### Understanding After Effects
169 To understand how to change animation properties in Lottie, you should first understand how animation properties are stored in Lottie. Animation properties are stored in a data tree that mimics the information hierarchy of After Effects. In After Effects a Composition is a collection of Layers that each have their own timelines. Layer objects have string names, and their contents can be an image, shape layers, fills, strokes, or just about anything that is drawable. Each object in After Effects has a name. Lottie can find these objects and properties by their name using a KeyPath.
173 To update a property at runtime, you need 3 things:
180 A KeyPath is used to target a specific content or a set of contents that will be updated. A KeyPath is specified by a list of strings that correspond to the hierarchy of After Effects contents in the original animation.
181 KeyPaths can include the specific name of the contents or wildcards:
183 - Wildcards match any single content name in its position in the keypath.
185 - Globstars match zero or more layers.
189 `rLottie::Property` is an enumeration of properties that can be set. They correspond to the animatable value in After Effects and the available properties are listed below.
191 enum class Property {
192 FillColor, /*!< Color property of Fill object , value type is rlottie::Color */
193 FillOpacity, /*!< Opacity property of Fill object , value type is float [ 0 .. 100] */
194 StrokeColor, /*!< Color property of Stroke object , value type is rlottie::Color */
195 StrokeOpacity, /*!< Opacity property of Stroke object , value type is float [ 0 .. 100] */
196 StrokeWidth, /*!< stroke with property of Stroke object , value type is float */
203 `setValue()` requires a keypath of string and value. The value can be `Color`, `Size` and `Point` structure or a function that returns them. `Color`, `Size`, and `Point` vary depending on the type of `rLottie::Property`. This value or function(callback) is called and applied to every frame. This value can be set differently for each frame by using the `FrameInfo` argument passed to the function.
208 animation->setValue<rlottie::Property::FillColor>("**",rlottie::Color(0, 1, 0));
212 animation->setValue<rlottie::Property::FillColor>("Layer1.Box 1.Fill1",
213 [](const rlottie::FrameInfo& info) {
214 if (info.curFrame() < 15 )
215 return rlottie::Color(0, 1, 0);
217 return rlottie::Color(1, 0, 0);
222 [Back to contents](#contents)
226 ## Supported After Effects Features
228 | **Shapes** | **Supported** |
233 | Rounded Rectangle | 👍 |
236 | Trim Path (individually) | 👍 |
237 | Trim Path (simultaneously) | 👍 |
238 | **Renderable** | **Supported** |
241 | Radial Gradient | 👍 |
242 | Linear Gradient | 👍 |
243 | Gradient Stroke | 👍 |
244 | **Transforms** | **Supported** |
246 | Position (separated X/Y) | 👍 |
254 | **Interpolation** | **Supported** |
255 | Linear Interpolation | 👍 |
256 | Bezier Interpolation | 👍 |
257 | Hold Interpolation | 👍 |
258 | Spatial Bezier Interpolation | 👍 |
259 | Rove Across Time | 👍 |
260 | **Masks** | **Supported** |
271 | **Mattes** | **Supported** |
273 | Alpha Inverted Matte | 👍 |
275 | Luma Inverted Matte | 👍 |
276 | **Merge Paths** | **Supported** |
281 | Exclude Intersection | ⛔️ |
282 | **Layer Effects** | **Supported** |
287 | Levels Individual Controls | ⛔️ |
288 | **Text** | **Supported** |
295 | Anchor point grouping | ⛔️ |
297 | Per-character 3D | ⛔️ |
298 | Range selector (Units) | ⛔️ |
299 | Range selector (Based on) | ⛔️ |
300 | Range selector (Amount) | ⛔️ |
301 | Range selector (Shape) | ⛔️ |
302 | Range selector (Ease High) | ⛔️ |
303 | Range selector (Ease Low) | ⛔️ |
304 | Range selector (Randomize order) | ⛔️ |
305 | expression selector | ⛔️ |
306 | **Other** | **Supported** |
315 [Back to contents](#contents)
317 ## Issues or Feature Requests?
318 File github issues for anything that is broken. Be sure to check the [list of supported features](#supported-after-effects-features) before submitting. If an animation is not working, please attach the After Effects file to your issue. Debugging without the original can be very difficult. For immidiate assistant or support please reach us in [Gitter](https://gitter.im/rLottie-dev/community#)