4 This is Clutter @CLUTTER_VERSION@. Clutter aims to give a nice easy
5 GObject based API for creating fast, mainly 2D single window stylalised
6 applications such as media box UI's, presentaions, kiosk style apps etc.
7 It uses OpenGL for rendering.
9 Its not meant to be a full featured GUI toolkit for regular desktop
10 apps nor provide a general interface to *all* OpenGL functionality.
12 It currently uses fairly low end GL functionality with an aim to still
13 work well on open source graphics drivers as well as possibly making
14 an eventual GL ES port feasable.
16 Clutter currently requires:
22 Its also recommended you have some kind of working hardware OpenGL on
25 Clutter is LGPL licensed.
27 The official website is: http://www.clutter-project.org
28 The official mailing list is: http://lists.o-hand.com/clutter/
29 New bug page on Bugzilla: http://bugzilla.o-hand.com/enter_bug.cgi?product=Clutter
38 Release Notes for Clutter 0.4
39 -----------------------------
41 * The GLX specific API has been moved to the GLX backend code and
42 it's now under the ClutterGlx namespace.
44 * The priority of the various users of the GLib main loop has been
45 reviewed and changed were necessary. Every paint is queued with a
46 priority of G_PRIORITY_DEFAULT + 10; timelines are allocated with
47 a G_PRIORITY_DEFAULT + 30 priority; events are processed with a
48 G_PRIORITY_DEFAUTL priority. This ensures that events are processed
49 before the paints take place.
51 * The ClutterActor::allocate_coords() has been renamed to
52 ClutterActor::query_coords(), in order to clarify its usage.
54 * Actors overriding ClutterActor::request_coords() and
55 ClutterActor::query_coords() must convert sizes obtained from the
56 public API from pixels to ClutterUnits, using the conversion
57 macros found in clutter-units.h. The conversion will be necessary
58 until the public API will switch over to returning the generic
61 * Users of Intel video cards should find that disabling sync-to-vblank
62 is no longer necessary. In case Clutter applications take really
63 long times for redrawing and appear stuck and unresponsive, the
64 sync-to-vblank feature might still be the culprit; in that case, use
65 "export CLUTTER_VBLANK=none" to disable it and file a bug reporting the
66 video card model, the driver version and the X server version.
68 * ClutterTimeline objects now share the same timeout pool (see the
69 ClutterTimeoutPool API). This might cause problems with heavily
70 threaded libraries without integration with the GLib main loop.
71 If an application experiences bad behaviours during animations
72 use "export CLUTTER_TIMELINE=no-pool" to disable the timeout pool.
76 If you want to hack on and improve clutter check the TODO file.
80 Bugs should be reported to the OpenedHand Bugzilla at:
82 http://bugzilla.o-hand.com/enter_bug.cgi?product=Clutter
84 You will need an account.
86 In the report you should include:
87 * what system you're running Clutter on;
88 * which version of GLib, GdkPixbuf and OpenGL you are using;
89 * which video card and which drivers you are using;
90 * how to reproduce the bug.
92 If you cannot reproduce the bug with one of the tests that come with Clutter
93 source code, you should include a small test case displaying the bad
96 If the bug exposes a crash, the exact text printed out and a stack trace
97 obtained using gdb are greatly appreciated.
101 Patches should be submitted using Bugzilla. Patches fixing a bug should be
102 attached to the bug report; patches for new features or for fixing bugs not
103 yet reported should be attached to a newly opened bug. Patches should always
104 be in the unified diff format.