1 README for Clutter @CLUTTER_VERSION@
2 ===============================================================================
4 Clutter is an open source software library for creating fast, compelling,
5 portable, and dynamic graphical user interfaces.
8 -------------------------------------------------------------------------------
10 Clutter currently requires:
12 • GLib ≥ @GLIB_REQ_VERSION@
13 • Cogl ≥ @COGL_REQ_VERSION@
14 • JSON-GLib ≥ @JSON_GLIB_REQ_VERSION@
15 • Atk ≥ @ATK_REQ_VERSION@
16 • Cairo ≥ @CAIRO_REQ_VERSION@
17 • PangoCairo ≥ @PANGO_REQ_VERSION@
19 On X11, Clutter depends on the following extensions
21 • XComposite ≥ @XCOMPOSITE_REQ_VERSION@
24 • XFixes ≥ @XFIXES_REQ_VERSION@
28 When running the OpenGL flavor, Clutter requires at least version 1.3
29 or 1.2 with the multitexturing extension. However to build Clutter
30 you will need the latest GL headers which can be obtained from:
32 http://www.khronos.org
34 If you are building the API reference you will also need:
36 • GTK-Doc ≥ @GTK_DOC_REQ_VERSION@
38 If you are building the additional documentation you will also need:
41 • jw (optional, for generating PDFs)
43 If you are building the Introspection data you will also need:
45 • GObject-Introspection ≥ @GI_REQ_VERSION@
47 GObject-Introspection is available from:
49 git://git.gnome.org/gobject-introspection
51 If you want support for profiling Clutter you will also need:
53 • UProf ≥ @UPROF_REQ_VERSION@
55 UProf is available from:
57 git://github.com/rib/UProf.git
60 -------------------------------------------------------------------------------
62 The official Clutter website is:
64 http://www.clutter-project.org/
66 The API references for the latest stable release are available at:
68 http://docs.clutter-project.org/docs/clutter/stable/
69 http://docs.clutter-project.org/docs/cogl/stable/
70 http://docs.clutter-project.org/docs/cally/stable/
72 The Clutter Cookbook is available at:
74 http://docs.clutter-project.org/docs/clutter-cookbook/@CLUTTER_API_VERSION@/
76 New releases of Clutter are available at:
78 http://source.clutter-project.org/sources/clutter/
80 The Clutter blog is available at:
82 http://www.clutter-project.org/blog/
84 To subscribe to the Clutter mailing lists and read the archives, use the
85 Mailman web interface available at:
87 http://lists.clutter-project.org/
89 New bug page on Bugzilla:
91 http://bugzilla.gnome.org/enter_bug.cgi?product=clutter
93 Clutter is licensed under the terms of the GNU Lesser General Public
94 License, version 2.1 or (at your option) later.
96 BUILDING AND INSTALLATION
97 -------------------------------------------------------------------------------
99 To build Clutter from a release tarball, the usual autotool triad should
106 To build Clutter from a Git clone, run the autogen.sh script instead
107 of the configure one. The autogen.sh script will run the configure script
108 for you, unless the NOCONFIGURE environment variable is set to a non-empty
111 See also the wiki page:
113 http://wiki.clutter-project.org/wiki/BuildingClutter
115 Clutter has additional command line options for the configure script:
117 --enable-debug=[no/minimum/yes]
118 Controls Clutter debugging level:
121 All GLib asserts, checks and support for runtime Clutter
122 debugging notes through CLUTTER_DEBUG. This is the default
123 value for developers snapshots.
126 Just GType cast checks and support for runtime Clutter
127 debugging notes through CLUTTER_DEBUG. This is the default
131 No GLib asserts or checks and no support for runtime Clutter
132 debugging notes. Only use in extreme performance and/or size
133 optimization cases, though it is strongly discouraged.
135 --enable-maintainer-flags=[no/yes/error]
136 Use strict compiler flags. This defaults to 'yes' for building from
137 Git to 'no' for tarball releases. If 'error' is used, then -Werror
138 will be enabled (if available).
141 use gtk-doc to build API documentation (default=no). Requires gtk-doc
142 present on the target system.
144 --enable-docs=[no/yes]
145 Build additional documentation. Requires xsltproc for DocBook
146 conversion, and optionally jw for PDF generation.
148 --enable-gcov=[no/yes]
149 Build Clutter with coverage report support, provided by gcov. This
150 feature only works with the GNU Compiler Suite and gcov installed.
152 --enable-profile=[no/yes]
153 Build Clutter with profiling instrumentation. Requires the GNU
154 C Compiler and the UProf library.
156 --enable-conform=[yes/no]
157 Build the Clutter conformance test suite.
160 Disable linking with -Bsymbolic.
163 Select the Clutter backend: (default=glx)
166 Fully featured GLX backend.
169 EGL/Open GL backend for X11.
172 EGL/Open GL backend for Wayland. (EXPERIMENTAL)
175 EGL/Open GL|ES backend for X11.
178 EGL/Open GL|ES backend on 'native windowing system' - i.e
179 raw framebuffer. Expects the EGL implementation to provide
180 a createNativeWindow() call.
183 EGL/Open GL|ES backend on Intel CE3100 and CE4100 platforms.
187 OS X backend. (EXPERIMENTAL)
190 Microsoft Windows(tm) WGL backend.
192 See also the INSTALL file generated by autotools for further information.
195 -------------------------------------------------------------------------------
197 Clutter uses the common "Linux kernel" versioning system, where
198 even-numbered minor versions are stable and odd-numbered minor
199 versions are development snapshots.
201 Different major versions break both API and ABI but are parallel
202 installable. The same major version with differing minor version is
203 expected to be ABI compatible with other minor versions; differing
204 micro versions are meant just for bug fixing. On odd minor versions
205 the newly added API might still change.
207 The micro version indicates the origin of the release: even micro
208 numbers are only used for released archives; odd micro numbers are
209 only used on the Git repository.
212 -------------------------------------------------------------------------------
214 If you want to hack on and improve Clutter check the HACKING file for
215 general implementation guidelines, and the HACKING.backends for
216 backend-specific implementation issues.
218 The CODING_STYLE file contains the rules for writing code conformant to the
219 style guidelines used throughout Clutter. Remember: the coding style is
220 mandatory; patches not conforming to it will be rejected by default.
223 -------------------------------------------------------------------------------
225 Bugs should be reported to the Clutter Bugzilla at:
227 http://bugzilla.gnome.org/enter_bug.cgi?product=clutter
229 You will need a Bugzilla account.
231 In the report you should include:
233 • what system you're running Clutter on;
234 • which version of Clutter you are using;
235 • which version of GLib and OpenGL (or OpenGL ES) you are using;
236 • which video card and which drivers you are using, including output of
237 glxinfo and xdpyinfo (if applicable);
238 • how to reproduce the bug.
240 If you cannot reproduce the bug with one of the tests that come with Clutter
241 source code, you should include a small test case displaying the bad
244 If the bug exposes a crash, the exact text printed out and a stack trace
245 obtained using gdb are greatly appreciated.
248 -------------------------------------------------------------------------------
250 Patches should be submitted using Bugzilla. Patches fixing a bug should be
251 attached to the bug report; patches for new features or for fixing bugs not
252 yet reported should be attached to a newly opened bug.
254 Patches should always be in the unified diff format, using:
256 diff -Nuarp clutter.source clutter.patched > clutter-patch.diff
258 If diffing against the Git repository, you should use:
260 git diff > clutter-patch.diff
262 Or, better: commit locally and use `git format-patch` to generate a patch
263 containing authorship details, so that members of the Clutter development
264 team can credit your contribution properly.
266 Another useful tool for interacting with Git and Bugzilla is git-bz(1):
268 http://git.fishsoup.net/man/git-bz.html
270 Which is available here:
272 http://git.fishsoup.net/cgit/git-bz/
275 -------------------------------------------------------------------------------
277 Relevant information for developers with existing Clutter applications
278 wanting to port to newer releases (see NEWS for general information on new
281 Release Notes for Clutter 1.6
282 -------------------------------------------------------------------------------
284 • The internal copy of JSON-GLib has been removed: Clutter now strictly
285 depends on the installed copy of this library. The --with-json configure
286 switch has been removed.
288 • The ClutterBehaviour class and its sub-classes have been deprecated; the
289 Clutter API reference contains a migration guide to port code based on
290 behaviours to the implicit animations framework.
292 • The ClutterTimeoutPool and clutter_frame_source_* API have been deprecated;
293 both API are not integrated in the Clutter main loop, and are not used
294 internally any longer, so they are of relative use.
296 • It it not necessary any more to provide implementations for the
297 ClutterActor::map() and ClutterActor::unmap() virtual functions, even
298 for composite actors not implementing the ClutterContainer interface.
300 • ClutterTimeline now guarantees that the ::new-frame signal will be
301 emitted at the beginning of the timeline, as well as guaranteeing that
302 the ::completed signal will be emitted at the end of the timeline.
304 • ClutterActor will check for the enabled property of ClutterActorMeta
305 instances (actions, constraints and effects), and will not invoke
306 ClutterActorMeta functions on disabled instances. This removes the
307 requirement for checking the property inside the ClutterActorMeta
310 • ClutterActorBox, ClutterGeometry and ClutterVertex install a progress
311 function for ClutterInterval, allowing the interpolation of properties
312 using them as storage types.
314 • ClutterColor's clutter_color_from_string() function accepts CSS3 color
317 • The previously unused "axes" field in the ClutterButtonEvent,
318 ClutterScrollEvent and ClutterMotionEvent structures is now used on
319 the X11-based backends with XInput support.
321 • ClutterListModel will honour the filter function when calling
322 clutter_model_get_iter_at_row().
324 • ClutterClickAction does not use a pointer grab any longer, and uses
325 a capture on the stage instead.
327 • On all platforms which allow it, ClutterStage will ask the windowing
328 system for an explicit key focus when showing the stage window. This
329 can be disabled using clutter_stage_set_accept_focus().
331 Release Notes for Cogl 1.6
332 -------------------------------------------------------------------------------
334 • Cogl may internally optimise cogl_read_pixels when only a single
335 pixel is drawn and the entire scene is comprised of solid colour
336 rectangles. Instead of actually rendering the rectangles it will
337 compute the single pixel value in software. This effectively means
338 that Clutter can do software picking without any API changes.
340 • Internally Cogl now has a GLSL backend as well as the ARBfp and
341 fixed function backends. By default, this backend has the lowest
342 priority but it can be explicitly enabled by setting the
343 COGL_DEBUG environment variable, e.g.:
345 export COGL_DEBUG=disable-fixed,disable-arbfp
347 for builds of Clutter with debug support enabled.
349 • Cogl will internally now cache generated ARBfp programs so that it
350 should be able to reuse a previous program even if it was generated
351 for an unrelated CoglMaterial. This makes using one-shot materials
352 less expensive than before although it is still not recommended.
354 Release Notes for Clutter 1.4
355 -------------------------------------------------------------------------------
357 • ClutterLayoutManager sub-classes overriding the set_container() virtual
358 function should chain up to the parent class's implementation.
360 • The ClutterTexture:filename property is now readable, as well as writable;
361 this allows querying the Texture for the filename storing the image data.
362 The value will be unset when using the set_from_*_data() family of
365 • If both the :sync-size and the :keep-aspect-ratio properties of a
366 ClutterTexture are set to TRUE, then the texture actor will update its
367 ClutterActor:request-mode property depending on the orientation of the
368 image data - height-for-width for landscape, and width-for-height for
369 portrait. Square image data will default to height-for-width, like all
370 actors. You can still explicitly override the :request-mode value, or
371 you can unset the :sync-size property to control the size yourself.
373 • All the key symbol macros have been renamed from CLUTTER_* to
374 CLUTTER_KEY_*. The old names are still available inside the
375 clutter-keysyms-compat.h header, which is included by clutter-keysyms.h
376 unless CLUTTER_DISABLE_DEPRECATED is defined.
378 • The internal copy of json-glib is now deprecated. Building Clutter will
379 default to the system copy and requires an explicit --with-json=internal
380 to override the check.
382 Release Notes for Clutter 1.2
383 -------------------------------------------------------------------------------
385 * ClutterStageManager is now publicly available and documented API.
387 * Clutter now depends on the system copy of JSON-GLib, and will fall
388 back to the internal copy only if JSON-GLib is not installed.
390 * ClutterActor:opacity is now defined using GParamSpecUint instead of
391 GParamSpecUchar; the same interval of [ 0, 255 ] applies, and GValue
392 has internal transformation functions for converting between G_TYPE_UINT
393 and G_TYPE_UCHAR, so this change should be fully transparent to the
396 * On X11 Clutter will emulate XKB's detectable key auto-repeat; this means
397 that when holding down a key, Clutter will emit multiple CLUTTER_KEY_PRESS
398 events and a single CLUTTER_KEY_RELEASE event instead of a list of
399 CLUTTER_KEY_PRESS and CLUTTER_KEY_RELEASE pairs.
401 * On X11 and Win32 the default Stage is created when
402 clutter_stage_get_default() is called for the first time, and not as
403 part of the stage initialization.
405 Cogl API changes for Clutter 1.2
406 -------------------------------------------------------------------------------
408 * cogl_viewport is now deprecated in favour of cogl_set_viewport which
409 accepts a viewport offset.
411 * cogl_clip_push() is now deprecated and new code should use
412 cogl_clip_push_rectangle() instead. The old API wasn't consistent with other
413 Cogl APIs that specify model space rectangles using (x0,y0)(x1,y1) pairs.
415 * cogl_clip_push_window_rect() is now deprecated and new code should use
416 cogl_clip_push_window_rectangle(). The old API shouldn't have been defined
417 to take floats and the abbreviation wasn't consistent with other Cogl API.
419 * cogl_clip_stack_save() and cogl_clip_stack_restore() are deprecated, as
420 the functionality is redundant now that offscreen draw buffers own their
421 clip state and switching to/from offscreen rendering will automatically
422 save and restore the clip state.
424 * cogl_material_copy() was added. It is advised that developers use
425 this instead of cogl_material_new() when creating a material that is in some
426 way derived from another. This will allow Cogl to track material
427 ancestries/similarities and reduce the cost of GPU state changes.
429 * cogl_push_draw_buffer, cogl_set_draw_buffer and cogl_pop_draw_buffer are now
430 deprecated and new code should use the cogl_framebuffer_* API instead.
431 Code that previously did:
432 cogl_push_draw_buffer ();
433 cogl_set_draw_buffer (COGL_OFFSCREEN_BUFFER, buffer);
435 cogl_pop_draw_buffer ();
436 can now be re-written as:
437 cogl_push_framebuffer (buffer);
439 cogl_pop_framebuffer ();
441 * All cogl_<type>_ref() and cogl_<type>_unref() functions have been
442 deprecated, and superceded by cogl_handle_ref() and cogl_handle_unref()
445 * The cogl_check_extension() function has been deprecated. This function
446 was never meant to be public, since it depends on calling glGetString()
447 before its invocation. Users of this function can be replaced by the
450 gl_ext = glGetString (GL_EXTENSIONS);
451 - has_ext = cogl_check_extension (ext_name, gl_ext);
452 + has_ext = strstr (gl_ext, ext_name) != NULL ? TRUE : FALSE;
454 Release Notes for Clutter 1.0
455 -------------------------------------------------------------------------------
457 * The clutter_actor_set_shader_param() function now takes a
458 GValue, which can be set using the clutter_value_set_shader()
459 family of functions. The floating point wrapper has been
460 rename clutter_actor_set_shader_param_float() to match the newly
461 added clutter_actor_set_shader_param_int().
463 * The Pango renderer API has been exposed as public API, after
464 a full rename from PangoClutter to CoglPango, to avoid namespace
465 collisions with upstream Pango. The Pango font map, renderer and
466 glyph cache can be used by third party code and depend only on
469 * Both Clutter and COGL only allow including <clutter/clutter.h>
470 and <cogl/cogl.h> directly, respectively. This allows avoiding
471 breaking API every time a type definition is moved across
472 headers, and improves the reliability of third party code against
473 internal refactorings.
475 * COGL has an internal Color type, used to store a color definition
476 that can be efficiently used with the least amount of conversions
477 by both the GL and GLES implementations. The COGL API has been
478 changed to drop the usage of ClutterColor in favour of CoglColor.
480 * The fixed point API implementation Clutter uses internally has been
481 moved from the Clutter namespace to the COGL one.
483 * ClutterLabel and ClutterEntry have been removed from the API, as
484 both have been superceded by the ClutterText actor.
486 * ClutterCloneTexture has been removed from the API; in its place,
487 there is a generic ClutterClone actor which allows to "clone"
488 any existing actors -- even composite ones -- without using
489 frame buffer objects (FBOs).
491 * The ClutterEffectTemplate and clutter_effect_* functions have been
492 superceded by ClutterAnimation and thus removed from the public API.
494 * The ClutterBehaviourBspline has been superceded by the usage of
495 ClutterPath inside ClutterBehaviourPath, and thus removed from the
498 * ClutterColor API has received a much needed review to increase its
499 consistency. This has led to the following changes:
501 - clutter_color_parse() has been renamed to clutter_color_from_string()
502 and the order of the arguments has been changed
504 - the factor argument of clutter_color_shade() has been swapped with
505 the return location for the new color
507 - the fixed point entry points have been removed
509 - clutter_color_from_hls() and clutter_color_to_hls() do not
510 normalize the values in the [ 0, 255 ] interval but use the
511 correct HLS intervals:
517 * The ClutterFixed symbols have been completely removed: fixed-point
518 public entry points now take a CoglFixed.
520 * The -x and -u API have been removed. All the pixel-based API now
521 takes a float to allow sub-pixel precision; this is true also for
522 properties. WARNING: functions with variadic arguments (like
523 g_object_set(), g_object_get() and clutter_actor_animate()) do not
524 behave very well when dealing with integers instead of expected
525 floating point values, and vice versa. On 32bit machines it will
526 most likely lead to a crash. So:
528 g_object_set (actor, "width", 100, NULL);
530 is incorrect, and should be changed in:
532 g_object_set (actor, "width", 100.0, NULL);
534 * Composite actors that do not implement the Container interface
535 should implement the following virtual functions:
537 - void map (ClutterActor*)
538 - void unmap (ClutterActor*)
540 and chain up to the parent's implementation after calling
541 clutter_actor_map() or clutter_actor_unmap() on their children.
543 * Actors implementing the Container interface that have private
544 children that are not meant to be added/removed through the
545 Container API should implement the:
547 - void foreach_with_internals (ClutterContainer*,
553 * Actors that perform direct transformations using the COGL API inside
554 their paint() implementation should override the apply_transform()
555 virtual function instead. Implementations of the apply_transform()
556 vfunc must chain up to the implementation of the parent class.
558 * The ClutterUnit type and the CLUTTER_UNITS_* conversion macros have
559 been removed: all Actors are now using sub-pixel precision directly
560 throughout the API. The new ClutterUnits type has been added as a
561 generic opaque storage for logical distance values.
563 * Timelines are now fully time-based: all the frame-related properties
564 and methods have been removed. ClutterTimeline::new-frame will provide
565 the elapsed milliseconds since the beginning of the Timeline, instead
566 of the current frame number. The clutter_timeline_new() constructor
567 takes the duration of the timeline in milliseconds, and thus it replaces
568 the clutter_timeline_new_for_duration() variant.
570 Cogl API changes for Clutter 1.0
571 -------------------------------------------------------------------------------
573 * All drawing functions now use a source material to determine how geometry is
574 filled. The source material is set via cogl_set_source. Or the convenience
575 functions cogl_set_source_color and cogl_set_source_texture.
577 "drawing functions" include: cogl_rectangle, cogl_texture_rectangle,
578 cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
579 cogl_texture_* funcs have been renamed; see below for details),
580 cogl_path_fill/stroke and cogl_vertex_buffer_draw*.
582 cogl_texture_rectangle, cogl_texture_multiple_rectangles and
583 cogl_texture_polygon no longer take a texture handle; instead the current
584 source material is referenced. The functions have also been renamed to:
585 cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
586 and cogl_polygon respectively.
588 Most code that previously did:
589 cogl_texture_rectangle (tex_handle, x, y,...);
590 needs to be changed to now do:
591 cogl_set_source_texture (tex_handle);
592 cogl_rectangle_with_texture_coords (x, y,....);
594 In the less likely case where you were blending your source texture with a
596 cogl_set_source_color4ub (r,g,b,a); /* (where r,g,b,a isn't just white) */
597 cogl_texture_rectangle (tex_handle, x, y,...);
598 you will need your own material to do that:
599 material = cogl_material_new ();
600 cogl_material_set_color4ub (r,g,b,a);
601 cogl_material_set_layer (material, 0, tex_handle));
602 cogl_set_source_material (material);
604 Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
605 cogl_rectangle_with_texture_coords since these are the coordinates that
606 cogl_rectangle will use.
608 For cogl_texture_polygon; as well as dropping the texture handle, the
609 n_vertices and vertices arguments were transposed for consistency. So
610 code previously written as:
611 cogl_texture_polygon (tex_handle, 3, verts, TRUE);
612 need to be written as:
613 cogl_set_source_texture (tex_handle);
614 cogl_polygon (verts, 3, TRUE);
616 * The arguments to cogl_rectangle, cogl_path_rectangle and
617 cogl_path_round_rectangle have been changed - for consistency - from
618 x, y, width, height, to x1, y1, x2, y2.
620 * A CoglMatrix type and utility API has been added; this is currently used to
621 support describing texture matrices.
623 * cogl_alpha_func has been removed, since this is now controlled using the
624 material API via cogl_material_set_alpha_test_function ()
626 * A Cogl Vertex Buffer API has been added that allows you to efficiently
627 manage arrays of vertex attributes in buffers that may be stored on
628 the GPU. These allow you to avoid the costs of repeatedy validating
629 vertex data and mapping it into the GPU.
631 * cogl_scale now supports scaling on the z axis
633 * cogl_clip_set* and cogl_clip_unset have been renamed to cogl_clip_push and
634 cogl_clip_pop respectively so they self document their stacking semantics.
636 * cogl_paint_init was renamed to cogl_clear and no longer disables lighting and
637 fogging. cogl_clear also now takes a mask of the auxiliary buffers you want
638 to clear so you can avoid redundant clears of buffers you aren't using.
640 * cogl_fog_set was renamed to cogl_set_fog and it now takes a mode argument
641 giving control over the fogging blend factor equation, so that the
642 density argument isn't just ignored. A cogl_disable_fog function was
645 * cogl_get_*_matrix were changed to use the CoglMatrix type instead of
646 GLfloat m[16] arrays.
648 * cogl_offscreen_blit_region, cogl_offscreen_blit were removed since they were
649 only implemnted for GL, not GLES, and it was assumed no one was using them.
651 * cogl_offscreen_new_multisample was removed since it only ever returned
652 COGL_INVALID_HANDLE so it wasn't usefull.
654 * The COGL_MASK_BUFFER type was removed, since there should be nicer ways of
655 exposing color mask if anyone wants it later. It was assumed that no one was
656 using this currently.
658 * COGLenum, COGLint and COGLuint which were simply typedefs for
659 GL{enum,int,uint} have been removed from the API and replaced with
660 specialised enum typedefs, int and unsigned int. These were causing
661 problems for generating bindings and also considered poor style.
663 * The cogl texture filter defines CGL_NEAREST and CGL_LINEAR etc are now
664 replaced by a namespaced typedef 'CoglTextureFilter' so they should be
665 replaced with COGL_TEXTURE_FILTER_NEAREST and COGL_TEXTURE_FILTER_LINEAR etc.
667 * The shader type defines CGL_VERTEX_SHADER and CGL_FRAGMENT_SHADER are handled
668 by a CoglShaderType typedef and should be replaced with
669 COGL_SHADER_TYPE_VERTEX and COGL_SHADER_TYPE_FRAGMENT.
671 * cogl_shader_get_parameteriv has been replaced by cogl_shader_get_type and
672 cogl_shader_is_compiled. More getters can be added later if desired.
674 * cogl_enable_depth_test has been renamed to cogl_set_depth_test_enabled and
675 a corresponding cogl_get_depth_test_enabled function has been added.
677 Release Notes for Clutter 0.8
678 -------------------------------------------------------------------------------
680 * The COGL GL wrapper API has been completely overhauled and now
681 contains many new features including new greatly improved texture
682 abstractions (slicing, mipmapping, deformations etc, greatly
683 simplifying ClutterTexture), image loading and abstraction, path
684 based primitive drawing, clipping, and improved FBO and shader
685 support. It is now also fully documented.
687 * GL Texture Rectangle ext is no longer used, the regular 2D NPOTS
688 extension is preffered instead but not required.
690 * Clutter now has basic suppport for multiple input devices assuming
691 the backend supports it (currently X11 based via XInput and Fruity
692 backends). New API supporting this includes
693 clutter_event_get_device_id, clutter_get_input_device_for_id,
694 clutter_grab_pointer_for_device & clutter_ungrab_pointer_for_device.
696 XInput support needs to be explicitly enabled at runtime by calling
697 clutter_x11_enable_xinput () before clutter_init. clutter_x11_has_xinput ()
698 can then be called after to check if XInput extension present and use-able.
700 * The functions that return the transformed position of an actor have
701 been renamed to be more explicit about it:
703 clutter_actor_get_abs_position - clutter_actor_get_transformed_position
704 clutter_actor_get_abs_size - clutter_actor_get_transformed_size
706 Their behaviour has not been changed.
708 * To increase portability, Clutter does not strictly depend on
709 GdkPixbuf anymore; this means that you will have to include
710 <gdk-pixbuf/gdk-pixbuf.h> yourself if you are operating with
711 GdkPixbuf objects and not including that header. The GdkPixbuf-based
712 API has been removed from Clutter core:
714 clutter_texture_new_from_pixbuf
715 clutter_texture_set_pixbuf
716 clutter_texture_get_pixbuf
718 are all deprecated functions. It is still possible to load a GdkPixbuf
719 into a ClutterTexture with this sample code:
721 clutter_texture_set_from_rgb_data (texture,
722 gdk_pixbuf_get_pixels (pixbuf),
723 gdk_pixbuf_get_has_alpha (pixbuf),
724 gdk_pixbuf_get_width (pixbuf),
725 gdk_pixbuf_get_height (pixbuf),
726 gdk_pixbuf_get_rowstride (pixbuf),
727 gdk_pixbuf_get_has_alpha (pixbuf) ? 4
732 ClutterTexture also now has a new filename property and
733 clutter_texture_new_from_file which is intended as an alternate to
734 common previous GdkPixbuf primary usage (i.e loading images from
737 To read texture data back into a pixbuf or system memory use a combination
738 of clutter_texture_get_cogl_texture & cogl_texture_get_data.
740 The clutter-gtk integration library has API for using GdkPixbuf with
741 ClutterTextures (among others).
743 ClutterTexture now supports a keep-aspect property which is set to FALSE
746 * clutter_texture_from_actor will now reparent source actors if they
747 are not parented. This behaviour may change in future releases.
748 There are known not yet fixed issues with source actors that set
749 depth or use clipping.
751 * The size negotiation API has been completely changed in order to allow
752 the creation of non-fixed layout managers. These functions have been
755 clutter_actor_request_coords()
756 clutter_actor_query_coords()
758 from the ClutterActor API, as well as their virtual functions inside
759 the ClutterActorClass. The size of an actor is now split into two
760 different concepts: the preferred size (width and height
761 separatedly) and the size that has been allocated by the container
762 to which that actor belongs. Clutter still defaults to the fixed
763 layout management (i.e ClutterGroup) of the actors, but supports
764 fluid layout managers written using the new API.
766 Composite actors (actors with 'private' children not implementing the
767 container interface) now need to implement an allocate method here pass
768 an allocation to any composite children.
770 * Clutter now depends on PangoCairo for the font rendering. The PangoClutter
771 API is still considered semi-private and no guarantees are made on its
774 * ClutterShader API has been slightly changed: the ClutterStage:bound
775 property, clutter_shader_bind() and clutter_shader_is_bound() have
776 been renamed to :compiled, clutter_shader_compile() and
777 clutter_shader_is_compiled(), respectively. The previously semi-private
778 clutter_shader_release_all() function is now not exported anymore.
780 * ClutterStage is not an abstract type anymore: it can be instantiated
781 using clutter_stage_new() and it can be properly subclassed. If the
782 backend supports multiple stages, every stage will be a new window,
783 whose lifetime will have to be managed by the developer. Clutter will
784 still create the default stage, and guarantees that every call to
785 clutter_stage_get_default() will return exactly the same pointer.
787 * Actors now have a new 'show-on-set-parent' property set to TRUE by
788 default. With this property set to TRUE, actors will automatically
789 have clutter_actor_show() called on them when a parent is set (i.e
790 added to a container).
792 * Clutter now features support for multiple stages assuming supported
793 by the backend. See test-multistage.c for example of usage. This
794 does not change the automatic creation of the default stage.
795 A single GL context is used across all stages meaning GL resources
798 * There is now an experimental native iPod Touch/iPhone UIKit backend
801 * There is now an experimental native Win32 WGL backend.
803 * COGL (and therefor Clutter) now optionally features initial support for
804 OpenGL ES 2.0. It features support for shaders.
806 * Some more focused timeline unit tests have been added and some tweaks to
807 timeline semantics were made; E.g. For a 10 frame timeline here are some
808 points about the semantics:
809 - When you create a timeline it starts with current_frame_num == 0
810 - After starting a timeline, the first timeout is for current_frame_num == 1
811 (Notably it isn't 0 since there is a delay before the first timeout signals
812 so re-asserting the starting frame (0) wouldn't make sense.)
813 - For a non looping timeline the last timeout would be for
814 current_frame_num == 10
815 - For a looping timeline the timeout for current_frame_num == 10 would be
816 followed by a timeout for current_frame_num == 1 and frame 0 is considered
818 - Asking for a timeline of N frames might better be described as asking for
819 a timeline of _length_ N.
821 * The behaviour of clutter_actor_get_opacity() has been slightly changed;
822 instead of returning the composited opacity of the entire parents chain
823 of an actor, clutter_actor_get_opacity() does what you mean, and returns
824 the opacity set with clutter_actor_set_opacity(). The composited
825 opacity value is now returned by clutter_actor_get_paint_opacity().
827 * Until 0.6, clutter_label_get_color() would have returned a ClutterColor
828 with the alpha component equal to the composited opacity of the label.
829 Now, clutter_label_get_color() returns a copy of the exact color set
830 with clutter_label_set_color().
832 * The ClutterEntry actor will automatically handle key events inside
833 a key-press-event handler. This deprecates the usage of
834 clutter_entry_handle_key_event() to update the contents of the
835 entry using the ClutterKeyEvent.
837 * The Clutter X11 and GLX backends feature support for wrapping external
838 X Drawables (such as windows as pixmaps) via the 'texture_from_pixmap' GLX
839 extension if available and fallback to slower XGetImage copies if not.
841 * ClutterContainer can have per child custom properties via ClutterChildMeta.
843 Release Notes for Clutter 0.6
844 -------------------------------------------------------------------------------
846 * Now that every actor has events, the class signal handlers have been
847 removed from ClutterStageClass and moved into ClutterActorClass.
849 * The CLUTTER_2BUTTON_PRESS and CLUTTER_3BUTTON_PRESS event types have been
850 removed in favour of the ClutterButtonEvent:click_count counter
852 * X11 related called for glx and eglx backends are now shared and moved into
853 a clutter_x11 prefix.
855 * Scaling with gravity functionality was replaced by more generic and
856 powerful anchor point.
858 * The ClutterLayout interface, the ClutterBox and its implementations have
859 been moved outside Clutter core.
861 * The Effects API has been simplified, and it only requires the final value
862 of the effect instead of both the start and end value.
864 * The per-axis rotation API has been deprecated in favour of a single
865 pair of accessors, clutter_actor_set_rotation() and
866 clutter_actor_get_rotation().
868 * Every actor sub-class that is overriding the ClutterActor::request_coords()
869 virtual function *must* chain up to the parent's implementation in order
870 to store the bounding box inside the ClutterActor private data.
872 * It is now impossible to call clutter_actor_destroy() on the stage. Backends
873 will have to unset the CLUTTER_ACTOR_IS_TOPLEVEL private flag to actually
876 * The default value of the ClutterLabel:wrap property has been changed from
879 * All the behaviours properties have been renamed to match the $PROPERTY-start
880 and $PROPERTY-end convention.
882 * The clutter_group_add() function has been "undeprecated" and reimplemented
883 as a commodity macro; a clutter_stage_add() commodity macro has also been
884 added. Both macros just safely wrap clutter_container_add_actor().
886 * The ClutterContainer::find_child_by_id() virtual function has been removed;
887 Clutter keeps track of every actor, so there's no need to recurse into
890 * The unused ClutterActor::set_depth() and ClutterActor::get_depth() virtual
891 functions have been removed.
893 * It is now possible to roundtrip the string created by
894 clutter_color_to_string() to clutter_color_parse().
896 * The amount of motion events is now being throttled using the default frame
897 rate setting as the base value to compute the default and maximum frequency
898 of motion events to be delivered to every actor.
900 * ClutterAngle usage has been removed from the public API: it is an internal
901 optimization, which can be used for faster angle computations; users of
902 ClutterAngle now take a fixed point number in form of a ClutterFixed.
904 * ClutterGravity usage when scaling has been superceded by the anchor point.
906 * The precision of the clutter_sqrti() algorithm has been improved for small
909 * ClutterBehaviourScale constructor, scale properties and accessors have
910 been changed to accomodate the scaling factors on both the X and Y axis,
911 matching the clutter_actor_set_scale() function. This also changed the
912 clutter_effect_scale() function, which now accepts the final scale
913 factor on both the X and Y axis. The gravity property has also been
914 removed, as it behaved incorrectly with regards to the anchor point. When
915 scaling an actor using a BehaviourScale, the anchor point should be set
916 before applying the behaviour (remember to adjust the positioning as
917 well by factoring in the anchor point).
919 * The clutter_do_event() is now public; it can be used to feed an event to
920 Clutter and let it generate the capture-bubble signal emissions; it should
921 not be used by applications.
923 * In the X11-based backends, the DestroyNotify event is not propagated to
924 Clutter core if the stage is using a foreign window.
926 * To avoid method name collisions between ClutterActor and ClutterEntry
927 in high-level languages, the clutter_entry_set_position() and
928 clutter_entry_get_position() functions have been renamed to
929 clutter_entry_set_cursor_position() and clutter_entry_get_cursor_position()
932 Release Notes for Clutter 0.4.0
933 -------------------------------------------------------------------------------
935 * clutter_actor_show_all does not recurse for groups at least (this is to
936 match the original group_show_all behaviour). This is like 0.3 but was
939 * ClutterBox API has changed: clutter_box_pack_start() and
940 clutter_box_pack_end() have been removed in favour of the clutter_box_pack()
943 * Both clutter_threads_enter() and clutter_threads_leave() have been
944 removed from the API, as they just created confusion and the wrong
945 idea that Clutter is either thread-safe or thread-aware. Full
946 thread-awareness is arriving in the next revision (see bug #429).
948 * The ClutterBehaviourRotate and ClutterBehaviourEllsipse APIs have been
951 Release Notes for Clutter 0.3.1
952 -------------------------------------------------------------------------------
954 * clutter_actor_apply_transform_to_point() parameters changed to use
957 * New 'Native API' backend expects EGL implementation to provide a
958 CreateNativeWindow() API call.
960 * Exisiting X11 based egl backend public API calls now prefixed eglx.
962 Release Notes for Clutter 0.3
963 -------------------------------------------------------------------------------
965 * ClutterTexture changes:
966 + clutter_texture_set_pixbuf() now takes a GError paremeter.
967 + clutter_texture_upload_data has been split into two new and
968 more functional versions; clutter_texture_set_from_rgb_data(),
969 clutter_texture_set_from_yuv_data().
971 * The GLX specific API has been moved to the GLX backend code and
972 it's now under the ClutterGlx namespace.
974 * The priority of the various users of the GLib main loop has been
975 reviewed and changed were necessary. Every paint is queued with a
976 priority of G_PRIORITY_DEFAULT + 10; timelines are allocated with
977 a G_PRIORITY_DEFAULT + 30 priority; events are processed with a
978 G_PRIORITY_DEFAULT priority. This ensures that events are processed
979 before the paints take place.
981 * The ClutterActor::allocate_coords() has been renamed to
982 ClutterActor::query_coords(), in order to clarify its usage.
984 * Actors overriding ClutterActor::request_coords() and
985 ClutterActor::query_coords() must convert sizes obtained from the
986 public API from pixels to ClutterUnits, using the conversion
987 macros found in clutter-units.h. The conversion will be necessary
988 until the public API will switch over to returning the generic
991 * Users of Intel video cards should find that disabling sync-to-vblank
992 is no longer necessary. In case Clutter applications take really
993 long times for redrawing and appear stuck and unresponsive, the
994 sync-to-vblank feature might still be the culprit; in that case, use
995 "export CLUTTER_VBLANK=none" to disable it and file a bug reporting the
996 video card model, the driver version and the X server version.
998 * ClutterTimeline objects now share the same timeout pool (see the
999 ClutterTimeoutPool API). This might cause problems with heavily
1000 threaded libraries without integration with the GLib main loop.
1001 If an application experiences bad behaviours during animations
1002 use "export CLUTTER_TIMELINE=no-pool" to disable the timeout pool.
1004 * clutter_color_parse() now handles color definitions with alpha. Alpha
1005 will default to fully Opaque rather than fully transparent if not specified.
1007 * The Clutter examples/ directory has been removed and replaced with a
1010 * The ClutterEvent API has been changed, and specific functions have been
1011 removed in favour of event-agnostic ones.
1013 * The ClutterStage::input-event signal has been removed. All the events now
1014 emit the ClutterStage::event and ClutterStage::event-after signals, for
1015 generic event handling.
1017 * Runtime options now dependant on backend.
1019 * ClutterGroup API to add, remove and list children has been deprecated in
1020 favour of ClutterContainer API. The ClutterGroup::add and
1021 ClutterGroup::remove signals have been deprecated:
1022 ClutterContainer::actor-added and ClutterContainer::actor-removed should