1 /** Copyright (c) 2017 Samsung Electronics Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
7 * http://www.apache.org/licenses/LICENSE-2.0
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
16 // This File has been auto-generated by SWIG and then modified using DALi Ruby Scripts
17 //------------------------------------------------------------------------------
20 // This file was automatically generated by SWIG (http://www.swig.org).
23 // Do not make changes to this file unless you know what you are doing--modify
24 // the SWIG interface file instead.
25 //------------------------------------------------------------------------------
29 internal class Renderer : Handle {
30 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
32 internal Renderer(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.Renderer_SWIGUpcast(cPtr), cMemoryOwn) {
33 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
36 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Renderer obj) {
37 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
41 DisposeQueue.Instance.Add(this);
44 public override void Dispose() {
45 if (!Stage.IsInstalled()) {
46 DisposeQueue.Instance.Add(this);
51 if (swigCPtr.Handle != global::System.IntPtr.Zero) {
54 NDalicPINVOKE.delete_Renderer(swigCPtr);
56 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
58 global::System.GC.SuppressFinalize(this);
64 public class Property : global::System.IDisposable {
65 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
66 protected bool swigCMemOwn;
68 internal Property(global::System.IntPtr cPtr, bool cMemoryOwn) {
69 swigCMemOwn = cMemoryOwn;
70 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
73 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Property obj) {
74 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
81 public virtual void Dispose() {
83 if (swigCPtr.Handle != global::System.IntPtr.Zero) {
86 NDalicPINVOKE.delete_Renderer_Property(swigCPtr);
88 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
90 global::System.GC.SuppressFinalize(this);
94 public Property() : this(NDalicPINVOKE.new_Renderer_Property(), true) {
95 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
98 public static readonly int DEPTH_INDEX = NDalicPINVOKE.Renderer_Property_DEPTH_INDEX_get();
99 public static readonly int FACE_CULLING_MODE = NDalicPINVOKE.Renderer_Property_FACE_CULLING_MODE_get();
100 public static readonly int BLEND_MODE = NDalicPINVOKE.Renderer_Property_BLEND_MODE_get();
101 public static readonly int BLEND_EQUATION_RGB = NDalicPINVOKE.Renderer_Property_BLEND_EQUATION_RGB_get();
102 public static readonly int BLEND_EQUATION_ALPHA = NDalicPINVOKE.Renderer_Property_BLEND_EQUATION_ALPHA_get();
103 public static readonly int BLEND_FACTOR_SRC_RGB = NDalicPINVOKE.Renderer_Property_BLEND_FACTOR_SRC_RGB_get();
104 public static readonly int BLEND_FACTOR_DEST_RGB = NDalicPINVOKE.Renderer_Property_BLEND_FACTOR_DEST_RGB_get();
105 public static readonly int BLEND_FACTOR_SRC_ALPHA = NDalicPINVOKE.Renderer_Property_BLEND_FACTOR_SRC_ALPHA_get();
106 public static readonly int BLEND_FACTOR_DEST_ALPHA = NDalicPINVOKE.Renderer_Property_BLEND_FACTOR_DEST_ALPHA_get();
107 public static readonly int BLEND_COLOR = NDalicPINVOKE.Renderer_Property_BLEND_COLOR_get();
108 public static readonly int BLEND_PRE_MULTIPLIED_ALPHA = NDalicPINVOKE.Renderer_Property_BLEND_PRE_MULTIPLIED_ALPHA_get();
109 public static readonly int INDEX_RANGE_FIRST = NDalicPINVOKE.Renderer_Property_INDEX_RANGE_FIRST_get();
110 public static readonly int INDEX_RANGE_COUNT = NDalicPINVOKE.Renderer_Property_INDEX_RANGE_COUNT_get();
111 public static readonly int DEPTH_WRITE_MODE = NDalicPINVOKE.Renderer_Property_DEPTH_WRITE_MODE_get();
112 public static readonly int DEPTH_FUNCTION = NDalicPINVOKE.Renderer_Property_DEPTH_FUNCTION_get();
113 public static readonly int DEPTH_TEST_MODE = NDalicPINVOKE.Renderer_Property_DEPTH_TEST_MODE_get();
114 public static readonly int RENDER_MODE = NDalicPINVOKE.Renderer_Property_RENDER_MODE_get();
115 public static readonly int STENCIL_FUNCTION = NDalicPINVOKE.Renderer_Property_STENCIL_FUNCTION_get();
116 public static readonly int STENCIL_FUNCTION_MASK = NDalicPINVOKE.Renderer_Property_STENCIL_FUNCTION_MASK_get();
117 public static readonly int STENCIL_FUNCTION_REFERENCE = NDalicPINVOKE.Renderer_Property_STENCIL_FUNCTION_REFERENCE_get();
118 public static readonly int STENCIL_MASK = NDalicPINVOKE.Renderer_Property_STENCIL_MASK_get();
119 public static readonly int STENCIL_OPERATION_ON_FAIL = NDalicPINVOKE.Renderer_Property_STENCIL_OPERATION_ON_FAIL_get();
120 public static readonly int STENCIL_OPERATION_ON_Z_FAIL = NDalicPINVOKE.Renderer_Property_STENCIL_OPERATION_ON_Z_FAIL_get();
121 public static readonly int STENCIL_OPERATION_ON_Z_PASS = NDalicPINVOKE.Renderer_Property_STENCIL_OPERATION_ON_Z_PASS_get();
125 public Renderer (Geometry geometry, Shader shader) : this (NDalicPINVOKE.Renderer_New(Geometry.getCPtr(geometry), Shader.getCPtr(shader)), true) {
126 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
129 public Renderer(Renderer handle) : this(NDalicPINVOKE.new_Renderer__SWIG_1(Renderer.getCPtr(handle)), true) {
130 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
133 public new static Renderer DownCast(BaseHandle handle) {
134 Renderer ret = new Renderer(NDalicPINVOKE.Renderer_DownCast(BaseHandle.getCPtr(handle)), true);
135 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
139 public Renderer Assign(Renderer handle) {
140 Renderer ret = new Renderer(NDalicPINVOKE.Renderer_Assign(swigCPtr, Renderer.getCPtr(handle)), false);
141 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
145 public void SetGeometry(Geometry geometry) {
146 NDalicPINVOKE.Renderer_SetGeometry(swigCPtr, Geometry.getCPtr(geometry));
147 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
150 public Geometry GetGeometry() {
151 Geometry ret = new Geometry(NDalicPINVOKE.Renderer_GetGeometry(swigCPtr), true);
152 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
156 public void SetIndexRange(int firstElement, int elementsCount) {
157 NDalicPINVOKE.Renderer_SetIndexRange(swigCPtr, firstElement, elementsCount);
158 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
161 public void SetTextures(TextureSet textureSet) {
162 NDalicPINVOKE.Renderer_SetTextures(swigCPtr, TextureSet.getCPtr(textureSet));
163 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
166 public TextureSet GetTextures() {
167 TextureSet ret = new TextureSet(NDalicPINVOKE.Renderer_GetTextures(swigCPtr), true);
168 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
172 public void SetShader(Shader shader) {
173 NDalicPINVOKE.Renderer_SetShader(swigCPtr, Shader.getCPtr(shader));
174 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
177 public Shader GetShader() {
178 Shader ret = new Shader(NDalicPINVOKE.Renderer_GetShader(swigCPtr), true);
179 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
183 public int DepthIndex
188 GetProperty( Renderer.Property.DEPTH_INDEX).Get( ref temp );
193 SetProperty( Renderer.Property.DEPTH_INDEX, new Tizen.NUI.PropertyValue( value ) );
196 public int FaceCullingMode
201 GetProperty( Renderer.Property.FACE_CULLING_MODE).Get( ref temp );
206 SetProperty( Renderer.Property.FACE_CULLING_MODE, new Tizen.NUI.PropertyValue( value ) );
214 GetProperty( Renderer.Property.BLEND_MODE).Get( ref temp );
219 SetProperty( Renderer.Property.BLEND_MODE, new Tizen.NUI.PropertyValue( value ) );
222 public int BlendEquationRgb
227 GetProperty( Renderer.Property.BLEND_EQUATION_RGB).Get( ref temp );
232 SetProperty( Renderer.Property.BLEND_EQUATION_RGB, new Tizen.NUI.PropertyValue( value ) );
235 public int BlendEquationAlpha
240 GetProperty( Renderer.Property.BLEND_EQUATION_ALPHA).Get( ref temp );
245 SetProperty( Renderer.Property.BLEND_EQUATION_ALPHA, new Tizen.NUI.PropertyValue( value ) );
248 public int BlendFactorSrcRgb
253 GetProperty( Renderer.Property.BLEND_FACTOR_SRC_RGB).Get( ref temp );
258 SetProperty( Renderer.Property.BLEND_FACTOR_SRC_RGB, new Tizen.NUI.PropertyValue( value ) );
261 public int BlendFactorDestRgb
266 GetProperty( Renderer.Property.BLEND_FACTOR_DEST_RGB).Get( ref temp );
271 SetProperty( Renderer.Property.BLEND_FACTOR_DEST_RGB, new Tizen.NUI.PropertyValue( value ) );
274 public int BlendFactorSrcAlpha
279 GetProperty( Renderer.Property.BLEND_FACTOR_SRC_ALPHA).Get( ref temp );
284 SetProperty( Renderer.Property.BLEND_FACTOR_SRC_ALPHA, new Tizen.NUI.PropertyValue( value ) );
287 public int BlendFactorDestAlpha
292 GetProperty( Renderer.Property.BLEND_FACTOR_DEST_ALPHA).Get( ref temp );
297 SetProperty( Renderer.Property.BLEND_FACTOR_DEST_ALPHA, new Tizen.NUI.PropertyValue( value ) );
300 public Vector4 BlendColor
304 Vector4 temp = new Vector4(0.0f,0.0f,0.0f,0.0f);
305 GetProperty( Renderer.Property.BLEND_COLOR).Get( temp );
310 SetProperty( Renderer.Property.BLEND_COLOR, new Tizen.NUI.PropertyValue( value ) );
313 public bool BlendPreMultipliedAlpha
318 GetProperty( Renderer.Property.BLEND_PRE_MULTIPLIED_ALPHA).Get( ref temp );
323 SetProperty( Renderer.Property.BLEND_PRE_MULTIPLIED_ALPHA, new Tizen.NUI.PropertyValue( value ) );
326 public int IndexRangeFirst
331 GetProperty( Renderer.Property.INDEX_RANGE_FIRST).Get( ref temp );
336 SetProperty( Renderer.Property.INDEX_RANGE_FIRST, new Tizen.NUI.PropertyValue( value ) );
339 public int IndexRangeCount
344 GetProperty( Renderer.Property.INDEX_RANGE_COUNT).Get( ref temp );
349 SetProperty( Renderer.Property.INDEX_RANGE_COUNT, new Tizen.NUI.PropertyValue( value ) );
352 public int DepthWriteMode
357 GetProperty( Renderer.Property.DEPTH_WRITE_MODE).Get( ref temp );
362 SetProperty( Renderer.Property.DEPTH_WRITE_MODE, new Tizen.NUI.PropertyValue( value ) );
365 public int DepthFunction
370 GetProperty( Renderer.Property.DEPTH_FUNCTION).Get( ref temp );
375 SetProperty( Renderer.Property.DEPTH_FUNCTION, new Tizen.NUI.PropertyValue( value ) );
378 public int DepthTestMode
383 GetProperty( Renderer.Property.DEPTH_TEST_MODE).Get( ref temp );
388 SetProperty( Renderer.Property.DEPTH_TEST_MODE, new Tizen.NUI.PropertyValue( value ) );
391 public int RenderMode
396 GetProperty( Renderer.Property.RENDER_MODE).Get( ref temp );
401 SetProperty( Renderer.Property.RENDER_MODE, new Tizen.NUI.PropertyValue( value ) );
404 public int StencilFunction
409 GetProperty( Renderer.Property.STENCIL_FUNCTION).Get( ref temp );
414 SetProperty( Renderer.Property.STENCIL_FUNCTION, new Tizen.NUI.PropertyValue( value ) );
417 public int StencilFunctionMask
422 GetProperty( Renderer.Property.STENCIL_FUNCTION_MASK).Get( ref temp );
427 SetProperty( Renderer.Property.STENCIL_FUNCTION_MASK, new Tizen.NUI.PropertyValue( value ) );
430 public int StencilFunctionReference
435 GetProperty( Renderer.Property.STENCIL_FUNCTION_REFERENCE).Get( ref temp );
440 SetProperty( Renderer.Property.STENCIL_FUNCTION_REFERENCE, new Tizen.NUI.PropertyValue( value ) );
443 public int StencilMask
448 GetProperty( Renderer.Property.STENCIL_MASK).Get( ref temp );
453 SetProperty( Renderer.Property.STENCIL_MASK, new Tizen.NUI.PropertyValue( value ) );
456 public int StencilOperationOnFail
461 GetProperty( Renderer.Property.STENCIL_OPERATION_ON_FAIL).Get( ref temp );
466 SetProperty( Renderer.Property.STENCIL_OPERATION_ON_FAIL, new Tizen.NUI.PropertyValue( value ) );
469 public int StencilOperationOnZFail
474 GetProperty( Renderer.Property.STENCIL_OPERATION_ON_Z_FAIL).Get( ref temp );
479 SetProperty( Renderer.Property.STENCIL_OPERATION_ON_Z_FAIL, new Tizen.NUI.PropertyValue( value ) );
482 public int StencilOperationOnZPass
487 GetProperty( Renderer.Property.STENCIL_OPERATION_ON_Z_PASS).Get( ref temp );
492 SetProperty( Renderer.Property.STENCIL_OPERATION_ON_Z_PASS, new Tizen.NUI.PropertyValue( value ) );