3 Changes since Evas 1.2.0:
4 -------------------------
11 * Lock less font rendering.
12 * Reduce cost of propagating event by limiting the object we explore by using a bouncing box.
13 * Don't wake up prepare thread if there is nothing to prepare.
14 * Limit the updated region to fit in CPU cache for Pipe rendering.
15 * Cache convertion from Evas_Map to RGBA_Map.
16 * evas_object_smart_members_get() now returns NULL on non-smart objects
19 * Add missing files in the tarball.
20 * Add svg rendering with Esvg
23 * Remove EVAS_FRAME_QUEUING, EVAS_SLI, METRIC_CACHE and WORD_CACHE.
24 * Remove librsvg svg loader (If you want to use it, use the evas_generic_loader variant).
28 Changes since Evas 1.1.0:
29 -------------------------
33 * Textblock now supports self-closing tags, i.e <br/>. Those should be used instead of the old <br> way.
34 * Shm engine for drawing in Wayland.
35 * evas_object_smart_callback_del_full API.
36 * Add double buffer support to the buffer engine.
37 * evas_textblock_cursor_word_start/end.
38 * evas_textblock_text_utf8_to_markup.
39 * textblock b and i tags able to be overriden by style.
40 * new api to set and get event flags
41 * events just before/after canvas rendering
42 * frame object set/get API's
43 * evas_object_name_child_find.
44 * evas_gl_config_new/free.
45 * evas_object_smart_callback_del_full.
46 * EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN.
47 * EVAS_GL_OPTIONS_DIRECT.
48 * evas_object_textblock_style_user_pop/push.
50 * Evas_GL_Multisample_Bits MSAA surface config option for supported devices.
54 * don't enable SSE3 if immintrin.h isn't there.
55 * clip bounds calculation rounding error.
56 * grab count negative values with weird multi-finger press/release usage.
57 * clip bug that shows up in buffer engine.
58 * disabled buggy SSE3 routines.
59 * repeat events passing between layers within the same object.
60 * uninitialized value when running generic loader.
61 * rounding of update regions in scaled image objects.
62 * handling of layouts where weights have sub integer values.
63 * gl engine cliupping bug when rendering maps to fbo's.
64 * liblinebreak disabled compilation bug.
65 * color multiplier staying set when rendering map.
66 * shader binary now saves if shader dir exists already.
70 * use Eina_File mmap for bmp, ico, pmaps, psd, wbmp and xpm file access.
71 * textblock br and tab tags now default for newline and tab.
72 * extended pixman routine support for most software rendering routines.
73 * added tiled rotator for 32bit displays (faster).
74 * work around nvidia driver spin-using-cpu and don't use glXWaitGL()
75 * evasgl back-end for software using OSMesa.
79 * Software_SDL engine is gone, use buffer engine directly.
83 Changes since Evas 1.0.0:
84 -------------------------
88 * auto-align feature to textblock
89 * mixedwrap wrap mode to textblock
90 * harfbuzz support for shaping
92 * mirror mode for tables
93 * proxy abilities to image objects to choose source ro mirror
94 * speculative texture cache to the OpenGL engine to avoid texture uploads
95 * newline policy setting API to textblock
96 * evas_object_ref and evas_object_unref to defer object deletions
98 * evas_object_image_memfile_set to load images from memory
99 * vertical alignment to textblock
100 * more shadow directions for text rendering
101 * runtime italicizing and boldening of fonts that don't have their own
102 * more bidi API support
104 * generic external-process loader for thins like xcf, pdf, video, ps
105 * password mode to textblock
106 * GL shader disk cache to avoid re-compilng on start
107 * evas_textblock_node_format_list_get. API
108 * smart class usage count get API
109 * grid layout smart object and API
110 * evas_event_thaw_eval to help evaluate state and events on event thaw
111 * textblock support for numeric escapes like "<" in markup
112 * evas_object_image_extension_can_load_get API
113 * evas_object_image_extension_can_load_fast_get API
114 * evas_object_image_load_orientation_get API
115 * evas_object_image_load_orientation_set API
116 * feature to allow tables to repack the same object without error
117 * API to get child packing from table
118 * is_inside implementation for polygon objects
119 * out-of-order open/close tag support in textblock markup
120 * support for quoted parameters in tags in textblock markup
121 * font_weight and font_style formats
122 * font_width font format
123 * markup tag to specify language
124 * evas_textblock_cursor_range_formats_get API
125 * evas_textblock_cursor_visible_range_get API
126 * callback prioritization support
127 * YUV 601 input support for evas_object_image_data_convert
128 * NV12 colorspace for evas image objects
129 * MT12 colorspace for evas image objects
130 * underline dashing support to textblock
131 * API to get largest image size
133 * Evas GL support in software backend through OSMesa
134 * API to new/free Evas_GL_Config rather than user declaring it
135 * Evas GL Direct rendering option hint to allow rendering to evas' window when possible
139 * cursor and selection handling with bidi text
140 * many general bid issues with text
141 * free bug in key grabs
142 * bug when images are scaled to massive sizes (like 1 billion pixels)
143 * BMP decode for have more pixels per line than the image does
144 * font string parsing bug if font element is too long
145 * crash bug in argb8888 to a8 conversion
146 * textblock bug with cursors in empty textblocks
147 * bug in smart calc array where some objects would be skipped
148 * static linking of BMP and TGA loaders
149 * bug when GL viewport was set with a NULL context
150 * bug when looking for vsync API due to SGI vs EXT differences
151 * bug in evas_object_del where DEL callback happened before HIDE
152 * yinversion bug on some GL surfaces
153 * BMP loader to handle alpha BMPS as solid where all alpha values are 0
154 * clipping with evas map issues
155 * bug where wrong call was used for freeing a mempool object
156 * static linking of GL engine
157 * GL engine to handle if someone uses GL contexts outside of evas
158 * bug in evas_object_textblock_text_markup_prepend that broke cursors
159 * lack of calling pre/post swap callbacks when using OpenGL-ES2
160 * some crashes with load options scaling of SVGs in 2nd pass decode
161 * segfault with evas_textblock_cursor_content_get
162 * libjpeg 8 compilation support on windows
163 * evas table to handle weighting correctly and expansion
164 * evas table to allow fractional weights, not just 0/1
165 * glyph search bug causing inconsitent return values in some cases
166 * compile when --disable-async-preload is used
167 * callback counter bug
168 * grab count and hide bug
169 * infinite loop bug when re-inserting objects during pre-render calc
170 * evas_object_image_data_convert
171 * TGA loader detects false positives less and handles alpha TGAs better
172 * repeat event flag not inherited from parent smart like pass events
176 * pre-render speed for rectangles if they are invisible
177 * code of textblock and font engine
178 * textblock layout speed
179 * speed and memory usage of textblock
180 * cache handler to also use file size, mode and sub-second timestamp
181 * textblock to re-layout only paragraphs that have changed
182 * homogenous table layout alignment and sizing
183 * textblock linebreaking by using liblinebreak
184 * image loader to drop out instantly if image file is a directory
185 * object allocation to use mempools
186 * font engine to use string objects not strings for caching purposes
187 * text to display missing unicode char instead of missing glyphs
188 * internal file code to use eina_file more
189 * jpeg loader to use eina_file
190 * jpeg encode and decode quality improved at expense of speed
194 * removed quartz, cairo, qtopia and xrender engines. dead.