3 Changes since Evas 1.1.0:
4 -------------------------
8 * Textblock now supports self-closing tags, i.e <br/>. Those should be used instead of the old <br> way.
9 * Shm engine for drawing in Wayland.
10 * evas_object_smart_callback_del_full API.
11 * Add double buffer support to the buffer engine.
12 * evas_textblock_cursor_word_start/end.
13 * evas_textblock_text_utf8_to_markup.
14 * textblock b and i tags able to be overriden by style.
15 * new api to set and get event flags
16 * events just before/after canvas rendering
17 * frame object set/get API's
18 * evas_object_name_child_find.
19 * evas_gl_config_new/free.
20 * evas_object_smart_callback_del_full.
21 * EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN.
22 * EVAS_GL_OPTIONS_DIRECT.
23 * evas_object_textblock_style_user_pop/push.
27 * don't enable SSE3 if immintrin.h isn't there.
28 * clip bounds calculation rounding error.
29 * grab count negative values with weird multi-finger press/release usage.
30 * clip bug that shows up in buffer engine.
31 * disabled buggy SSE3 routines.
32 * repeat events passing between layers withing the same object.
33 * unitialized value when running generic loader.
34 * rounding of update regions in scaled image objects.
38 * use Eina_File mmap for bmp, ico, pmaps, psd, wbmp and xpm file access.
39 * textblock br and tab tags now default for newline and tab.
40 * extended pixman routine support for most software rendering routines.
41 * added tiled rotator for 32bit displays (faster).
42 * work around nvidia driver spin-using-cpu and don't use glXWaitGL()
43 * evasgl back-end for software using OSMesa.
47 * Software_SDL engine is gone, use buffer engine directly.
51 Changes since Evas 1.0.0:
52 -------------------------
56 * auto-align feature to textblock
57 * mixedwrap wrap mode to textblock
58 * harfbuzzsupport for shaping
60 * mirror mode for tables
61 * proxy abilities to image objects to choose source ro mirror
62 * speculative texture cache to the OpenGL engine to avoid texture uploads
63 * newline policy setting API to textblock
64 * evas_object_ref and evas_object_unref to defer object deletions
66 * evas_object_image_memfile_set to load images from memory
67 * vertical alignment to textblock
68 * more shadow directions for text rendering
69 * runtime italicizing and boldening of fonts that don't have their own
70 * more bidi API support
72 * generic external-process loader for thins like xcf, pdf, video, ps
73 * password mode to textblock
74 * GL shader disk cache to avoid re-compilng on start
75 * evas_textblock_node_format_list_get. API
76 * smart class usage count get API
77 * grid layout smart object and API
78 * evas_event_thaw_eval to help evaluate state and events on event thaw
79 * textblock support for numeric escapes like "<" in markup
80 * evas_object_image_extension_can_load_get API
81 * evas_object_image_extension_can_load_fast_get API
82 * evas_object_image_load_orientation_get API
83 * evas_object_image_load_orientation_set API
84 * feature to allow tables to repack the same object without error
85 * API to get child packing from table
86 * is_inside implementation for polygon objects
87 * out-of-order open/close tag support in textblock markup
88 * support for quoted parameters in tags in textblock markup
89 * font_weight and font_style formats
90 * font_width font format
91 * markup tag to specify language
92 * evas_textblock_cursor_range_formats_get API
93 * evas_textblock_cursor_visible_range_get API
94 * callback prioritization support
95 * YUV 601 input support for evas_object_image_data_convert
96 * NV12 colorspace for evas image objects
97 * MT12 colorspace for evas image objects
98 * underline dashing suport to textblock
99 * API to get largest image size
101 * Evas GL support in software backend through OSMesa
102 * API to new/free Evas_GL_Config rather than user declaring it
103 * Evas GL Direct rendering option hint to allow rendering to evas' window when possible
107 * cursor and selection handling with bidi text
108 * many general bid issues with text
109 * free bug in key grabs
110 * bug when images are scaled to massive sizes (like 1 billion pixels)
111 * BMP decode for have more pixels per line than the image does
112 * font string parsing bug if font element is too long
113 * crash bug in argb8888 to a8 conversion
114 * textblock bug with cursors in empty textblocks
115 * bug in smart calc array where some objects would be skipped
116 * static linking of BMP and TGA loaders
117 * bug when GL viewport was set with a NULL context
118 * bug when looking for vsync API due to SGI vs EXT differences
119 * bug in evas_object_del where DEL callback happened before HIDE
120 * yinversion bug on some GL surfaces
121 * BMP loader to handle alpha BMPS as solid where all alpha values are 0
122 * clipping with evas map issues
123 * bug where wrong call was used for freeing a mempool object
124 * static linking of GL engine
125 * GL engine to handle if someone uses GL contexts outside of evas
126 * bug in evas_object_textblock_text_markup_prepend that broke cursors
127 * lack of calling pre/post swap callbacks when using OpenGL-ES2
128 * some crashes with load options scaling of SVGs in 2nd pass decode
129 * segfault with evas_textblock_cursor_content_get
130 * libjpeg 8 compilation support on windows
131 * evas table to handle weighting correctly and expansion
132 * evas table to allow fractional weights, not just 0/1
133 * glyph search bug causing inconsitent return values in some cases
134 * compile when --disable-async-preload is used
135 * callback counter bug
136 * grab count and hide bug
137 * infintie loop bug when re-inserting objects during pre-render calc
138 * evas_object_image_data_convert
139 * TGA loader detects false positives less and handles alpha TGAs better
140 * repeat event flag not inherited from parent smart like pass events
144 * pre-render speed for rectangles if they are invisible
145 * code of textblock and font engine
146 * textblock layout speed
147 * speed and memory usage of textblock
148 * cache handler to also use file size, mode and sub-second timestamp
149 * textblock to re-layout only paragraphs that have changed
150 * homogenous table layout alignment and sizing
151 * textblock linebreaking by using liblinebreak
152 * image loader to drop out instantly if image file is a directory
153 * object allocation to use mempools
154 * font engine to use string objects not strings for caching purposes
155 * text to display missing unicode char instead of missing glyphs
156 * internal file code to use eina_file more
157 * jpeg loader to use eina_file
158 * jpeg encode and decode quality improved at expense of speed
162 * removed quartz, cairo, qtopia and xrender engines. dead.