3 Changes since Evas 1.2.0:
4 -------------------------
9 * Evas_Smart_Interface type, which brings simple interfaces support to smart objects.
12 * Lock less font rendering.
13 * Reduce cost of propagating event by limiting the object we explore by using a bouncing box.
14 * Don't wake up prepare thread if there is nothing to prepare.
15 * Limit the updated region to fit in CPU cache for Pipe rendering.
16 * Cache convertion from Evas_Map to RGBA_Map.
17 * evas_object_smart_members_get() now returns NULL on non-smart objects.
18 * Pipeline rendering use prepare stage more extensively.
21 * Add missing files in the tarball.
22 * Add svg rendering with Esvg
23 * Don't accept broken map.
24 * Fix garbage left by mapped smart object when they fly away from the canvas.
26 * Don't crash when calling evas_object_smart_type_check without type.
27 * Handle proxy with the right context.
28 * Force proxied object to stay active to keep track of change in them.
31 * Remove EVAS_FRAME_QUEUING, EVAS_SLI, METRIC_CACHE and WORD_CACHE.
32 * Remove librsvg svg loader (If you want to use it, use the evas_generic_loader variant).
33 * Remove software DirectDraw 16 bits engine
34 * Pipe rendering now need a patch to be turned on.
38 Changes since Evas 1.1.0:
39 -------------------------
43 * Textblock now supports self-closing tags, i.e <br/>. Those should be used instead of the old <br> way.
44 * Shm engine for drawing in Wayland.
45 * evas_object_smart_callback_del_full API.
46 * Add double buffer support to the buffer engine.
47 * evas_textblock_cursor_word_start/end.
48 * evas_textblock_text_utf8_to_markup.
49 * textblock b and i tags able to be overriden by style.
50 * new api to set and get event flags
51 * events just before/after canvas rendering
52 * frame object set/get API's
53 * evas_object_name_child_find.
54 * evas_gl_config_new/free.
55 * evas_object_smart_callback_del_full.
56 * EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN.
57 * EVAS_GL_OPTIONS_DIRECT.
58 * evas_object_textblock_style_user_pop/push.
60 * Evas_GL_Multisample_Bits MSAA surface config option for supported devices.
64 * don't enable SSE3 if immintrin.h isn't there.
65 * clip bounds calculation rounding error.
66 * grab count negative values with weird multi-finger press/release usage.
67 * clip bug that shows up in buffer engine.
68 * disabled buggy SSE3 routines.
69 * repeat events passing between layers within the same object.
70 * uninitialized value when running generic loader.
71 * rounding of update regions in scaled image objects.
72 * handling of layouts where weights have sub integer values.
73 * gl engine cliupping bug when rendering maps to fbo's.
74 * liblinebreak disabled compilation bug.
75 * color multiplier staying set when rendering map.
76 * shader binary now saves if shader dir exists already.
80 * use Eina_File mmap for bmp, ico, pmaps, psd, wbmp and xpm file access.
81 * textblock br and tab tags now default for newline and tab.
82 * extended pixman routine support for most software rendering routines.
83 * added tiled rotator for 32bit displays (faster).
84 * work around nvidia driver spin-using-cpu and don't use glXWaitGL()
85 * evasgl back-end for software using OSMesa.
89 * Software_SDL engine is gone, use buffer engine directly.
93 Changes since Evas 1.0.0:
94 -------------------------
98 * auto-align feature to textblock
99 * mixedwrap wrap mode to textblock
100 * harfbuzz support for shaping
102 * mirror mode for tables
103 * proxy abilities to image objects to choose source ro mirror
104 * speculative texture cache to the OpenGL engine to avoid texture uploads
105 * newline policy setting API to textblock
106 * evas_object_ref and evas_object_unref to defer object deletions
108 * evas_object_image_memfile_set to load images from memory
109 * vertical alignment to textblock
110 * more shadow directions for text rendering
111 * runtime italicizing and boldening of fonts that don't have their own
112 * more bidi API support
114 * generic external-process loader for thins like xcf, pdf, video, ps
115 * password mode to textblock
116 * GL shader disk cache to avoid re-compilng on start
117 * evas_textblock_node_format_list_get. API
118 * smart class usage count get API
119 * grid layout smart object and API
120 * evas_event_thaw_eval to help evaluate state and events on event thaw
121 * textblock support for numeric escapes like "<" in markup
122 * evas_object_image_extension_can_load_get API
123 * evas_object_image_extension_can_load_fast_get API
124 * evas_object_image_load_orientation_get API
125 * evas_object_image_load_orientation_set API
126 * feature to allow tables to repack the same object without error
127 * API to get child packing from table
128 * is_inside implementation for polygon objects
129 * out-of-order open/close tag support in textblock markup
130 * support for quoted parameters in tags in textblock markup
131 * font_weight and font_style formats
132 * font_width font format
133 * markup tag to specify language
134 * evas_textblock_cursor_range_formats_get API
135 * evas_textblock_cursor_visible_range_get API
136 * callback prioritization support
137 * YUV 601 input support for evas_object_image_data_convert
138 * NV12 colorspace for evas image objects
139 * MT12 colorspace for evas image objects
140 * underline dashing support to textblock
141 * API to get largest image size
143 * Evas GL support in software backend through OSMesa
144 * API to new/free Evas_GL_Config rather than user declaring it
145 * Evas GL Direct rendering option hint to allow rendering to evas' window when possible
149 * cursor and selection handling with bidi text
150 * many general bid issues with text
151 * free bug in key grabs
152 * bug when images are scaled to massive sizes (like 1 billion pixels)
153 * BMP decode for have more pixels per line than the image does
154 * font string parsing bug if font element is too long
155 * crash bug in argb8888 to a8 conversion
156 * textblock bug with cursors in empty textblocks
157 * bug in smart calc array where some objects would be skipped
158 * static linking of BMP and TGA loaders
159 * bug when GL viewport was set with a NULL context
160 * bug when looking for vsync API due to SGI vs EXT differences
161 * bug in evas_object_del where DEL callback happened before HIDE
162 * yinversion bug on some GL surfaces
163 * BMP loader to handle alpha BMPS as solid where all alpha values are 0
164 * clipping with evas map issues
165 * bug where wrong call was used for freeing a mempool object
166 * static linking of GL engine
167 * GL engine to handle if someone uses GL contexts outside of evas
168 * bug in evas_object_textblock_text_markup_prepend that broke cursors
169 * lack of calling pre/post swap callbacks when using OpenGL-ES2
170 * some crashes with load options scaling of SVGs in 2nd pass decode
171 * segfault with evas_textblock_cursor_content_get
172 * libjpeg 8 compilation support on windows
173 * evas table to handle weighting correctly and expansion
174 * evas table to allow fractional weights, not just 0/1
175 * glyph search bug causing inconsitent return values in some cases
176 * compile when --disable-async-preload is used
177 * callback counter bug
178 * grab count and hide bug
179 * infinite loop bug when re-inserting objects during pre-render calc
180 * evas_object_image_data_convert
181 * TGA loader detects false positives less and handles alpha TGAs better
182 * repeat event flag not inherited from parent smart like pass events
186 * pre-render speed for rectangles if they are invisible
187 * code of textblock and font engine
188 * textblock layout speed
189 * speed and memory usage of textblock
190 * cache handler to also use file size, mode and sub-second timestamp
191 * textblock to re-layout only paragraphs that have changed
192 * homogenous table layout alignment and sizing
193 * textblock linebreaking by using liblinebreak
194 * image loader to drop out instantly if image file is a directory
195 * object allocation to use mempools
196 * font engine to use string objects not strings for caching purposes
197 * text to display missing unicode char instead of missing glyphs
198 * internal file code to use eina_file more
199 * jpeg loader to use eina_file
200 * jpeg encode and decode quality improved at expense of speed
204 * removed quartz, cairo, qtopia and xrender engines. dead.