3 Changes since Evas 1.2.0:
4 -------------------------
7 * Lock less font rendering.
8 * Reduce cost of propagating event by limiting the object we explore by using a bouncing box.
9 * Don't wake up prepare thread if there is nothing to prepare.
12 * Add missing files in the tarball.
13 * Add svg rendering with Esvg
16 * Remove EVAS_FRAME_QUEUING, EVAS_SLI, METRIC_CACHE and WORD_CACHE.
17 * Remove librsvg svg loader (If you want to use it, use the evas_generic_loader variant).
21 Changes since Evas 1.1.0:
22 -------------------------
26 * Textblock now supports self-closing tags, i.e <br/>. Those should be used instead of the old <br> way.
27 * Shm engine for drawing in Wayland.
28 * evas_object_smart_callback_del_full API.
29 * Add double buffer support to the buffer engine.
30 * evas_textblock_cursor_word_start/end.
31 * evas_textblock_text_utf8_to_markup.
32 * textblock b and i tags able to be overriden by style.
33 * new api to set and get event flags
34 * events just before/after canvas rendering
35 * frame object set/get API's
36 * evas_object_name_child_find.
37 * evas_gl_config_new/free.
38 * evas_object_smart_callback_del_full.
39 * EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN.
40 * EVAS_GL_OPTIONS_DIRECT.
41 * evas_object_textblock_style_user_pop/push.
43 * Evas_GL_Multisample_Bits MSAA surface config option for supported devices.
47 * don't enable SSE3 if immintrin.h isn't there.
48 * clip bounds calculation rounding error.
49 * grab count negative values with weird multi-finger press/release usage.
50 * clip bug that shows up in buffer engine.
51 * disabled buggy SSE3 routines.
52 * repeat events passing between layers within the same object.
53 * uninitialized value when running generic loader.
54 * rounding of update regions in scaled image objects.
55 * handling of layouts where weights have sub integer values.
56 * gl engine cliupping bug when rendering maps to fbo's.
57 * liblinebreak disabled compilation bug.
58 * color multiplier staying set when rendering map.
59 * shader binary now saves if shader dir exists already.
63 * use Eina_File mmap for bmp, ico, pmaps, psd, wbmp and xpm file access.
64 * textblock br and tab tags now default for newline and tab.
65 * extended pixman routine support for most software rendering routines.
66 * added tiled rotator for 32bit displays (faster).
67 * work around nvidia driver spin-using-cpu and don't use glXWaitGL()
68 * evasgl back-end for software using OSMesa.
72 * Software_SDL engine is gone, use buffer engine directly.
76 Changes since Evas 1.0.0:
77 -------------------------
81 * auto-align feature to textblock
82 * mixedwrap wrap mode to textblock
83 * harfbuzz support for shaping
85 * mirror mode for tables
86 * proxy abilities to image objects to choose source ro mirror
87 * speculative texture cache to the OpenGL engine to avoid texture uploads
88 * newline policy setting API to textblock
89 * evas_object_ref and evas_object_unref to defer object deletions
91 * evas_object_image_memfile_set to load images from memory
92 * vertical alignment to textblock
93 * more shadow directions for text rendering
94 * runtime italicizing and boldening of fonts that don't have their own
95 * more bidi API support
97 * generic external-process loader for thins like xcf, pdf, video, ps
98 * password mode to textblock
99 * GL shader disk cache to avoid re-compilng on start
100 * evas_textblock_node_format_list_get. API
101 * smart class usage count get API
102 * grid layout smart object and API
103 * evas_event_thaw_eval to help evaluate state and events on event thaw
104 * textblock support for numeric escapes like "<" in markup
105 * evas_object_image_extension_can_load_get API
106 * evas_object_image_extension_can_load_fast_get API
107 * evas_object_image_load_orientation_get API
108 * evas_object_image_load_orientation_set API
109 * feature to allow tables to repack the same object without error
110 * API to get child packing from table
111 * is_inside implementation for polygon objects
112 * out-of-order open/close tag support in textblock markup
113 * support for quoted parameters in tags in textblock markup
114 * font_weight and font_style formats
115 * font_width font format
116 * markup tag to specify language
117 * evas_textblock_cursor_range_formats_get API
118 * evas_textblock_cursor_visible_range_get API
119 * callback prioritization support
120 * YUV 601 input support for evas_object_image_data_convert
121 * NV12 colorspace for evas image objects
122 * MT12 colorspace for evas image objects
123 * underline dashing support to textblock
124 * API to get largest image size
126 * Evas GL support in software backend through OSMesa
127 * API to new/free Evas_GL_Config rather than user declaring it
128 * Evas GL Direct rendering option hint to allow rendering to evas' window when possible
132 * cursor and selection handling with bidi text
133 * many general bid issues with text
134 * free bug in key grabs
135 * bug when images are scaled to massive sizes (like 1 billion pixels)
136 * BMP decode for have more pixels per line than the image does
137 * font string parsing bug if font element is too long
138 * crash bug in argb8888 to a8 conversion
139 * textblock bug with cursors in empty textblocks
140 * bug in smart calc array where some objects would be skipped
141 * static linking of BMP and TGA loaders
142 * bug when GL viewport was set with a NULL context
143 * bug when looking for vsync API due to SGI vs EXT differences
144 * bug in evas_object_del where DEL callback happened before HIDE
145 * yinversion bug on some GL surfaces
146 * BMP loader to handle alpha BMPS as solid where all alpha values are 0
147 * clipping with evas map issues
148 * bug where wrong call was used for freeing a mempool object
149 * static linking of GL engine
150 * GL engine to handle if someone uses GL contexts outside of evas
151 * bug in evas_object_textblock_text_markup_prepend that broke cursors
152 * lack of calling pre/post swap callbacks when using OpenGL-ES2
153 * some crashes with load options scaling of SVGs in 2nd pass decode
154 * segfault with evas_textblock_cursor_content_get
155 * libjpeg 8 compilation support on windows
156 * evas table to handle weighting correctly and expansion
157 * evas table to allow fractional weights, not just 0/1
158 * glyph search bug causing inconsitent return values in some cases
159 * compile when --disable-async-preload is used
160 * callback counter bug
161 * grab count and hide bug
162 * infinite loop bug when re-inserting objects during pre-render calc
163 * evas_object_image_data_convert
164 * TGA loader detects false positives less and handles alpha TGAs better
165 * repeat event flag not inherited from parent smart like pass events
169 * pre-render speed for rectangles if they are invisible
170 * code of textblock and font engine
171 * textblock layout speed
172 * speed and memory usage of textblock
173 * cache handler to also use file size, mode and sub-second timestamp
174 * textblock to re-layout only paragraphs that have changed
175 * homogenous table layout alignment and sizing
176 * textblock linebreaking by using liblinebreak
177 * image loader to drop out instantly if image file is a directory
178 * object allocation to use mempools
179 * font engine to use string objects not strings for caching purposes
180 * text to display missing unicode char instead of missing glyphs
181 * internal file code to use eina_file more
182 * jpeg loader to use eina_file
183 * jpeg encode and decode quality improved at expense of speed
187 * removed quartz, cairo, qtopia and xrender engines. dead.