4 * Add EVAS_GL_LINE_OFFSET_HACK_DISABLE to turn off line shift correction by evas.
7 * Fix evas textblock tag parser to respect escaped spaces and escaped single quotes
8 * Fix the line drawing clipping problem on arm gl driver.
9 * Evas: Fix Evas_Object_Text when LTR and RTL are used in the same paragraph.
10 * Evas font: click on left/right half of char does matter now.
13 * Evas textblock : Added split cursor for BiDi text
17 Changes since Evas 1.7.6
18 -------------------------
20 * Fix SIGFPE in evas map update if image is 0.
21 * Evas textblock: Fixed issue and simplified cursor_geometry_get.
22 * Evas text: Fixed issue with horiz advance.
23 * Evas text utils: Fixed issue with no-harfbuzz bidi.
24 * Fixed pixman surface alloc where allocated and image size differ.
26 Changes since Evas 1.7.5:
27 -------------------------
29 * Fix build of Evas XCB backend.
30 * Fix evas bmp loader code which deal with image size.
31 * Fix not up to date clip cache for Evas_Object_Text.
32 * Evas texblock: Fixed a bug with breaking after format items.
33 * Evas textblock: Fixed issue with line height when breaking on a format.
35 Changes since Evas 1.7.4:
36 -------------------------
38 * Fix mask write lines to not choose too small segments
42 Changes since Evas 1.7.3:
43 -------------------------
46 * Fix the gl line incorrect position drawing.
47 * Fix uninitialized data in Evas_Smart initialization code.
48 * Fix potential segv in software engine native_set call.
49 * Fix uninitialized data in OpenGL engine native_set call.
50 * Fix crash when precise_is_inside is set on an image, and events are generated from it.
51 * Properly close async pipe fd on exec.
52 * Fix the line drawing clipping problem on arm gl driver.
53 * Fix big rendering/conversion problem in kvm/qemu 24bpp.
54 * Fix Evas RGBA_Image->flags.loaded for copied images.
55 * Fix evas_object_image_is_inside()
56 * Fix small memory leak in evas_bidi_utils error path
61 Changes since Evas 1.7.2
62 -------------------------
65 * Fixed evas_object_box to reset size_hint_min to zero when no child.
66 * Don't leak fd on exec.
70 Changes since Evas 1.7.1
71 -------------------------
74 * Fix evas textblock tag parser to respect escaped spaces and escaped single quotes
75 * Fixed longstanding memset bug in evas box.
76 * Fixed GLX native surface handling (fixes new mesa+intel comp bug).
77 * Fixed textblock textprop leak.
79 Changes since Evas 1.7.0:
80 -------------------------
84 * WEBP image loader support.
85 * EVAS_CALLBACK_IMAGE_RESIZE.
86 * Evas_Device registration/manipulation/querying API
87 * Evas_Object_Display_Mode querying API
88 * EVAS_GL_API_DEBUG=1 env. var option for outputting debug logs related to Evas GL's GL calls.
92 * Function to rotate an evas map with a quaternion: evas_map_util_quat_rotate().
93 * EVAS_GL_NO_BLACKLIST env var to turn off blacklisted drivers in gl
94 * Evas gl engine can do partial swaps now.
95 * evas_object_del() now takes NULL parameters
96 * make xpm loader faster (from O(N) to O(log(N))).
100 * Fix segmentation fault with the esvg loader.
101 * Fix EGL/GLES dest alpha rendering bug (no rendering).
102 * Fix evas_object_image_alpha_set when image data not loaded yet.
103 * Fix map surface leak.
104 * Fix native surface set to null crash bug in gl engine.
105 * Fix font sizing issue with some rare sizes and fonts when rounding wrong.
106 * Fix software line drawing c fallback code.
107 * Update move event when object freeze event is off.
108 * coordinate compute bug for Evas GL direct rendering.
111 * No more support s3c6410.
115 Changes since Evas 1.2.0:
116 -------------------------
121 * Evas_Smart_Interface type, which brings simple interfaces support to smart objects.
124 * Lock less font rendering.
125 * Reduce cost of propagating event by limiting the object we explore by using a bouncing box.
126 * Don't wake up prepare thread if there is nothing to prepare.
127 * Limit the updated region to fit in CPU cache for Pipe rendering.
128 * Cache convertion from Evas_Map to RGBA_Map.
129 * evas_object_smart_members_get() now returns NULL on non-smart objects.
130 * Pipeline rendering use prepare stage more extensively.
131 * Properly warn when user try to link object from different canvas.
134 * Add missing files in the tarball.
135 * Add svg rendering with Esvg
136 * Don't accept broken map.
137 * Fix garbage left by mapped smart object when they fly away from the canvas.
138 * Fix map life cycle.
139 * Don't crash when calling evas_object_smart_type_check without type.
140 * Handle proxy with the right context.
141 * Force proxied object to stay active to keep track of change in them.
142 * Fix evas_gl's internal resource surface bug when evas' window is deleted/recreated.
143 * Fix evas_gl current_context update issue when evas_gl context is deleted.
146 * Remove EVAS_FRAME_QUEUING, EVAS_SLI, METRIC_CACHE and WORD_CACHE.
147 * Remove librsvg svg loader (If you want to use it, use the evas_generic_loader variant).
148 * Remove software DirectDraw 16 bits engine
149 * Pipe rendering now need a patch to be turned on.
153 Changes since Evas 1.1.0:
154 -------------------------
158 * Textblock now supports self-closing tags, i.e <br/>. Those should be used instead of the old <br> way.
159 * Shm engine for drawing in Wayland.
160 * evas_object_smart_callback_del_full API.
161 * Add double buffer support to the buffer engine.
162 * evas_textblock_cursor_word_start/end.
163 * evas_textblock_text_utf8_to_markup.
164 * textblock b and i tags able to be overriden by style.
165 * new api to set and get event flags
166 * events just before/after canvas rendering
167 * frame object set/get API's
168 * evas_object_name_child_find.
169 * evas_gl_config_new/free.
170 * evas_object_smart_callback_del_full.
171 * EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN.
172 * EVAS_GL_OPTIONS_DIRECT.
173 * evas_object_textblock_style_user_pop/push.
174 * evas_object_ref_get
175 * Evas_GL_Multisample_Bits MSAA surface config option for supported devices.
179 * don't enable SSE3 if immintrin.h isn't there.
180 * clip bounds calculation rounding error.
181 * grab count negative values with weird multi-finger press/release usage.
182 * clip bug that shows up in buffer engine.
183 * disabled buggy SSE3 routines.
184 * repeat events passing between layers within the same object.
185 * uninitialized value when running generic loader.
186 * rounding of update regions in scaled image objects.
187 * handling of layouts where weights have sub integer values.
188 * gl engine cliupping bug when rendering maps to fbo's.
189 * liblinebreak disabled compilation bug.
190 * color multiplier staying set when rendering map.
191 * shader binary now saves if shader dir exists already.
195 * use Eina_File mmap for bmp, ico, pmaps, psd, wbmp and xpm file access.
196 * textblock br and tab tags now default for newline and tab.
197 * extended pixman routine support for most software rendering routines.
198 * added tiled rotator for 32bit displays (faster).
199 * work around nvidia driver spin-using-cpu and don't use glXWaitGL()
200 * evasgl back-end for software using OSMesa.
204 * Software_SDL engine is gone, use buffer engine directly.
208 Changes since Evas 1.0.0:
209 -------------------------
213 * auto-align feature to textblock
214 * mixedwrap wrap mode to textblock
215 * harfbuzz support for shaping
217 * mirror mode for tables
218 * proxy abilities to image objects to choose source ro mirror
219 * speculative texture cache to the OpenGL engine to avoid texture uploads
220 * newline policy setting API to textblock
221 * evas_object_ref and evas_object_unref to defer object deletions
223 * evas_object_image_memfile_set to load images from memory
224 * vertical alignment to textblock
225 * more shadow directions for text rendering
226 * runtime italicizing and boldening of fonts that don't have their own
227 * more bidi API support
229 * generic external-process loader for thins like xcf, pdf, video, ps
230 * password mode to textblock
231 * GL shader disk cache to avoid re-compilng on start
232 * evas_textblock_node_format_list_get. API
233 * smart class usage count get API
234 * grid layout smart object and API
235 * evas_event_thaw_eval to help evaluate state and events on event thaw
236 * textblock support for numeric escapes like "<" in markup
237 * evas_object_image_extension_can_load_get API
238 * evas_object_image_extension_can_load_fast_get API
239 * evas_object_image_load_orientation_get API
240 * evas_object_image_load_orientation_set API
241 * feature to allow tables to repack the same object without error
242 * API to get child packing from table
243 * is_inside implementation for polygon objects
244 * out-of-order open/close tag support in textblock markup
245 * support for quoted parameters in tags in textblock markup
246 * font_weight and font_style formats
247 * font_width font format
248 * markup tag to specify language
249 * evas_textblock_cursor_range_formats_get API
250 * evas_textblock_cursor_visible_range_get API
251 * callback prioritization support
252 * YUV 601 input support for evas_object_image_data_convert
253 * NV12 colorspace for evas image objects
254 * MT12 colorspace for evas image objects
255 * underline dashing support to textblock
256 * API to get largest image size
258 * Evas GL support in software backend through OSMesa
259 * API to new/free Evas_GL_Config rather than user declaring it
260 * Evas GL Direct rendering option hint to allow rendering to evas' window when possible
264 * cursor and selection handling with bidi text
265 * many general bid issues with text
266 * free bug in key grabs
267 * bug when images are scaled to massive sizes (like 1 billion pixels)
268 * BMP decode for have more pixels per line than the image does
269 * font string parsing bug if font element is too long
270 * crash bug in argb8888 to a8 conversion
271 * textblock bug with cursors in empty textblocks
272 * bug in smart calc array where some objects would be skipped
273 * static linking of BMP and TGA loaders
274 * bug when GL viewport was set with a NULL context
275 * bug when looking for vsync API due to SGI vs EXT differences
276 * bug in evas_object_del where DEL callback happened before HIDE
277 * yinversion bug on some GL surfaces
278 * BMP loader to handle alpha BMPS as solid where all alpha values are 0
279 * clipping with evas map issues
280 * bug where wrong call was used for freeing a mempool object
281 * static linking of GL engine
282 * GL engine to handle if someone uses GL contexts outside of evas
283 * bug in evas_object_textblock_text_markup_prepend that broke cursors
284 * lack of calling pre/post swap callbacks when using OpenGL-ES2
285 * some crashes with load options scaling of SVGs in 2nd pass decode
286 * segfault with evas_textblock_cursor_content_get
287 * libjpeg 8 compilation support on windows
288 * evas table to handle weighting correctly and expansion
289 * evas table to allow fractional weights, not just 0/1
290 * glyph search bug causing inconsitent return values in some cases
291 * compile when --disable-async-preload is used
292 * callback counter bug
293 * grab count and hide bug
294 * infinite loop bug when re-inserting objects during pre-render calc
295 * evas_object_image_data_convert
296 * TGA loader detects false positives less and handles alpha TGAs better
297 * repeat event flag not inherited from parent smart like pass events
301 * pre-render speed for rectangles if they are invisible
302 * code of textblock and font engine
303 * textblock layout speed
304 * speed and memory usage of textblock
305 * cache handler to also use file size, mode and sub-second timestamp
306 * textblock to re-layout only paragraphs that have changed
307 * homogenous table layout alignment and sizing
308 * textblock linebreaking by using liblinebreak
309 * image loader to drop out instantly if image file is a directory
310 * object allocation to use mempools
311 * font engine to use string objects not strings for caching purposes
312 * text to display missing unicode char instead of missing glyphs
313 * internal file code to use eina_file more
314 * jpeg loader to use eina_file
315 * jpeg encode and decode quality improved at expense of speed
319 * removed quartz, cairo, qtopia and xrender engines. dead.