3 Changes since Evas 1.2.0:
4 -------------------------
9 * Evas_Smart_Interface type, which brings simple interfaces support to smart objects.
12 * Lock less font rendering.
13 * Reduce cost of propagating event by limiting the object we explore by using a bouncing box.
14 * Don't wake up prepare thread if there is nothing to prepare.
15 * Limit the updated region to fit in CPU cache for Pipe rendering.
16 * Cache convertion from Evas_Map to RGBA_Map.
17 * evas_object_smart_members_get() now returns NULL on non-smart objects.
18 * Pipeline rendering use prepare stage more extensively.
21 * Add missing files in the tarball.
22 * Add svg rendering with Esvg
23 * Don't accept broken map.
24 * Fix garbage left by mapped smart object when they fly away from the canvas.
26 * Don't crash when calling evas_object_smart_type_check without type.
27 * Handle proxy with the right context.
28 * Force proxied object to stay active to keep track of change in them.
29 * Fix evas_gl's internal resource surface bug when evas' window is deleted/recreated.
32 * Remove EVAS_FRAME_QUEUING, EVAS_SLI, METRIC_CACHE and WORD_CACHE.
33 * Remove librsvg svg loader (If you want to use it, use the evas_generic_loader variant).
34 * Remove software DirectDraw 16 bits engine
35 * Pipe rendering now need a patch to be turned on.
39 Changes since Evas 1.1.0:
40 -------------------------
44 * Textblock now supports self-closing tags, i.e <br/>. Those should be used instead of the old <br> way.
45 * Shm engine for drawing in Wayland.
46 * evas_object_smart_callback_del_full API.
47 * Add double buffer support to the buffer engine.
48 * evas_textblock_cursor_word_start/end.
49 * evas_textblock_text_utf8_to_markup.
50 * textblock b and i tags able to be overriden by style.
51 * new api to set and get event flags
52 * events just before/after canvas rendering
53 * frame object set/get API's
54 * evas_object_name_child_find.
55 * evas_gl_config_new/free.
56 * evas_object_smart_callback_del_full.
57 * EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN.
58 * EVAS_GL_OPTIONS_DIRECT.
59 * evas_object_textblock_style_user_pop/push.
61 * Evas_GL_Multisample_Bits MSAA surface config option for supported devices.
65 * don't enable SSE3 if immintrin.h isn't there.
66 * clip bounds calculation rounding error.
67 * grab count negative values with weird multi-finger press/release usage.
68 * clip bug that shows up in buffer engine.
69 * disabled buggy SSE3 routines.
70 * repeat events passing between layers within the same object.
71 * uninitialized value when running generic loader.
72 * rounding of update regions in scaled image objects.
73 * handling of layouts where weights have sub integer values.
74 * gl engine cliupping bug when rendering maps to fbo's.
75 * liblinebreak disabled compilation bug.
76 * color multiplier staying set when rendering map.
77 * shader binary now saves if shader dir exists already.
81 * use Eina_File mmap for bmp, ico, pmaps, psd, wbmp and xpm file access.
82 * textblock br and tab tags now default for newline and tab.
83 * extended pixman routine support for most software rendering routines.
84 * added tiled rotator for 32bit displays (faster).
85 * work around nvidia driver spin-using-cpu and don't use glXWaitGL()
86 * evasgl back-end for software using OSMesa.
90 * Software_SDL engine is gone, use buffer engine directly.
94 Changes since Evas 1.0.0:
95 -------------------------
99 * auto-align feature to textblock
100 * mixedwrap wrap mode to textblock
101 * harfbuzz support for shaping
103 * mirror mode for tables
104 * proxy abilities to image objects to choose source ro mirror
105 * speculative texture cache to the OpenGL engine to avoid texture uploads
106 * newline policy setting API to textblock
107 * evas_object_ref and evas_object_unref to defer object deletions
109 * evas_object_image_memfile_set to load images from memory
110 * vertical alignment to textblock
111 * more shadow directions for text rendering
112 * runtime italicizing and boldening of fonts that don't have their own
113 * more bidi API support
115 * generic external-process loader for thins like xcf, pdf, video, ps
116 * password mode to textblock
117 * GL shader disk cache to avoid re-compilng on start
118 * evas_textblock_node_format_list_get. API
119 * smart class usage count get API
120 * grid layout smart object and API
121 * evas_event_thaw_eval to help evaluate state and events on event thaw
122 * textblock support for numeric escapes like "<" in markup
123 * evas_object_image_extension_can_load_get API
124 * evas_object_image_extension_can_load_fast_get API
125 * evas_object_image_load_orientation_get API
126 * evas_object_image_load_orientation_set API
127 * feature to allow tables to repack the same object without error
128 * API to get child packing from table
129 * is_inside implementation for polygon objects
130 * out-of-order open/close tag support in textblock markup
131 * support for quoted parameters in tags in textblock markup
132 * font_weight and font_style formats
133 * font_width font format
134 * markup tag to specify language
135 * evas_textblock_cursor_range_formats_get API
136 * evas_textblock_cursor_visible_range_get API
137 * callback prioritization support
138 * YUV 601 input support for evas_object_image_data_convert
139 * NV12 colorspace for evas image objects
140 * MT12 colorspace for evas image objects
141 * underline dashing support to textblock
142 * API to get largest image size
144 * Evas GL support in software backend through OSMesa
145 * API to new/free Evas_GL_Config rather than user declaring it
146 * Evas GL Direct rendering option hint to allow rendering to evas' window when possible
150 * cursor and selection handling with bidi text
151 * many general bid issues with text
152 * free bug in key grabs
153 * bug when images are scaled to massive sizes (like 1 billion pixels)
154 * BMP decode for have more pixels per line than the image does
155 * font string parsing bug if font element is too long
156 * crash bug in argb8888 to a8 conversion
157 * textblock bug with cursors in empty textblocks
158 * bug in smart calc array where some objects would be skipped
159 * static linking of BMP and TGA loaders
160 * bug when GL viewport was set with a NULL context
161 * bug when looking for vsync API due to SGI vs EXT differences
162 * bug in evas_object_del where DEL callback happened before HIDE
163 * yinversion bug on some GL surfaces
164 * BMP loader to handle alpha BMPS as solid where all alpha values are 0
165 * clipping with evas map issues
166 * bug where wrong call was used for freeing a mempool object
167 * static linking of GL engine
168 * GL engine to handle if someone uses GL contexts outside of evas
169 * bug in evas_object_textblock_text_markup_prepend that broke cursors
170 * lack of calling pre/post swap callbacks when using OpenGL-ES2
171 * some crashes with load options scaling of SVGs in 2nd pass decode
172 * segfault with evas_textblock_cursor_content_get
173 * libjpeg 8 compilation support on windows
174 * evas table to handle weighting correctly and expansion
175 * evas table to allow fractional weights, not just 0/1
176 * glyph search bug causing inconsitent return values in some cases
177 * compile when --disable-async-preload is used
178 * callback counter bug
179 * grab count and hide bug
180 * infinite loop bug when re-inserting objects during pre-render calc
181 * evas_object_image_data_convert
182 * TGA loader detects false positives less and handles alpha TGAs better
183 * repeat event flag not inherited from parent smart like pass events
187 * pre-render speed for rectangles if they are invisible
188 * code of textblock and font engine
189 * textblock layout speed
190 * speed and memory usage of textblock
191 * cache handler to also use file size, mode and sub-second timestamp
192 * textblock to re-layout only paragraphs that have changed
193 * homogenous table layout alignment and sizing
194 * textblock linebreaking by using liblinebreak
195 * image loader to drop out instantly if image file is a directory
196 * object allocation to use mempools
197 * font engine to use string objects not strings for caching purposes
198 * text to display missing unicode char instead of missing glyphs
199 * internal file code to use eina_file more
200 * jpeg loader to use eina_file
201 * jpeg encode and decode quality improved at expense of speed
205 * removed quartz, cairo, qtopia and xrender engines. dead.