3 Changes since Evas 1.2.0:
4 -------------------------
11 * Lock less font rendering.
12 * Reduce cost of propagating event by limiting the object we explore by using a bouncing box.
13 * Don't wake up prepare thread if there is nothing to prepare.
14 * Limit the updated region to fit in CPU cache for Pipe rendering.
15 * Cache convertion from Evas_Map to RGBA_Map.
16 * evas_object_smart_members_get() now returns NULL on non-smart objects.
17 * Pipeline rendering use prepare stage more extensively.
20 * Add missing files in the tarball.
21 * Add svg rendering with Esvg
24 * Remove EVAS_FRAME_QUEUING, EVAS_SLI, METRIC_CACHE and WORD_CACHE.
25 * Remove librsvg svg loader (If you want to use it, use the evas_generic_loader variant).
26 * Remove software DirectDraw 16 bits engine
30 Changes since Evas 1.1.0:
31 -------------------------
35 * Textblock now supports self-closing tags, i.e <br/>. Those should be used instead of the old <br> way.
36 * Shm engine for drawing in Wayland.
37 * evas_object_smart_callback_del_full API.
38 * Add double buffer support to the buffer engine.
39 * evas_textblock_cursor_word_start/end.
40 * evas_textblock_text_utf8_to_markup.
41 * textblock b and i tags able to be overriden by style.
42 * new api to set and get event flags
43 * events just before/after canvas rendering
44 * frame object set/get API's
45 * evas_object_name_child_find.
46 * evas_gl_config_new/free.
47 * evas_object_smart_callback_del_full.
48 * EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN.
49 * EVAS_GL_OPTIONS_DIRECT.
50 * evas_object_textblock_style_user_pop/push.
52 * Evas_GL_Multisample_Bits MSAA surface config option for supported devices.
56 * don't enable SSE3 if immintrin.h isn't there.
57 * clip bounds calculation rounding error.
58 * grab count negative values with weird multi-finger press/release usage.
59 * clip bug that shows up in buffer engine.
60 * disabled buggy SSE3 routines.
61 * repeat events passing between layers within the same object.
62 * uninitialized value when running generic loader.
63 * rounding of update regions in scaled image objects.
64 * handling of layouts where weights have sub integer values.
65 * gl engine cliupping bug when rendering maps to fbo's.
66 * liblinebreak disabled compilation bug.
67 * color multiplier staying set when rendering map.
68 * shader binary now saves if shader dir exists already.
72 * use Eina_File mmap for bmp, ico, pmaps, psd, wbmp and xpm file access.
73 * textblock br and tab tags now default for newline and tab.
74 * extended pixman routine support for most software rendering routines.
75 * added tiled rotator for 32bit displays (faster).
76 * work around nvidia driver spin-using-cpu and don't use glXWaitGL()
77 * evasgl back-end for software using OSMesa.
81 * Software_SDL engine is gone, use buffer engine directly.
85 Changes since Evas 1.0.0:
86 -------------------------
90 * auto-align feature to textblock
91 * mixedwrap wrap mode to textblock
92 * harfbuzz support for shaping
94 * mirror mode for tables
95 * proxy abilities to image objects to choose source ro mirror
96 * speculative texture cache to the OpenGL engine to avoid texture uploads
97 * newline policy setting API to textblock
98 * evas_object_ref and evas_object_unref to defer object deletions
100 * evas_object_image_memfile_set to load images from memory
101 * vertical alignment to textblock
102 * more shadow directions for text rendering
103 * runtime italicizing and boldening of fonts that don't have their own
104 * more bidi API support
106 * generic external-process loader for thins like xcf, pdf, video, ps
107 * password mode to textblock
108 * GL shader disk cache to avoid re-compilng on start
109 * evas_textblock_node_format_list_get. API
110 * smart class usage count get API
111 * grid layout smart object and API
112 * evas_event_thaw_eval to help evaluate state and events on event thaw
113 * textblock support for numeric escapes like "<" in markup
114 * evas_object_image_extension_can_load_get API
115 * evas_object_image_extension_can_load_fast_get API
116 * evas_object_image_load_orientation_get API
117 * evas_object_image_load_orientation_set API
118 * feature to allow tables to repack the same object without error
119 * API to get child packing from table
120 * is_inside implementation for polygon objects
121 * out-of-order open/close tag support in textblock markup
122 * support for quoted parameters in tags in textblock markup
123 * font_weight and font_style formats
124 * font_width font format
125 * markup tag to specify language
126 * evas_textblock_cursor_range_formats_get API
127 * evas_textblock_cursor_visible_range_get API
128 * callback prioritization support
129 * YUV 601 input support for evas_object_image_data_convert
130 * NV12 colorspace for evas image objects
131 * MT12 colorspace for evas image objects
132 * underline dashing support to textblock
133 * API to get largest image size
135 * Evas GL support in software backend through OSMesa
136 * API to new/free Evas_GL_Config rather than user declaring it
137 * Evas GL Direct rendering option hint to allow rendering to evas' window when possible
141 * cursor and selection handling with bidi text
142 * many general bid issues with text
143 * free bug in key grabs
144 * bug when images are scaled to massive sizes (like 1 billion pixels)
145 * BMP decode for have more pixels per line than the image does
146 * font string parsing bug if font element is too long
147 * crash bug in argb8888 to a8 conversion
148 * textblock bug with cursors in empty textblocks
149 * bug in smart calc array where some objects would be skipped
150 * static linking of BMP and TGA loaders
151 * bug when GL viewport was set with a NULL context
152 * bug when looking for vsync API due to SGI vs EXT differences
153 * bug in evas_object_del where DEL callback happened before HIDE
154 * yinversion bug on some GL surfaces
155 * BMP loader to handle alpha BMPS as solid where all alpha values are 0
156 * clipping with evas map issues
157 * bug where wrong call was used for freeing a mempool object
158 * static linking of GL engine
159 * GL engine to handle if someone uses GL contexts outside of evas
160 * bug in evas_object_textblock_text_markup_prepend that broke cursors
161 * lack of calling pre/post swap callbacks when using OpenGL-ES2
162 * some crashes with load options scaling of SVGs in 2nd pass decode
163 * segfault with evas_textblock_cursor_content_get
164 * libjpeg 8 compilation support on windows
165 * evas table to handle weighting correctly and expansion
166 * evas table to allow fractional weights, not just 0/1
167 * glyph search bug causing inconsitent return values in some cases
168 * compile when --disable-async-preload is used
169 * callback counter bug
170 * grab count and hide bug
171 * infinite loop bug when re-inserting objects during pre-render calc
172 * evas_object_image_data_convert
173 * TGA loader detects false positives less and handles alpha TGAs better
174 * repeat event flag not inherited from parent smart like pass events
178 * pre-render speed for rectangles if they are invisible
179 * code of textblock and font engine
180 * textblock layout speed
181 * speed and memory usage of textblock
182 * cache handler to also use file size, mode and sub-second timestamp
183 * textblock to re-layout only paragraphs that have changed
184 * homogenous table layout alignment and sizing
185 * textblock linebreaking by using liblinebreak
186 * image loader to drop out instantly if image file is a directory
187 * object allocation to use mempools
188 * font engine to use string objects not strings for caching purposes
189 * text to display missing unicode char instead of missing glyphs
190 * internal file code to use eina_file more
191 * jpeg loader to use eina_file
192 * jpeg encode and decode quality improved at expense of speed
196 * removed quartz, cairo, qtopia and xrender engines. dead.