3 Changes since Evas 1.2.0:
4 -------------------------
7 * Lock less font rendering.
8 * Reduce cost of propagating event by limiting the object we explore by using a bouncing box.
9 * Don't wake up prepare thread if there is nothing to prepare.
10 * Limit the updated region to fit in CPU cache for Pipe rendering.
13 * Add missing files in the tarball.
14 * Add svg rendering with Esvg
17 * Remove EVAS_FRAME_QUEUING, EVAS_SLI, METRIC_CACHE and WORD_CACHE.
18 * Remove librsvg svg loader (If you want to use it, use the evas_generic_loader variant).
22 Changes since Evas 1.1.0:
23 -------------------------
27 * Textblock now supports self-closing tags, i.e <br/>. Those should be used instead of the old <br> way.
28 * Shm engine for drawing in Wayland.
29 * evas_object_smart_callback_del_full API.
30 * Add double buffer support to the buffer engine.
31 * evas_textblock_cursor_word_start/end.
32 * evas_textblock_text_utf8_to_markup.
33 * textblock b and i tags able to be overriden by style.
34 * new api to set and get event flags
35 * events just before/after canvas rendering
36 * frame object set/get API's
37 * evas_object_name_child_find.
38 * evas_gl_config_new/free.
39 * evas_object_smart_callback_del_full.
40 * EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN.
41 * EVAS_GL_OPTIONS_DIRECT.
42 * evas_object_textblock_style_user_pop/push.
44 * Evas_GL_Multisample_Bits MSAA surface config option for supported devices.
48 * don't enable SSE3 if immintrin.h isn't there.
49 * clip bounds calculation rounding error.
50 * grab count negative values with weird multi-finger press/release usage.
51 * clip bug that shows up in buffer engine.
52 * disabled buggy SSE3 routines.
53 * repeat events passing between layers within the same object.
54 * uninitialized value when running generic loader.
55 * rounding of update regions in scaled image objects.
56 * handling of layouts where weights have sub integer values.
57 * gl engine cliupping bug when rendering maps to fbo's.
58 * liblinebreak disabled compilation bug.
59 * color multiplier staying set when rendering map.
60 * shader binary now saves if shader dir exists already.
64 * use Eina_File mmap for bmp, ico, pmaps, psd, wbmp and xpm file access.
65 * textblock br and tab tags now default for newline and tab.
66 * extended pixman routine support for most software rendering routines.
67 * added tiled rotator for 32bit displays (faster).
68 * work around nvidia driver spin-using-cpu and don't use glXWaitGL()
69 * evasgl back-end for software using OSMesa.
73 * Software_SDL engine is gone, use buffer engine directly.
77 Changes since Evas 1.0.0:
78 -------------------------
82 * auto-align feature to textblock
83 * mixedwrap wrap mode to textblock
84 * harfbuzz support for shaping
86 * mirror mode for tables
87 * proxy abilities to image objects to choose source ro mirror
88 * speculative texture cache to the OpenGL engine to avoid texture uploads
89 * newline policy setting API to textblock
90 * evas_object_ref and evas_object_unref to defer object deletions
92 * evas_object_image_memfile_set to load images from memory
93 * vertical alignment to textblock
94 * more shadow directions for text rendering
95 * runtime italicizing and boldening of fonts that don't have their own
96 * more bidi API support
98 * generic external-process loader for thins like xcf, pdf, video, ps
99 * password mode to textblock
100 * GL shader disk cache to avoid re-compilng on start
101 * evas_textblock_node_format_list_get. API
102 * smart class usage count get API
103 * grid layout smart object and API
104 * evas_event_thaw_eval to help evaluate state and events on event thaw
105 * textblock support for numeric escapes like "<" in markup
106 * evas_object_image_extension_can_load_get API
107 * evas_object_image_extension_can_load_fast_get API
108 * evas_object_image_load_orientation_get API
109 * evas_object_image_load_orientation_set API
110 * feature to allow tables to repack the same object without error
111 * API to get child packing from table
112 * is_inside implementation for polygon objects
113 * out-of-order open/close tag support in textblock markup
114 * support for quoted parameters in tags in textblock markup
115 * font_weight and font_style formats
116 * font_width font format
117 * markup tag to specify language
118 * evas_textblock_cursor_range_formats_get API
119 * evas_textblock_cursor_visible_range_get API
120 * callback prioritization support
121 * YUV 601 input support for evas_object_image_data_convert
122 * NV12 colorspace for evas image objects
123 * MT12 colorspace for evas image objects
124 * underline dashing support to textblock
125 * API to get largest image size
127 * Evas GL support in software backend through OSMesa
128 * API to new/free Evas_GL_Config rather than user declaring it
129 * Evas GL Direct rendering option hint to allow rendering to evas' window when possible
133 * cursor and selection handling with bidi text
134 * many general bid issues with text
135 * free bug in key grabs
136 * bug when images are scaled to massive sizes (like 1 billion pixels)
137 * BMP decode for have more pixels per line than the image does
138 * font string parsing bug if font element is too long
139 * crash bug in argb8888 to a8 conversion
140 * textblock bug with cursors in empty textblocks
141 * bug in smart calc array where some objects would be skipped
142 * static linking of BMP and TGA loaders
143 * bug when GL viewport was set with a NULL context
144 * bug when looking for vsync API due to SGI vs EXT differences
145 * bug in evas_object_del where DEL callback happened before HIDE
146 * yinversion bug on some GL surfaces
147 * BMP loader to handle alpha BMPS as solid where all alpha values are 0
148 * clipping with evas map issues
149 * bug where wrong call was used for freeing a mempool object
150 * static linking of GL engine
151 * GL engine to handle if someone uses GL contexts outside of evas
152 * bug in evas_object_textblock_text_markup_prepend that broke cursors
153 * lack of calling pre/post swap callbacks when using OpenGL-ES2
154 * some crashes with load options scaling of SVGs in 2nd pass decode
155 * segfault with evas_textblock_cursor_content_get
156 * libjpeg 8 compilation support on windows
157 * evas table to handle weighting correctly and expansion
158 * evas table to allow fractional weights, not just 0/1
159 * glyph search bug causing inconsitent return values in some cases
160 * compile when --disable-async-preload is used
161 * callback counter bug
162 * grab count and hide bug
163 * infinite loop bug when re-inserting objects during pre-render calc
164 * evas_object_image_data_convert
165 * TGA loader detects false positives less and handles alpha TGAs better
166 * repeat event flag not inherited from parent smart like pass events
170 * pre-render speed for rectangles if they are invisible
171 * code of textblock and font engine
172 * textblock layout speed
173 * speed and memory usage of textblock
174 * cache handler to also use file size, mode and sub-second timestamp
175 * textblock to re-layout only paragraphs that have changed
176 * homogenous table layout alignment and sizing
177 * textblock linebreaking by using liblinebreak
178 * image loader to drop out instantly if image file is a directory
179 * object allocation to use mempools
180 * font engine to use string objects not strings for caching purposes
181 * text to display missing unicode char instead of missing glyphs
182 * internal file code to use eina_file more
183 * jpeg loader to use eina_file
184 * jpeg encode and decode quality improved at expense of speed
188 * removed quartz, cairo, qtopia and xrender engines. dead.