4 See if we can load an AudioBuffer, create an AudioBufferSourceNode, attach the buffer to it, then play it.
9 <script type="text/javascript" src="resources/audio-testing.js"></script>
10 <script type="text/javascript" src="resources/buffer-loader.js"></script>
16 var sampleRate = 44100.0;
17 var lengthInSeconds = 2;
23 if (!window.testRunner)
26 // Create offline audio context.
27 context = new webkitOfflineAudioContext(2, sampleRate * lengthInSeconds, sampleRate);
29 bufferLoader = new BufferLoader(
32 "resources/hyper-reality/br-jam-loop.wav",
38 testRunner.waitUntilDone();
41 function finishedLoading(bufferList) {
42 var bufferSource = context.createBufferSource();
43 bufferSource.buffer = bufferList[0];
45 bufferSource.connect(context.destination);
46 bufferSource.start(0);
48 context.oncomplete = finishAudioTest;
49 context.startRendering();