5 if (!window.eventSender)
8 eventSender.mouseMoveTo(20, 120);
9 eventSender.mouseDown();
10 eventSender.leapForward(500);
11 eventSender.mouseMoveTo(200, 50);
12 eventSender.mouseUp();
13 frames[0].waitForImageLoad();
15 var numFramesLoaded = 0;
16 function frameLoaded()
18 if (++numFramesLoaded == 2)
21 if (window.layoutTestController)
22 layoutTestController.waitUntilDone();
24 <frameset rows="100px, 100px, *">
25 <frame onload="frameLoaded()" src="resources/standalone-image-drag-to-editable-frame.html">
26 <frame src="resources/greenbox.png" onload="frameLoaded()">