Video is not started even if play button has been pressed.
[framework/web/webkit-efl.git] / LayoutTests / fast / events / drag-image-filename.html
1 <!DOCTYPE html>
2 <html>
3 <head>
4 <script>
5 function runTest() {
6     if (window.testRunner) {
7         testRunner.dumpAsText();
8         testRunner.waitUntilDone();
9     } else
10         return;
11     
12     e = document.getElementById("source");
13     x = e.offsetLeft + e.offsetWidth / 2;
14     y = e.offsetTop + e.offsetHeight / 2;
15
16     eventSender.mouseMoveTo(x, y);
17     eventSender.mouseDown();    
18     e = document.getElementById("target");
19     x = e.offsetLeft + e.offsetWidth / 2;
20     y = e.offsetTop + e.offsetHeight / 2;
21     
22     eventSender.mouseMoveTo(x, y);
23     eventSender.mouseUp();
24 }
25
26 function dragEnterOrOver(event) {
27     event.dataTransfer.dropEffect = "copy";
28     event.preventDefault();
29 }
30
31 function drop(event) {
32     event.preventDefault();
33     eventSender.dumpFilenameBeingDragged();
34     testRunner.notifyDone();
35 }
36 </script>
37 <style>
38 #target {
39     height: 100px;
40     width: 100px;
41 }
42 </style>
43 </head>
44
45 <body onload="runTest()">  
46
47 <p>This test requires DumpRenderTree. To test manually, drag the image to the desktop. It should receive the name "onload-image.png".
48
49 <div id="target" ondragenter="dragEnterOrOver(event)" ondragover="dragEnterOrOver(event)" ondrop="drop(event)"></div>
50 <img id="source" src="resources/onload-image.png" alt="Does it work?">
51
52 </body>
53 </html>