6 src: url('../../resources/Ahem.ttf');
11 <p>On success, there should only be a green rectangle.</p>
12 <canvas id="c" class="output" width="100" height="100"><p class="fallback">FAIL (fallback content)</p></canvas>
13 <div id="console"></div>
16 function drawCanvas(ctx) {
17 ctx.fillStyle = '#0f0';
18 ctx.fillRect(0,0,100,100);
19 ctx.fillStyle = '#f00';
20 ctx.fillText("X", 0, 100, -5);
23 function doDeferredTest() {
26 // Check that the letter rendered appropriately
27 var renderedCorrectly = true;
29 // Check that there is only a green rectangle
30 var imageData = ctx.getImageData(50,50,1,1);
31 if (imageData.data[0] != 0) renderedCorrectly = false;
32 if (imageData.data[1] != 255) renderedCorrectly = false;
33 if (imageData.data[2] != 0) renderedCorrectly = false;
34 if (imageData.data[3] != 255) renderedCorrectly = false;
36 if (renderedCorrectly)
37 document.getElementById("console").innerHTML = "TEST PASSED";
39 document.getElementById("console").innerHTML = "TEST FAILED";
41 if (window.layoutTestController)
42 layoutTestController.notifyDone();
45 if (window.layoutTestController) {
46 layoutTestController.dumpAsText();
47 layoutTestController.waitUntilDone();
50 var canvas = document.getElementById('c');
51 var ctx = canvas.getContext("2d");
52 ctx.font = "200px Ahem";
54 // Kick off loading of the font
55 ctx.fillText(" ", 0, 0);
57 // Wait for the font to load, then run
58 setTimeout(function() {