1 /***************************************************************************
3 * Copyright 2010 BMW Car IT GmbH
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
18 ****************************************************************************/
20 #ifndef _SHADERPROGRAMFACTORY_H_
21 #define _SHADERPROGRAMFACTORY_H_
24 #include <ShaderProgram.h>
26 /// pointer to shader program creator function
27 typedef ShaderProgram* (*PfnShaderProgramCreator)(const std::string&, const std::string&);
30 * Factory for creating platform specific shader programs.
32 class ShaderProgramFactory
36 * Create a new shader program.
38 * @param vertName File name of vertex shader.
39 * @param fragName File name of fragment shader.
40 * @return new Program instance, NULL if program could not be created.
42 static ShaderProgram* createProgram(const std::string& vertName, const std::string& fragName);
45 * Set shader program creator function
47 * @param creatorFunc Pointer to shader program creator function
49 static void setCreatorFunc(PfnShaderProgramCreator creatorFunc);
53 * Dummy private constructor. Prevents creation of instances of this class.
55 ShaderProgramFactory(void);
58 /// pointer to shader program creator function
59 static PfnShaderProgramCreator _creator;
62 #endif /* _SHADERPROGRAMFACTORY_H_ */