1 /***************************************************************************
3 * Copyright 2010 BMW Car IT GmbH
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
18 ****************************************************************************/
20 #ifndef BEAGLERENDERER_H_
21 #define BEAGLERENDERER_H_
23 #include "BaseRenderer.h"
24 #include "TextureBinders/BeagleEglImage.h"
25 #include "GraphicSystems/GLESGraphicSystem.h"
26 #include "WindowSystems/NullWindowSystem.h"
27 #include "ShaderProgramBeagle.h"
29 class BeagleRenderer : public BaseRenderer
32 BeagleRenderer(LayerList* layerlist) : BaseRenderer(layerlist)
34 LOG_DEBUG("BeagleRenderer", "Creating Renderer");
35 ITextureBinder* binder = new BeagleEglImage();
36 BaseGraphicSystem* graphicSystem = new GLESGraphicsystem( ShaderProgramBeagle::createProgram, binder);
37 m_windowSystem = new NullWindowSystem(layerlist, graphicSystem);
41 extern "C" BaseRenderer* createBeagleRenderer(LayerList* layerlist) {
42 return new BeagleRenderer(layerlist);
45 extern "C" void destroyBeagleRenderer(BeagleRenderer* p) {
49 #endif /* BEAGLERENDERER_H_ */