4c3890f910c67ee56bffba519709a793a4542085
[profile/ivi/layer-management.git] / LayerManagerPlugins / Renderers / Graphic / src / TextureBinders / X11CopyGLX.cpp
1 /***************************************************************************
2 *
3 * Copyright 2010 BMW Car IT GmbH
4 *
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 *               http://www.apache.org/licenses/LICENSE-2.0
11 *
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 *
18 ****************************************************************************/
19
20 #include "TextureBinders/X11CopyGLX.h"
21 #include "Surface.h"
22 #include "X11/Xlib.h"
23 #include "Log.h"
24
25 #include "GL/glx.h"
26
27 void X11CopyGLX::bindSurfaceTexture(Surface* surface){
28         XPlatformSurface* nativeSurface = (XPlatformSurface*)surface->platform;
29         Pixmap p = 0;
30         p= XCompositeNameWindowPixmap (dpy, surface->nativeHandle);
31         if (p==0)
32                 LOG_ERROR("X11CopyGLX", "didnt create pixmap!");
33         nativeSurface->pixmap = p;
34         XImage * xim = XGetImage(dpy, nativeSurface->pixmap, 0, 0, surface->OriginalSourceWidth, surface->OriginalSourceHeight, AllPlanes, ZPixmap);
35         glBindTexture(GL_TEXTURE_2D, nativeSurface->texture);
36          glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
37          glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
38
39          glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 320,240, 0, GL_RGBA, GL_UNSIGNED_BYTE, xim->data);
40          XDestroyImage(xim);
41 }
42
43 void X11CopyGLX::createClientBuffer(Surface*s){
44         XPlatformSurface* nativeSurface = (XPlatformSurface*)s->platform;
45         glGenTextures(1,&nativeSurface->texture);
46 }