1 /***************************************************************************
3 * Copyright 2010,2011 BMW Car IT GmbH
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
18 ****************************************************************************/
20 #ifndef _BASERENDERER_H_
21 #define _BASERENDERER_H_
23 #include "LayerType.h"
25 #include "IRenderer.h"
26 #include "WindowSystems/BaseWindowSystem.h"
28 class BaseRenderer: public IRenderer
31 BaseRenderer(Scene* pScene);
32 virtual ~BaseRenderer();
34 bool start(int, int, const char*) = 0;
36 void setdebug(bool onoff);
38 virtual void doScreenShot(std::string fileToSave) = 0;
39 virtual uint getLayerTypeCapabilities(LayerType layerType);
40 virtual Shader* createShader(const string* vertexName, const string* fragmentName);
46 static bool debugMode;
49 inline Shader* BaseRenderer::createShader(const string* vertexName, const string* fragmentName)
51 (void)vertexName; // TODO: removed, prevents warning
52 (void)fragmentName; // TODO: removed, prevents warning
55 inline void BaseRenderer::setdebug(bool onoff)
60 #endif /* _BASERENDERER_H_*/