1 /***************************************************************************
3 * Copyright 2010,2011 BMW Car IT GmbH
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
18 ****************************************************************************/
19 #ifndef SHADERLIGHTING_H_
20 #define SHADERLIGHTING_H_
22 #include "ShaderBase.h"
24 class ShaderLighting: public ShaderBase {
26 ShaderLighting(IlmMatrix* projectionMatrix);
27 virtual ~ShaderLighting();
29 virtual void use(vec3f* position, vec4f* color);
32 int m_uniformModelMatrix;
36 #endif /* SHADERLIGHTING_H_ */