LayerManagerCommands: log screen/layer/surface IDs in decimal and hex
[profile/ivi/layer-management.git] / LayerManagerCommands / src / ScreenDumpCommand.cpp
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3  * Copyright 2010,2011 BMW Car IT GmbH
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19 #include "ScreenDumpCommand.h"
20 #include "ICommandExecutor.h"
21 #include "Scene.h"
22 #include "Log.h"
23
24 ExecutionResult ScreenDumpCommand::execute(ICommandExecutor* executor)
25 {
26         ExecutionResult result = ExecutionFailed;
27     RendererList& m_rendererList = *(executor->getRendererList());
28
29     bool status = false;
30
31     LOG_INFO("ScreenDumpCommand","making screenshot, output file: " << m_filename);
32
33     status = (m_id == 0);
34
35     if (status)
36     {
37         // call screen shot on all renderers for now TODO
38         RendererListConstIterator iter = m_rendererList.begin();
39         RendererListConstIterator iterEnd = m_rendererList.end();
40
41         for (; iter != iterEnd; ++iter)
42         {
43             IRenderer* renderer = *iter;
44
45             if (renderer)
46             {
47                 renderer->doScreenShot(m_filename);
48             }
49         }
50         result = ExecutionSuccessRedraw;
51     }
52
53     return result;
54 }
55
56 const std::string ScreenDumpCommand::getString()
57 {
58     std::stringstream description;
59     description << "ScreenDumpCommand("
60                 << "filename=" << m_filename
61                 << ", id=" << m_id << "(0x" << std::hex << m_id << ")" << std::dec
62                 << ")";
63     return description.str();
64 }