LayerManagerCommands: log screen/layer/surface IDs in decimal and hex
[profile/ivi/layer-management.git] / LayerManagerCommands / src / LayerDumpCommand.cpp
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3  * Copyright 2010,2011 BMW Car IT GmbH
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19 #include "LayerDumpCommand.h"
20 #include "ICommandExecutor.h"
21 #include "Scene.h"
22 #include "Log.h"
23
24 ExecutionResult LayerDumpCommand::execute(ICommandExecutor* executor)
25 {
26         ExecutionResult result = ExecutionFailed;
27     Scene& scene = *(executor->getScene());
28     RendererList& m_rendererList = *(executor->getRendererList());
29
30     bool status = false;
31
32     LOG_INFO("LayerDumpCommand","making screenshot, output file: " << m_filename);
33
34         if (scene.getLayer(m_id))
35         {
36                 status = scene.isLayerInCurrentRenderOrder(m_id);
37                 if (!status)
38                 {
39                         LOG_WARNING("LayerDumpCommand","Requested layer: " << m_id << " does not belong to the current render order");
40                 }
41         }
42
43     if (status)
44     {
45         // call screen shot on all renderers for now TODO
46         RendererListConstIterator iter = m_rendererList.begin();
47         RendererListConstIterator iterEnd = m_rendererList.end();
48
49         for (; iter != iterEnd; ++iter)
50         {
51             IRenderer* renderer = *iter;
52
53             if (renderer)
54             {
55                 renderer->doScreenShotOfLayer(m_filename, m_id);
56             }
57         }
58         result = ExecutionSuccessRedraw;
59     }
60
61     return result;
62 }
63
64 const std::string LayerDumpCommand::getString()
65 {
66     std::stringstream description;
67     description << "LayerDumpCommand("
68                 << "filename=" << m_filename
69                 << ", id=" << m_id << "(0x" << std::hex << m_id << ")" << std::dec
70                 << ")";
71     return description.str();
72 }