1 /***************************************************************************
3 * Copyright 2010,2011 BMW Car IT GmbH
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
18 ****************************************************************************/
20 #ifndef _SHADERPROGRAMFACTORY_H_
21 #define _SHADERPROGRAMFACTORY_H_
23 #include <ShaderProgram.h>
28 * Factory for creating platform specific shader programs.
30 class ShaderProgramFactory
34 * Create a new shader program.
36 * @param vertFileName File name of vertex shader.
37 * @param fragFileName File name of fragment shader.
38 * @return new Program instance, NULL if program could not be created.
40 static ShaderProgram* createProgram(const string& vertFileName, const string& fragFileName);
43 * Set shader program creator function
45 * @param creatorFunc Pointer to shader program creator function
47 static void setCreatorFunc(PfnShaderProgramCreator creatorFunc);
51 * Dummy private constructor, copy-constructor, assignment operator.
52 * Prevents creation of instances of this class.
54 ShaderProgramFactory(void);
55 ShaderProgramFactory(const ShaderProgramFactory&);
56 const ShaderProgramFactory& operator=(const ShaderProgramFactory&);
59 /// pointer to shader program creator function
60 static PfnShaderProgramCreator m_creatorFunctionPointer;
63 #endif /* _SHADERPROGRAMFACTORY_H_ */