Initialize libbullet git in 2.0_beta.
[platform/upstream/libbullet.git] / Glut / EmptyGL / GL / egl_defs.h
1 #ifndef EGL_DEFS_H
2 #define EGL_DEFS_H
3
4 typedef unsigned int                                    GLenum; 
5 typedef unsigned char                                   GLboolean; 
6 typedef unsigned int                                    GLbitfield; 
7 typedef void                                                    GLvoid; 
8 typedef signed char                                             GLbyte;          
9 typedef short                                                   GLshort;         
10 typedef int                                                             GLint;           
11 typedef unsigned char                                   GLubyte;         
12 typedef unsigned short                                  GLushort;        
13 typedef unsigned int                                    GLuint;          
14 typedef int                                                             GLsizei;         
15 typedef float                                                   GLfloat;         
16 typedef float                                                   GLclampf;        
17 typedef double                                                  GLdouble;        
18 typedef double                                                  GLclampd;        
19
20 #define __gl_h_ 
21 #define GL_VERSION_1_1   1 
22 #define GL_VERSION_1_2   1 
23 #define GL_VERSION_1_3   1 
24 #define GL_ARB_imaging   1 
25 #define GL_FALSE                                                0x0 
26 #define GL_TRUE                                                 0x1 
27 #define GL_BYTE                                                 0x1400 
28 #define GL_UNSIGNED_BYTE                                0x1401 
29 #define GL_SHORT                                                0x1402 
30 #define GL_UNSIGNED_SHORT                               0x1403 
31 #define GL_INT                                                  0x1404 
32 #define GL_UNSIGNED_INT                                 0x1405 
33 #define GL_FLOAT                                                0x1406 
34 #define GL_2_BYTES                                              0x1407 
35 #define GL_3_BYTES                                              0x1408 
36 #define GL_4_BYTES                                              0x1409 
37 #define GL_DOUBLE                                               0x140A 
38 #define GL_POINTS                                               0x0000 
39 #define GL_LINES                                                0x0001 
40 #define GL_LINE_LOOP                                    0x0002 
41 #define GL_LINE_STRIP                                   0x0003 
42 #define GL_TRIANGLES                                    0x0004 
43 #define GL_TRIANGLE_STRIP                               0x0005 
44 #define GL_TRIANGLE_FAN                                 0x0006 
45 #define GL_QUADS                                                0x0007 
46 #define GL_QUAD_STRIP                                   0x0008 
47 #define GL_POLYGON                                              0x0009 
48 #define GL_VERTEX_ARRAY                                 0x8074 
49 #define GL_NORMAL_ARRAY                                 0x8075 
50 #define GL_COLOR_ARRAY                                  0x8076 
51 #define GL_INDEX_ARRAY                                  0x8077 
52 #define GL_TEXTURE_COORD_ARRAY                  0x8078 
53 #define GL_EDGE_FLAG_ARRAY                              0x8079 
54 #define GL_VERTEX_ARRAY_SIZE                    0x807A 
55 #define GL_VERTEX_ARRAY_TYPE                    0x807B 
56 #define GL_VERTEX_ARRAY_STRIDE                  0x807C 
57 #define GL_NORMAL_ARRAY_TYPE                    0x807E 
58 #define GL_NORMAL_ARRAY_STRIDE                  0x807F 
59 #define GL_COLOR_ARRAY_SIZE                             0x8081 
60 #define GL_COLOR_ARRAY_TYPE                             0x8082 
61 #define GL_COLOR_ARRAY_STRIDE                   0x8083 
62 #define GL_INDEX_ARRAY_TYPE                             0x8085 
63 #define GL_INDEX_ARRAY_STRIDE                   0x8086 
64 #define GL_TEXTURE_COORD_ARRAY_SIZE             0x8088 
65 #define GL_TEXTURE_COORD_ARRAY_TYPE             0x8089 
66 #define GL_TEXTURE_COORD_ARRAY_STRIDE   0x808A 
67 #define GL_EDGE_FLAG_ARRAY_STRIDE               0x808C 
68 #define GL_VERTEX_ARRAY_POINTER                 0x808E 
69 #define GL_NORMAL_ARRAY_POINTER                 0x808F 
70 #define GL_COLOR_ARRAY_POINTER                  0x8090 
71 #define GL_INDEX_ARRAY_POINTER                  0x8091 
72 #define GL_TEXTURE_COORD_ARRAY_POINTER  0x8092 
73 #define GL_EDGE_FLAG_ARRAY_POINTER              0x8093 
74 #define GL_V2F                                                  0x2A20 
75 #define GL_V3F                                                  0x2A21 
76 #define GL_C4UB_V2F                                             0x2A22 
77 #define GL_C4UB_V3F                                             0x2A23 
78 #define GL_C3F_V3F                                              0x2A24 
79 #define GL_N3F_V3F                                              0x2A25 
80 #define GL_C4F_N3F_V3F                                  0x2A26 
81 #define GL_T2F_V3F                                              0x2A27 
82 #define GL_T4F_V4F                                              0x2A28 
83 #define GL_T2F_C4UB_V3F                                 0x2A29 
84 #define GL_T2F_C3F_V3F                                  0x2A2A 
85 #define GL_T2F_N3F_V3F                                  0x2A2B 
86 #define GL_T2F_C4F_N3F_V3F                              0x2A2C 
87 #define GL_T4F_C4F_N3F_V4F                              0x2A2D 
88 #define GL_MATRIX_MODE                                  0x0BA0 
89 #define GL_MODELVIEW                                    0x1700 
90 #define GL_PROJECTION                                   0x1701 
91 #define GL_TEXTURE                                              0x1702 
92 #define GL_POINT_SMOOTH                                 0x0B10 
93 #define GL_POINT_SIZE                                   0x0B11 
94 #define GL_POINT_SIZE_GRANULARITY               0x0B13 
95 #define GL_POINT_SIZE_RANGE                             0x0B12 
96 #define GL_LINE_SMOOTH                                  0x0B20 
97 #define GL_LINE_STIPPLE                                 0x0B24 
98 #define GL_LINE_STIPPLE_PATTERN                 0x0B25 
99 #define GL_LINE_STIPPLE_REPEAT                  0x0B26 
100 #define GL_LINE_WIDTH                                   0x0B21 
101 #define GL_LINE_WIDTH_GRANULARITY               0x0B23 
102 #define GL_LINE_WIDTH_RANGE                             0x0B22 
103 #define GL_POINT                                                0x1B00 
104 #define GL_LINE                                                 0x1B01 
105 #define GL_FILL                                                 0x1B02 
106 #define GL_CW                                                   0x0900 
107 #define GL_CCW                                                  0x0901 
108 #define GL_FRONT                                                0x0404 
109 #define GL_BACK                                                 0x0405 
110 #define GL_POLYGON_MODE                                 0x0B40 
111 #define GL_POLYGON_SMOOTH                               0x0B41 
112 #define GL_POLYGON_STIPPLE                              0x0B42 
113 #define GL_EDGE_FLAG                                    0x0B43 
114 #define GL_CULL_FACE                                    0x0B44 
115 #define GL_CULL_FACE_MODE                               0x0B45 
116 #define GL_FRONT_FACE                                   0x0B46 
117 #define GL_POLYGON_OFFSET_FACTOR                0x8038 
118 #define GL_POLYGON_OFFSET_UNITS                 0x2A00 
119 #define GL_POLYGON_OFFSET_POINT                 0x2A01 
120 #define GL_POLYGON_OFFSET_LINE                  0x2A02 
121 #define GL_POLYGON_OFFSET_FILL                  0x8037 
122 #define GL_COMPILE                                              0x1300 
123 #define GL_COMPILE_AND_EXECUTE                  0x1301 
124 #define GL_LIST_BASE                                    0x0B32 
125 #define GL_LIST_INDEX                                   0x0B33 
126 #define GL_LIST_MODE                                    0x0B30 
127 #define GL_NEVER                                                0x0200 
128 #define GL_LESS                                                 0x0201 
129 #define GL_EQUAL                                                0x0202 
130 #define GL_LEQUAL                                               0x0203 
131 #define GL_GREATER                                              0x0204 
132 #define GL_NOTEQUAL                                             0x0205 
133 #define GL_GEQUAL                                               0x0206 
134 #define GL_ALWAYS                                               0x0207 
135 #define GL_DEPTH_TEST                                   0x0B71 
136 #define GL_DEPTH_BITS                                   0x0D56 
137 #define GL_DEPTH_CLEAR_VALUE                    0x0B73 
138 #define GL_DEPTH_FUNC                                   0x0B74 
139 #define GL_DEPTH_RANGE                                  0x0B70 
140 #define GL_DEPTH_WRITEMASK                              0x0B72 
141 #define GL_DEPTH_COMPONENT                              0x1902 
142 #define GL_LIGHTING                                             0x0B50 
143 #define GL_LIGHT0                                               0x4000 
144 #define GL_LIGHT1                                               0x4001 
145 #define GL_LIGHT2                                               0x4002 
146 #define GL_LIGHT3                                               0x4003 
147 #define GL_LIGHT4                                               0x4004 
148 #define GL_LIGHT5                                               0x4005 
149 #define GL_LIGHT6                                               0x4006 
150 #define GL_LIGHT7                                               0x4007 
151 #define GL_SPOT_EXPONENT                                0x1205 
152 #define GL_SPOT_CUTOFF                                  0x1206 
153 #define GL_CONSTANT_ATTENUATION                 0x1207 
154 #define GL_LINEAR_ATTENUATION                   0x1208 
155 #define GL_QUADRATIC_ATTENUATION                0x1209 
156 #define GL_AMBIENT                                              0x1200 
157 #define GL_DIFFUSE                                              0x1201 
158 #define GL_SPECULAR                                             0x1202 
159 #define GL_SHININESS                                    0x1601 
160 #define GL_EMISSION                                             0x1600 
161 #define GL_POSITION                                             0x1203 
162 #define GL_SPOT_DIRECTION                               0x1204 
163 #define GL_AMBIENT_AND_DIFFUSE                  0x1602 
164 #define GL_COLOR_INDEXES                                0x1603 
165 #define GL_LIGHT_MODEL_TWO_SIDE                 0x0B52 
166 #define GL_LIGHT_MODEL_LOCAL_VIEWER             0x0B51 
167 #define GL_LIGHT_MODEL_AMBIENT                  0x0B53 
168 #define GL_FRONT_AND_BACK                               0x0408 
169 #define GL_SHADE_MODEL                                  0x0B54 
170 #define GL_FLAT                                                 0x1D00 
171 #define GL_SMOOTH                                               0x1D01 
172 #define GL_COLOR_MATERIAL                               0x0B57 
173 #define GL_COLOR_MATERIAL_FACE                  0x0B55 
174 #define GL_COLOR_MATERIAL_PARAMETER             0x0B56 
175 #define GL_NORMALIZE                                    0x0BA1 
176 #define GL_CLIP_PLANE0                                  0x3000 
177 #define GL_CLIP_PLANE1                                  0x3001 
178 #define GL_CLIP_PLANE2                                  0x3002 
179 #define GL_CLIP_PLANE3                                  0x3003 
180 #define GL_CLIP_PLANE4                                  0x3004 
181 #define GL_CLIP_PLANE5                                  0x3005 
182 #define GL_ACCUM_RED_BITS                               0x0D58 
183 #define GL_ACCUM_GREEN_BITS                             0x0D59 
184 #define GL_ACCUM_BLUE_BITS                              0x0D5A 
185 #define GL_ACCUM_ALPHA_BITS                             0x0D5B 
186 #define GL_ACCUM_CLEAR_VALUE                    0x0B80 
187 #define GL_ACCUM                                                0x0100 
188 #define GL_ADD                                                  0x0104 
189 #define GL_LOAD                                                 0x0101 
190 #define GL_MULT                                                 0x0103 
191 #define GL_RETURN                                               0x0102 
192 #define GL_ALPHA_TEST                                   0x0BC0 
193 #define GL_ALPHA_TEST_REF                               0x0BC2 
194 #define GL_ALPHA_TEST_FUNC                              0x0BC1 
195 #define GL_BLEND                                                0x0BE2 
196 #define GL_BLEND_SRC                                    0x0BE1 
197 #define GL_BLEND_DST                                    0x0BE0 
198 #define GL_ZERO                                                 0x0 
199 #define GL_ONE                                                  0x1 
200 #define GL_SRC_COLOR                                    0x0300 
201 #define GL_ONE_MINUS_SRC_COLOR                  0x0301 
202 #define GL_SRC_ALPHA                                    0x0302 
203 #define GL_ONE_MINUS_SRC_ALPHA                  0x0303 
204 #define GL_DST_ALPHA                                    0x0304 
205 #define GL_ONE_MINUS_DST_ALPHA                  0x0305 
206 #define GL_DST_COLOR                                    0x0306 
207 #define GL_ONE_MINUS_DST_COLOR                  0x0307 
208 #define GL_SRC_ALPHA_SATURATE                   0x0308 
209 #define GL_FEEDBACK                                             0x1C01 
210 #define GL_RENDER                                               0x1C00 
211 #define GL_SELECT                                               0x1C02 
212 #define GL_2D                                                   0x0600 
213 #define GL_3D                                                   0x0601 
214 #define GL_3D_COLOR                                             0x0602 
215 #define GL_3D_COLOR_TEXTURE                             0x0603 
216 #define GL_4D_COLOR_TEXTURE                             0x0604 
217 #define GL_POINT_TOKEN                                  0x0701 
218 #define GL_LINE_TOKEN                                   0x0702 
219 #define GL_LINE_RESET_TOKEN                             0x0707 
220 #define GL_POLYGON_TOKEN                                0x0703 
221 #define GL_BITMAP_TOKEN                                 0x0704 
222 #define GL_DRAW_PIXEL_TOKEN                             0x0705 
223 #define GL_COPY_PIXEL_TOKEN                             0x0706 
224 #define GL_PASS_THROUGH_TOKEN                   0x0700 
225 #define GL_FEEDBACK_BUFFER_POINTER              0x0DF0 
226 #define GL_FEEDBACK_BUFFER_SIZE                 0x0DF1 
227 #define GL_FEEDBACK_BUFFER_TYPE                 0x0DF2 
228 #define GL_SELECTION_BUFFER_POINTER             0x0DF3 
229 #define GL_SELECTION_BUFFER_SIZE                0x0DF4 
230 #define GL_FOG                                                  0x0B60 
231 #define GL_FOG_MODE                                             0x0B65 
232 #define GL_FOG_DENSITY                                  0x0B62 
233 #define GL_FOG_COLOR                                    0x0B66 
234 #define GL_FOG_INDEX                                    0x0B61 
235 #define GL_FOG_START                                    0x0B63 
236 #define GL_FOG_END                                              0x0B64 
237 #define GL_LINEAR                                               0x2601 
238 #define GL_EXP                                                  0x0800 
239 #define GL_EXP2                                                 0x0801 
240 #define GL_LOGIC_OP                                             0x0BF1 
241 #define GL_INDEX_LOGIC_OP                               0x0BF1 
242 #define GL_COLOR_LOGIC_OP                               0x0BF2 
243 #define GL_LOGIC_OP_MODE                                0x0BF0 
244 #define GL_CLEAR                                                0x1500 
245 #define GL_SET                                                  0x150F 
246 #define GL_COPY                                                 0x1503 
247 #define GL_COPY_INVERTED                                0x150C 
248 #define GL_NOOP                                                 0x1505 
249 #define GL_INVERT                                               0x150A 
250 #define GL_AND                                                  0x1501 
251 #define GL_NAND                                                 0x150E 
252 #define GL_OR                                                   0x1507 
253 #define GL_NOR                                                  0x1508 
254 #define GL_XOR                                                  0x1506 
255 #define GL_EQUIV                                                0x1509 
256 #define GL_AND_REVERSE                                  0x1502 
257 #define GL_AND_INVERTED                                 0x1504 
258 #define GL_OR_REVERSE                                   0x150B 
259 #define GL_OR_INVERTED                                  0x150D 
260 #define GL_STENCIL_BITS                                 0x0D57 
261 #define GL_STENCIL_TEST                                 0x0B90 
262 #define GL_STENCIL_CLEAR_VALUE                  0x0B91 
263 #define GL_STENCIL_FUNC                                 0x0B92 
264 #define GL_STENCIL_VALUE_MASK                   0x0B93 
265 #define GL_STENCIL_FAIL                                 0x0B94 
266 #define GL_STENCIL_PASS_DEPTH_FAIL              0x0B95 
267 #define GL_STENCIL_PASS_DEPTH_PASS              0x0B96 
268 #define GL_STENCIL_REF                                  0x0B97 
269 #define GL_STENCIL_WRITEMASK                    0x0B98 
270 #define GL_STENCIL_INDEX                                0x1901 
271 #define GL_KEEP                                                 0x1E00 
272 #define GL_REPLACE                                              0x1E01 
273 #define GL_INCR                                                 0x1E02 
274 #define GL_DECR                                                 0x1E03 
275 #define GL_NONE                                 0x0 
276 #define GL_LEFT                                 0x0406 
277 #define GL_RIGHT                                0x0407 
278 #define GL_FRONT_LEFT                           0x0400 
279 #define GL_FRONT_RIGHT                          0x0401 
280 #define GL_BACK_LEFT                            0x0402 
281 #define GL_BACK_RIGHT                           0x0403 
282 #define GL_AUX0                                 0x0409 
283 #define GL_AUX1                                 0x040A 
284 #define GL_AUX2                                 0x040B 
285 #define GL_AUX3                                 0x040C 
286 #define GL_COLOR_INDEX                          0x1900 
287 #define GL_RED                                  0x1903 
288 #define GL_GREEN                                0x1904 
289 #define GL_BLUE                                 0x1905 
290 #define GL_ALPHA                                0x1906 
291 #define GL_LUMINANCE                            0x1909 
292 #define GL_LUMINANCE_ALPHA                      0x190A 
293 #define GL_ALPHA_BITS                           0x0D55 
294 #define GL_RED_BITS                             0x0D52 
295 #define GL_GREEN_BITS                           0x0D53 
296 #define GL_BLUE_BITS                            0x0D54 
297 #define GL_INDEX_BITS                           0x0D51 
298 #define GL_SUBPIXEL_BITS                        0x0D50 
299 #define GL_AUX_BUFFERS                          0x0C00 
300 #define GL_READ_BUFFER                          0x0C02 
301 #define GL_DRAW_BUFFER                          0x0C01 
302 #define GL_DOUBLEBUFFER                         0x0C32 
303 #define GL_STEREO                               0x0C33 
304 #define GL_BITMAP                               0x1A00 
305 #define GL_COLOR                                0x1800 
306 #define GL_DEPTH                                0x1801 
307 #define GL_STENCIL                              0x1802 
308 #define GL_DITHER                               0x0BD0 
309 #define GL_RGB                                  0x1907 
310 #define GL_RGBA                                 0x1908 
311 #define GL_MAX_LIST_NESTING                     0x0B31 
312 #define GL_MAX_EVAL_ORDER                       0x0D30 
313 #define GL_MAX_LIGHTS                           0x0D31 
314 #define GL_MAX_CLIP_PLANES                      0x0D32 
315 #define GL_MAX_TEXTURE_SIZE                     0x0D33 
316 #define GL_MAX_PIXEL_MAP_TABLE                  0x0D34 
317 #define GL_MAX_ATTRIB_STACK_DEPTH               0x0D35 
318 #define GL_MAX_MODELVIEW_STACK_DEPTH            0x0D36 
319 #define GL_MAX_NAME_STACK_DEPTH                 0x0D37 
320 #define GL_MAX_PROJECTION_STACK_DEPTH           0x0D38 
321 #define GL_MAX_TEXTURE_STACK_DEPTH              0x0D39 
322 #define GL_MAX_VIEWPORT_DIMS                    0x0D3A 
323 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH        0x0D3B 
324 #define GL_ATTRIB_STACK_DEPTH                   0x0BB0 
325 #define GL_CLIENT_ATTRIB_STACK_DEPTH            0x0BB1 
326 #define GL_COLOR_CLEAR_VALUE                    0x0C22 
327 #define GL_COLOR_WRITEMASK                      0x0C23 
328 #define GL_CURRENT_INDEX                        0x0B01 
329 #define GL_CURRENT_COLOR                        0x0B00 
330 #define GL_CURRENT_NORMAL                       0x0B02 
331 #define GL_CURRENT_RASTER_COLOR                 0x0B04 
332 #define GL_CURRENT_RASTER_DISTANCE              0x0B09 
333 #define GL_CURRENT_RASTER_INDEX                 0x0B05 
334 #define GL_CURRENT_RASTER_POSITION              0x0B07 
335 #define GL_CURRENT_RASTER_TEXTURE_COORDS        0x0B06 
336 #define GL_CURRENT_RASTER_POSITION_VALID        0x0B08 
337 #define GL_CURRENT_TEXTURE_COORDS               0x0B03 
338 #define GL_INDEX_CLEAR_VALUE                    0x0C20 
339 #define GL_INDEX_MODE                           0x0C30 
340 #define GL_INDEX_WRITEMASK                      0x0C21 
341 #define GL_MODELVIEW_MATRIX                     0x0BA6 
342 #define GL_MODELVIEW_STACK_DEPTH                0x0BA3 
343 #define GL_NAME_STACK_DEPTH                     0x0D70 
344 #define GL_PROJECTION_MATRIX                    0x0BA7 
345 #define GL_PROJECTION_STACK_DEPTH               0x0BA4 
346 #define GL_RENDER_MODE                          0x0C40 
347 #define GL_RGBA_MODE                            0x0C31 
348 #define GL_TEXTURE_MATRIX                       0x0BA8 
349 #define GL_TEXTURE_STACK_DEPTH                  0x0BA5 
350 #define GL_VIEWPORT                             0x0BA2 
351 #define GL_AUTO_NORMAL                          0x0D80 
352 #define GL_MAP1_COLOR_4                         0x0D90 
353 #define GL_MAP1_INDEX                           0x0D91 
354 #define GL_MAP1_NORMAL                          0x0D92 
355 #define GL_MAP1_TEXTURE_COORD_1                 0x0D93 
356 #define GL_MAP1_TEXTURE_COORD_2                 0x0D94 
357 #define GL_MAP1_TEXTURE_COORD_3                 0x0D95 
358 #define GL_MAP1_TEXTURE_COORD_4                 0x0D96 
359 #define GL_MAP1_VERTEX_3                        0x0D97 
360 #define GL_MAP1_VERTEX_4                        0x0D98 
361 #define GL_MAP2_COLOR_4                         0x0DB0 
362 #define GL_MAP2_INDEX                           0x0DB1 
363 #define GL_MAP2_NORMAL                          0x0DB2 
364 #define GL_MAP2_TEXTURE_COORD_1                 0x0DB3 
365 #define GL_MAP2_TEXTURE_COORD_2                 0x0DB4 
366 #define GL_MAP2_TEXTURE_COORD_3                 0x0DB5 
367 #define GL_MAP2_TEXTURE_COORD_4                 0x0DB6 
368 #define GL_MAP2_VERTEX_3                        0x0DB7 
369 #define GL_MAP2_VERTEX_4                        0x0DB8 
370 #define GL_MAP1_GRID_DOMAIN                     0x0DD0 
371 #define GL_MAP1_GRID_SEGMENTS                   0x0DD1 
372 #define GL_MAP2_GRID_DOMAIN                     0x0DD2 
373 #define GL_MAP2_GRID_SEGMENTS                   0x0DD3 
374 #define GL_COEFF                                0x0A00 
375 #define GL_ORDER                                0x0A01 
376 #define GL_DOMAIN                               0x0A02 
377 #define GL_PERSPECTIVE_CORRECTION_HINT          0x0C50 
378 #define GL_POINT_SMOOTH_HINT                    0x0C51 
379 #define GL_LINE_SMOOTH_HINT                     0x0C52 
380 #define GL_POLYGON_SMOOTH_HINT                  0x0C53 
381 #define GL_FOG_HINT                             0x0C54 
382 #define GL_DONT_CARE                            0x1100 
383 #define GL_FASTEST                              0x1101 
384 #define GL_NICEST                               0x1102 
385 #define GL_SCISSOR_BOX                          0x0C10 
386 #define GL_SCISSOR_TEST                         0x0C11 
387 #define GL_MAP_COLOR                            0x0D10 
388 #define GL_MAP_STENCIL                          0x0D11 
389 #define GL_INDEX_SHIFT                          0x0D12 
390 #define GL_INDEX_OFFSET                         0x0D13 
391 #define GL_RED_SCALE                            0x0D14 
392 #define GL_RED_BIAS                             0x0D15 
393 #define GL_GREEN_SCALE                          0x0D18 
394 #define GL_GREEN_BIAS                           0x0D19 
395 #define GL_BLUE_SCALE                           0x0D1A 
396 #define GL_BLUE_BIAS                            0x0D1B 
397 #define GL_ALPHA_SCALE                          0x0D1C 
398 #define GL_ALPHA_BIAS                           0x0D1D 
399 #define GL_DEPTH_SCALE                          0x0D1E 
400 #define GL_DEPTH_BIAS                           0x0D1F 
401 #define GL_PIXEL_MAP_S_TO_S_SIZE                0x0CB1 
402 #define GL_PIXEL_MAP_I_TO_I_SIZE                0x0CB0 
403 #define GL_PIXEL_MAP_I_TO_R_SIZE                0x0CB2 
404 #define GL_PIXEL_MAP_I_TO_G_SIZE                0x0CB3 
405 #define GL_PIXEL_MAP_I_TO_B_SIZE                0x0CB4 
406 #define GL_PIXEL_MAP_I_TO_A_SIZE                0x0CB5 
407 #define GL_PIXEL_MAP_R_TO_R_SIZE                0x0CB6 
408 #define GL_PIXEL_MAP_G_TO_G_SIZE                0x0CB7 
409 #define GL_PIXEL_MAP_B_TO_B_SIZE                0x0CB8 
410 #define GL_PIXEL_MAP_A_TO_A_SIZE                0x0CB9 
411 #define GL_PIXEL_MAP_S_TO_S                     0x0C71 
412 #define GL_PIXEL_MAP_I_TO_I                     0x0C70 
413 #define GL_PIXEL_MAP_I_TO_R                     0x0C72 
414 #define GL_PIXEL_MAP_I_TO_G                     0x0C73 
415 #define GL_PIXEL_MAP_I_TO_B                     0x0C74 
416 #define GL_PIXEL_MAP_I_TO_A                     0x0C75 
417 #define GL_PIXEL_MAP_R_TO_R                     0x0C76 
418 #define GL_PIXEL_MAP_G_TO_G                     0x0C77 
419 #define GL_PIXEL_MAP_B_TO_B                     0x0C78 
420 #define GL_PIXEL_MAP_A_TO_A                     0x0C79 
421 #define GL_PACK_ALIGNMENT                       0x0D05 
422 #define GL_PACK_LSB_FIRST                       0x0D01 
423 #define GL_PACK_ROW_LENGTH                      0x0D02 
424 #define GL_PACK_SKIP_PIXELS                     0x0D04 
425 #define GL_PACK_SKIP_ROWS                       0x0D03 
426 #define GL_PACK_SWAP_BYTES                      0x0D00 
427 #define GL_UNPACK_ALIGNMENT                     0x0CF5 
428 #define GL_UNPACK_LSB_FIRST                     0x0CF1 
429 #define GL_UNPACK_ROW_LENGTH                    0x0CF2 
430 #define GL_UNPACK_SKIP_PIXELS                   0x0CF4 
431 #define GL_UNPACK_SKIP_ROWS                     0x0CF3 
432 #define GL_UNPACK_SWAP_BYTES                    0x0CF0 
433 #define GL_ZOOM_X                               0x0D16 
434 #define GL_ZOOM_Y                               0x0D17 
435 #define GL_TEXTURE_ENV                          0x2300 
436 #define GL_TEXTURE_ENV_MODE                     0x2200 
437 #define GL_TEXTURE_1D                           0x0DE0 
438 #define GL_TEXTURE_2D                           0x0DE1 
439 #define GL_TEXTURE_WRAP_S                       0x2802 
440 #define GL_TEXTURE_WRAP_T                       0x2803 
441 #define GL_TEXTURE_MAG_FILTER                   0x2800 
442 #define GL_TEXTURE_MIN_FILTER                   0x2801 
443 #define GL_TEXTURE_ENV_COLOR                    0x2201 
444 #define GL_TEXTURE_GEN_S                        0x0C60 
445 #define GL_TEXTURE_GEN_T                        0x0C61 
446 #define GL_TEXTURE_GEN_MODE                     0x2500 
447 #define GL_TEXTURE_BORDER_COLOR                 0x1004 
448 #define GL_TEXTURE_WIDTH                        0x1000 
449 #define GL_TEXTURE_HEIGHT                       0x1001 
450 #define GL_TEXTURE_BORDER                       0x1005 
451 #define GL_TEXTURE_COMPONENTS                   0x1003 
452 #define GL_TEXTURE_RED_SIZE                     0x805C 
453 #define GL_TEXTURE_GREEN_SIZE                   0x805D 
454 #define GL_TEXTURE_BLUE_SIZE                    0x805E 
455 #define GL_TEXTURE_ALPHA_SIZE                   0x805F 
456 #define GL_TEXTURE_LUMINANCE_SIZE               0x8060 
457 #define GL_TEXTURE_INTENSITY_SIZE               0x8061 
458 #define GL_NEAREST_MIPMAP_NEAREST               0x2700 
459 #define GL_NEAREST_MIPMAP_LINEAR                0x2702 
460 #define GL_LINEAR_MIPMAP_NEAREST                0x2701 
461 #define GL_LINEAR_MIPMAP_LINEAR                 0x2703 
462 #define GL_OBJECT_LINEAR                        0x2401 
463 #define GL_OBJECT_PLANE                         0x2501 
464 #define GL_EYE_LINEAR                           0x2400 
465 #define GL_EYE_PLANE                            0x2502 
466 #define GL_SPHERE_MAP                           0x2402 
467 #define GL_DECAL                                0x2101 
468 #define GL_MODULATE                             0x2100 
469 #define GL_NEAREST                              0x2600 
470 #define GL_REPEAT                               0x2901 
471 #define GL_CLAMP                                0x2900 
472 #define GL_S                                    0x2000 
473 #define GL_T                                    0x2001 
474 #define GL_R                                    0x2002 
475 #define GL_Q                                    0x2003 
476 #define GL_TEXTURE_GEN_R                        0x0C62 
477 #define GL_TEXTURE_GEN_Q                        0x0C63 
478 #define GL_VENDOR                               0x1F00 
479 #define GL_RENDERER                             0x1F01 
480 #define GL_VERSION                              0x1F02 
481 #define GL_EXTENSIONS                           0x1F03 
482 #define GL_NO_ERROR                             0x0 
483 #define GL_INVALID_ENUM                         0x0500 
484 #define GL_INVALID_VALUE                        0x0501 
485 #define GL_INVALID_OPERATION                    0x0502 
486 #define GL_STACK_OVERFLOW                       0x0503 
487 #define GL_STACK_UNDERFLOW                      0x0504 
488 #define GL_OUT_OF_MEMORY                        0x0505 
489 #define GL_CURRENT_BIT                          0x00000001 
490 #define GL_POINT_BIT                            0x00000002 
491 #define GL_LINE_BIT                             0x00000004 
492 #define GL_POLYGON_BIT                          0x00000008 
493 #define GL_POLYGON_STIPPLE_BIT                  0x00000010 
494 #define GL_PIXEL_MODE_BIT                       0x00000020 
495 #define GL_LIGHTING_BIT                         0x00000040 
496 #define GL_FOG_BIT                              0x00000080 
497 #define GL_DEPTH_BUFFER_BIT                     0x00000100 
498 #define GL_ACCUM_BUFFER_BIT                     0x00000200 
499 #define GL_STENCIL_BUFFER_BIT                   0x00000400 
500 #define GL_VIEWPORT_BIT                         0x00000800 
501 #define GL_TRANSFORM_BIT                        0x00001000 
502 #define GL_ENABLE_BIT                           0x00002000 
503 #define GL_COLOR_BUFFER_BIT                     0x00004000 
504 #define GL_HINT_BIT                             0x00008000 
505 #define GL_EVAL_BIT                             0x00010000 
506 #define GL_LIST_BIT                             0x00020000 
507 #define GL_TEXTURE_BIT                          0x00040000 
508 #define GL_SCISSOR_BIT                          0x00080000 
509 #define GL_ALL_ATTRIB_BITS                      0x000FFFFF 
510 #define GL_PROXY_TEXTURE_1D                     0x8063 
511 #define GL_PROXY_TEXTURE_2D                     0x8064 
512 #define GL_TEXTURE_PRIORITY                     0x8066 
513 #define GL_TEXTURE_RESIDENT                     0x8067 
514 #define GL_TEXTURE_BINDING_1D                   0x8068 
515 #define GL_TEXTURE_BINDING_2D                   0x8069 
516 #define GL_TEXTURE_INTERNAL_FORMAT              0x1003 
517 #define GL_ALPHA4                               0x803B 
518 #define GL_ALPHA8                               0x803C 
519 #define GL_ALPHA12                              0x803D 
520 #define GL_ALPHA16                              0x803E 
521 #define GL_LUMINANCE4                           0x803F 
522 #define GL_LUMINANCE8                           0x8040 
523 #define GL_LUMINANCE12                          0x8041 
524 #define GL_LUMINANCE16                          0x8042 
525 #define GL_LUMINANCE4_ALPHA4                    0x8043 
526 #define GL_LUMINANCE6_ALPHA2                    0x8044 
527 #define GL_LUMINANCE8_ALPHA8                    0x8045 
528 #define GL_LUMINANCE12_ALPHA4                   0x8046 
529 #define GL_LUMINANCE12_ALPHA12                  0x8047 
530 #define GL_LUMINANCE16_ALPHA16                  0x8048 
531 #define GL_INTENSITY                            0x8049 
532 #define GL_INTENSITY4                           0x804A 
533 #define GL_INTENSITY8                           0x804B 
534 #define GL_INTENSITY12                          0x804C 
535 #define GL_INTENSITY16                          0x804D 
536 #define GL_R3_G3_B2                             0x2A10 
537 #define GL_RGB4                                 0x804F 
538 #define GL_RGB5                                 0x8050 
539 #define GL_RGB8                                 0x8051 
540 #define GL_RGB10                                0x8052 
541 #define GL_RGB12                                0x8053 
542 #define GL_RGB16                                0x8054 
543 #define GL_RGBA2                                0x8055 
544 #define GL_RGBA4                                0x8056 
545 #define GL_RGB5_A1                              0x8057 
546 #define GL_RGBA8                                0x8058 
547 #define GL_RGB10_A2                             0x8059 
548 #define GL_RGBA12                               0x805A 
549 #define GL_RGBA16                               0x805B 
550 #define GL_CLIENT_PIXEL_STORE_BIT               0x00000001 
551 #define GL_CLIENT_VERTEX_ARRAY_BIT              0x00000002 
552 #define GL_ALL_CLIENT_ATTRIB_BITS               0xFFFFFFFF 
553 #define GL_CLIENT_ALL_ATTRIB_BITS               0xFFFFFFFF 
554 #define GL_RESCALE_NORMAL                       0x803A 
555 #define GL_CLAMP_TO_EDGE                        0x812F 
556 #define GL_MAX_ELEMENTS_VERTICES                0x80E8 
557 #define GL_MAX_ELEMENTS_INDICES                 0x80E9 
558 #define GL_BGR                                  0x80E0 
559 #define GL_BGRA                                 0x80E1 
560 #define GL_UNSIGNED_BYTE_3_3_2                  0x8032 
561 #define GL_UNSIGNED_BYTE_2_3_3_REV              0x8362 
562 #define GL_UNSIGNED_SHORT_5_6_5                 0x8363 
563 #define GL_UNSIGNED_SHORT_5_6_5_REV             0x8364 
564 #define GL_UNSIGNED_SHORT_4_4_4_4               0x8033 
565 #define GL_UNSIGNED_SHORT_4_4_4_4_REV           0x8365 
566 #define GL_UNSIGNED_SHORT_5_5_5_1               0x8034 
567 #define GL_UNSIGNED_SHORT_1_5_5_5_REV           0x8366 
568 #define GL_UNSIGNED_INT_8_8_8_8                 0x8035 
569 #define GL_UNSIGNED_INT_8_8_8_8_REV             0x8367 
570 #define GL_UNSIGNED_INT_10_10_10_2              0x8036 
571 #define GL_UNSIGNED_INT_2_10_10_10_REV          0x8368 
572 #define GL_LIGHT_MODEL_COLOR_CONTROL            0x81F8 
573 #define GL_SINGLE_COLOR                         0x81F9 
574 #define GL_SEPARATE_SPECULAR_COLOR              0x81FA 
575 #define GL_TEXTURE_MIN_LOD                      0x813A 
576 #define GL_TEXTURE_MAX_LOD                      0x813B 
577 #define GL_TEXTURE_BASE_LEVEL                   0x813C 
578 #define GL_TEXTURE_MAX_LEVEL                    0x813D 
579 #define GL_SMOOTH_POINT_SIZE_RANGE              0x0B12 
580 #define GL_SMOOTH_POINT_SIZE_GRANULARITY        0x0B13 
581 #define GL_SMOOTH_LINE_WIDTH_RANGE              0x0B22 
582 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY        0x0B23 
583 #define GL_ALIASED_POINT_SIZE_RANGE             0x846D 
584 #define GL_ALIASED_LINE_WIDTH_RANGE             0x846E 
585 #define GL_PACK_SKIP_IMAGES                     0x806B 
586 #define GL_PACK_IMAGE_HEIGHT                    0x806C 
587 #define GL_UNPACK_SKIP_IMAGES                   0x806D 
588 #define GL_UNPACK_IMAGE_HEIGHT                  0x806E 
589 #define GL_TEXTURE_3D                           0x806F 
590 #define GL_PROXY_TEXTURE_3D                     0x8070 
591 #define GL_TEXTURE_DEPTH                        0x8071 
592 #define GL_TEXTURE_WRAP_R                       0x8072 
593 #define GL_MAX_3D_TEXTURE_SIZE                  0x8073 
594 #define GL_TEXTURE_BINDING_3D                   0x806A 
595 #define GL_CONSTANT_COLOR                       0x8001 
596 #define GL_ONE_MINUS_CONSTANT_COLOR             0x8002 
597 #define GL_CONSTANT_ALPHA                       0x8003 
598 #define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004 
599 #define GL_COLOR_TABLE                          0x80D0 
600 #define GL_POST_CONVOLUTION_COLOR_TABLE         0x80D1 
601 #define GL_POST_COLOR_MATRIX_COLOR_TABLE        0x80D2 
602 #define GL_PROXY_COLOR_TABLE                    0x80D3 
603 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4 
604 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE  0x80D5 
605 #define GL_COLOR_TABLE_SCALE                    0x80D6 
606 #define GL_COLOR_TABLE_BIAS                     0x80D7 
607 #define GL_COLOR_TABLE_FORMAT                   0x80D8 
608 #define GL_COLOR_TABLE_WIDTH                    0x80D9 
609 #define GL_COLOR_TABLE_RED_SIZE                 0x80DA 
610 #define GL_COLOR_TABLE_GREEN_SIZE               0x80DB 
611 #define GL_COLOR_TABLE_BLUE_SIZE                0x80DC 
612 #define GL_COLOR_TABLE_ALPHA_SIZE               0x80DD 
613 #define GL_COLOR_TABLE_LUMINANCE_SIZE           0x80DE 
614 #define GL_COLOR_TABLE_INTENSITY_SIZE           0x80DF 
615 #define GL_CONVOLUTION_1D                       0x8010 
616 #define GL_CONVOLUTION_2D                       0x8011 
617 #define GL_SEPARABLE_2D                         0x8012 
618 #define GL_CONVOLUTION_BORDER_MODE              0x8013 
619 #define GL_CONVOLUTION_FILTER_SCALE             0x8014 
620 #define GL_CONVOLUTION_FILTER_BIAS              0x8015 
621 #define GL_REDUCE                               0x8016 
622 #define GL_CONVOLUTION_FORMAT                   0x8017 
623 #define GL_CONVOLUTION_WIDTH                    0x8018 
624 #define GL_CONVOLUTION_HEIGHT                   0x8019 
625 #define GL_MAX_CONVOLUTION_WIDTH                0x801A 
626 #define GL_MAX_CONVOLUTION_HEIGHT               0x801B 
627 #define GL_POST_CONVOLUTION_RED_SCALE           0x801C 
628 #define GL_POST_CONVOLUTION_GREEN_SCALE         0x801D 
629 #define GL_POST_CONVOLUTION_BLUE_SCALE          0x801E 
630 #define GL_POST_CONVOLUTION_ALPHA_SCALE         0x801F 
631 #define GL_POST_CONVOLUTION_RED_BIAS            0x8020 
632 #define GL_POST_CONVOLUTION_GREEN_BIAS          0x8021 
633 #define GL_POST_CONVOLUTION_BLUE_BIAS           0x8022 
634 #define GL_POST_CONVOLUTION_ALPHA_BIAS          0x8023 
635 #define GL_CONSTANT_BORDER                      0x8151 
636 #define GL_REPLICATE_BORDER                     0x8153 
637 #define GL_CONVOLUTION_BORDER_COLOR             0x8154 
638 #define GL_COLOR_MATRIX                         0x80B1 
639 #define GL_COLOR_MATRIX_STACK_DEPTH             0x80B2 
640 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH         0x80B3 
641 #define GL_POST_COLOR_MATRIX_RED_SCALE          0x80B4 
642 #define GL_POST_COLOR_MATRIX_GREEN_SCALE        0x80B5 
643 #define GL_POST_COLOR_MATRIX_BLUE_SCALE         0x80B6 
644 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE        0x80B7 
645 #define GL_POST_COLOR_MATRIX_RED_BIAS           0x80B8 
646 #define GL_POST_COLOR_MATRIX_GREEN_BIAS         0x80B9 
647 #define GL_POST_COLOR_MATRIX_BLUE_BIAS          0x80BA 
648 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS         0x80BB 
649 #define GL_HISTOGRAM                            0x8024 
650 #define GL_PROXY_HISTOGRAM                      0x8025 
651 #define GL_HISTOGRAM_WIDTH                      0x8026 
652 #define GL_HISTOGRAM_FORMAT                     0x8027 
653 #define GL_HISTOGRAM_RED_SIZE                   0x8028 
654 #define GL_HISTOGRAM_GREEN_SIZE                 0x8029 
655 #define GL_HISTOGRAM_BLUE_SIZE                  0x802A 
656 #define GL_HISTOGRAM_ALPHA_SIZE                 0x802B 
657 #define GL_HISTOGRAM_LUMINANCE_SIZE             0x802C 
658 #define GL_HISTOGRAM_SINK                       0x802D 
659 #define GL_MINMAX                               0x802E 
660 #define GL_MINMAX_FORMAT                        0x802F 
661 #define GL_MINMAX_SINK                          0x8030 
662 #define GL_TABLE_TOO_LARGE                      0x8031 
663 #define GL_BLEND_EQUATION                       0x8009 
664 #define GL_MIN                                  0x8007 
665 #define GL_MAX                                  0x8008 
666 #define GL_FUNC_ADD                             0x8006 
667 #define GL_FUNC_SUBTRACT                        0x800A 
668 #define GL_FUNC_REVERSE_SUBTRACT                0x800B 
669 #define GL_BLEND_COLOR                          0x8005 
670 #define GL_TEXTURE0_ARB                         0x84C0 
671 #define GL_TEXTURE1_ARB                         0x84C1 
672 #define GL_TEXTURE2_ARB                         0x84C2 
673 #define GL_TEXTURE3_ARB                         0x84C3 
674 #define GL_TEXTURE4_ARB                         0x84C4 
675 #define GL_TEXTURE5_ARB                         0x84C5 
676 #define GL_TEXTURE6_ARB                         0x84C6 
677 #define GL_TEXTURE7_ARB                         0x84C7 
678 #define GL_TEXTURE8_ARB                         0x84C8 
679 #define GL_TEXTURE9_ARB                         0x84C9 
680 #define GL_TEXTURE10_ARB                        0x84CA 
681 #define GL_TEXTURE11_ARB                        0x84CB 
682 #define GL_TEXTURE12_ARB                        0x84CC 
683 #define GL_TEXTURE13_ARB                        0x84CD 
684 #define GL_TEXTURE14_ARB                        0x84CE 
685 #define GL_TEXTURE15_ARB                        0x84CF 
686 #define GL_TEXTURE16_ARB                        0x84D0 
687 #define GL_TEXTURE17_ARB                        0x84D1 
688 #define GL_TEXTURE18_ARB                        0x84D2 
689 #define GL_TEXTURE19_ARB                        0x84D3 
690 #define GL_TEXTURE20_ARB                        0x84D4 
691 #define GL_TEXTURE21_ARB                        0x84D5 
692 #define GL_TEXTURE22_ARB                        0x84D6 
693 #define GL_TEXTURE23_ARB                        0x84D7 
694 #define GL_TEXTURE24_ARB                        0x84D8 
695 #define GL_TEXTURE25_ARB                        0x84D9 
696 #define GL_TEXTURE26_ARB                        0x84DA 
697 #define GL_TEXTURE27_ARB                        0x84DB 
698 #define GL_TEXTURE28_ARB                        0x84DC 
699 #define GL_TEXTURE29_ARB                        0x84DD 
700 #define GL_TEXTURE30_ARB                        0x84DE 
701 #define GL_TEXTURE31_ARB                        0x84DF 
702 #define GL_ACTIVE_TEXTURE_ARB                   0x84E0 
703 #define GL_CLIENT_ACTIVE_TEXTURE_ARB            0x84E1 
704 #define GL_MAX_TEXTURE_UNITS_ARB                0x84E2 
705
706 #endif