2 Bullet Continuous Collision Detection and Physics Library
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3 Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org
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5 This software is provided 'as-is', without any express or implied warranty.
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6 In no event will the authors be held liable for any damages arising from the use of this software.
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7 Permission is granted to anyone to use this software for any purpose,
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8 including commercial applications, and to alter it and redistribute it freely,
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9 subject to the following restrictions:
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11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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13 3. This notice may not be removed or altered from any source distribution.
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17 #ifndef BT_WORLD_IMPORTER_H
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18 #define BT_WORLD_IMPORTER_H
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20 #include "LinearMath/btTransform.h"
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21 #include "LinearMath/btVector3.h"
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22 #include "LinearMath/btAlignedObjectArray.h"
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23 #include "LinearMath/btHashMap.h"
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25 class btCollisionShape;
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26 class btCollisionObject;
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28 class btTypedConstraint;
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29 class btDynamicsWorld;
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30 struct ConstraintInput;
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31 class btRigidBodyColladaInfo;
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32 struct btCollisionShapeData;
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33 class btTriangleIndexVertexArray;
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34 class btStridingMeshInterface;
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35 struct btStridingMeshInterfaceData;
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36 class btGImpactMeshShape;
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37 class btOptimizedBvh;
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38 struct btTriangleInfoMap;
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39 class btBvhTriangleMeshShape;
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40 class btPoint2PointConstraint;
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41 class btHingeConstraint;
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42 class btConeTwistConstraint;
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43 class btGeneric6DofConstraint;
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44 class btGeneric6DofSpringConstraint;
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45 class btSliderConstraint;
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46 struct btContactSolverInfo;
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47 struct btTypedConstraintData;
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49 struct btRigidBodyDoubleData;
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50 struct btRigidBodyFloatData;
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52 #ifdef BT_USE_DOUBLE_PRECISION
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53 #define btRigidBodyData btRigidBodyDoubleData
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55 #define btRigidBodyData btRigidBodyFloatData
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56 #endif//BT_USE_DOUBLE_PRECISION
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59 class btWorldImporter
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62 btDynamicsWorld* m_dynamicsWorld;
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66 btAlignedObjectArray<btCollisionShape*> m_allocatedCollisionShapes;
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67 btAlignedObjectArray<btCollisionObject*> m_allocatedRigidBodies;
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68 btAlignedObjectArray<btTypedConstraint*> m_allocatedConstraints;
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69 btAlignedObjectArray<btOptimizedBvh*> m_allocatedBvhs;
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70 btAlignedObjectArray<btTriangleInfoMap*> m_allocatedTriangleInfoMaps;
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71 btAlignedObjectArray<btTriangleIndexVertexArray*> m_allocatedTriangleIndexArrays;
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72 btAlignedObjectArray<btStridingMeshInterfaceData*> m_allocatedbtStridingMeshInterfaceDatas;
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74 btAlignedObjectArray<char*> m_allocatedNames;
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76 btAlignedObjectArray<int*> m_indexArrays;
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77 btAlignedObjectArray<short int*> m_shortIndexArrays;
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78 btAlignedObjectArray<unsigned char*> m_charIndexArrays;
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80 btAlignedObjectArray<btVector3FloatData*> m_floatVertexArrays;
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81 btAlignedObjectArray<btVector3DoubleData*> m_doubleVertexArrays;
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84 btHashMap<btHashPtr,btOptimizedBvh*> m_bvhMap;
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85 btHashMap<btHashPtr,btTriangleInfoMap*> m_timMap;
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87 btHashMap<btHashString,btCollisionShape*> m_nameShapeMap;
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88 btHashMap<btHashString,btRigidBody*> m_nameBodyMap;
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89 btHashMap<btHashString,btTypedConstraint*> m_nameConstraintMap;
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90 btHashMap<btHashPtr,const char*> m_objectNameMap;
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92 btHashMap<btHashPtr,btCollisionShape*> m_shapeMap;
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93 btHashMap<btHashPtr,btCollisionObject*> m_bodyMap;
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98 static btRigidBody& getFixedBody();
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100 char* duplicateName(const char* name);
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102 btCollisionShape* convertCollisionShape( btCollisionShapeData* shapeData );
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103 void convertConstraint(btTypedConstraintData* constraintData, btRigidBody* rbA, btRigidBody* rbB, bool isDoublePrecisionData, int fileVersion);
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104 void convertRigidBodyFloat(btRigidBodyFloatData* colObjData);
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105 void convertRigidBodyDouble( btRigidBodyDoubleData* colObjData);
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109 btWorldImporter(btDynamicsWorld* world);
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111 virtual ~btWorldImporter();
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113 ///delete all memory collision shapes, rigid bodies, constraints etc. allocated during the load.
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114 ///make sure you don't use the dynamics world containing objects after you call this method
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115 virtual void deleteAllData();
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117 void setVerboseMode(int verboseMode)
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119 m_verboseMode = verboseMode;
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122 int getVerboseMode() const
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124 return m_verboseMode;
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128 int getNumCollisionShapes() const;
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129 btCollisionShape* getCollisionShapeByIndex(int index);
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130 int getNumRigidBodies() const;
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131 btCollisionObject* getRigidBodyByIndex(int index) const;
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132 int getNumConstraints() const;
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133 btTypedConstraint* getConstraintByIndex(int index) const;
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134 int getNumBvhs() const;
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135 btOptimizedBvh* getBvhByIndex(int index) const;
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136 int getNumTriangleInfoMaps() const;
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137 btTriangleInfoMap* getTriangleInfoMapByIndex(int index) const;
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139 // queris involving named objects
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140 btCollisionShape* getCollisionShapeByName(const char* name);
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141 btRigidBody* getRigidBodyByName(const char* name);
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142 btTypedConstraint* getConstraintByName(const char* name);
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143 const char* getNameForPointer(const void* ptr) const;
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145 ///those virtuals are called by load and can be overridden by the user
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147 virtual void setDynamicsWorldInfo(const btVector3& gravity, const btContactSolverInfo& solverInfo);
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150 virtual btRigidBody* createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform, btCollisionShape* shape,const char* bodyName);
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151 virtual btCollisionObject* createCollisionObject( const btTransform& startTransform, btCollisionShape* shape,const char* bodyName);
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155 virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
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156 virtual btCollisionShape* createBoxShape(const btVector3& halfExtents);
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157 virtual btCollisionShape* createSphereShape(btScalar radius);
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158 virtual btCollisionShape* createCapsuleShapeX(btScalar radius, btScalar height);
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159 virtual btCollisionShape* createCapsuleShapeY(btScalar radius, btScalar height);
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160 virtual btCollisionShape* createCapsuleShapeZ(btScalar radius, btScalar height);
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162 virtual btCollisionShape* createCylinderShapeX(btScalar radius,btScalar height);
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163 virtual btCollisionShape* createCylinderShapeY(btScalar radius,btScalar height);
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164 virtual btCollisionShape* createCylinderShapeZ(btScalar radius,btScalar height);
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165 virtual class btTriangleIndexVertexArray* createTriangleMeshContainer();
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166 virtual btBvhTriangleMeshShape* createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh);
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167 virtual btCollisionShape* createConvexTriangleMeshShape(btStridingMeshInterface* trimesh);
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168 virtual btGImpactMeshShape* createGimpactShape(btStridingMeshInterface* trimesh);
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169 virtual btStridingMeshInterfaceData* createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData);
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171 virtual class btConvexHullShape* createConvexHullShape();
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172 virtual class btCompoundShape* createCompoundShape();
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173 virtual class btScaledBvhTriangleMeshShape* createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape,const btVector3& localScalingbtBvhTriangleMeshShape);
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175 virtual class btMultiSphereShape* createMultiSphereShape(const btVector3* positions,const btScalar* radi,int numSpheres);
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177 virtual btTriangleIndexVertexArray* createMeshInterface(btStridingMeshInterfaceData& meshData);
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179 ///acceleration and connectivity structures
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180 virtual btOptimizedBvh* createOptimizedBvh();
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181 virtual btTriangleInfoMap* createTriangleInfoMap();
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184 virtual btPoint2PointConstraint* createPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB);
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185 virtual btPoint2PointConstraint* createPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA);
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186 virtual btHingeConstraint* createHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA=false);
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187 virtual btHingeConstraint* createHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA=false);
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188 virtual btConeTwistConstraint* createConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame);
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189 virtual btConeTwistConstraint* createConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame);
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190 virtual btGeneric6DofConstraint* createGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
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191 virtual btGeneric6DofConstraint* createGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
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192 virtual btGeneric6DofSpringConstraint* createGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
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193 virtual btSliderConstraint* createSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
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194 virtual btSliderConstraint* createSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA);
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201 #endif //BT_WORLD_IMPORTER_H