2 Physics Effects Copyright(C) 2010 Sony Computer Entertainment Inc.
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5 Physics Effects is open software; you can redistribute it and/or
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6 modify it under the terms of the BSD License.
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8 Physics Effects is distributed in the hope that it will be useful,
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9 but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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11 See the BSD License for more details.
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13 A copy of the BSD License is distributed with
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14 Physics Effects under the filename: physics_effects_license.txt
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17 #ifndef _SCE_PFX_INTERSECT_RAYSPHERE_H
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18 #define _SCE_PFX_INTERSECT_RAYSPHERE_H
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20 #include "../../../include/physics_effects/base_level/collision/pfx_ray.h"
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21 #include "../../../include/physics_effects/base_level/collision/pfx_sphere.h"
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24 namespace PhysicsEffects {
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26 PfxBool pfxIntersectRaySphere(const PfxRayInput &ray,PfxRayOutput &out,const PfxSphere &sphere,const PfxTransform3 &transform);
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28 } //namespace PhysicsEffects
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31 #endif // _SCE_PFX_INTERSECT_RAYSPHERE_H
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