2 Physics Effects Copyright(C) 2010 Sony Computer Entertainment Inc.
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5 Physics Effects is open software; you can redistribute it and/or
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6 modify it under the terms of the BSD License.
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8 Physics Effects is distributed in the hope that it will be useful,
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9 but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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11 See the BSD License for more details.
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13 A copy of the BSD License is distributed with
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14 Physics Effects under the filename: physics_effects_license.txt
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17 #ifndef _SCE_PFX_CONTACT_TRI_MESH_CAPSULE_H
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18 #define _SCE_PFX_CONTACT_TRI_MESH_CAPSULE_H
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20 #include "../../../include/physics_effects/base_level/collision/pfx_tri_mesh.h"
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21 #include "../../../include/physics_effects/base_level/collision/pfx_capsule.h"
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22 #include "pfx_contact_cache.h"
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25 namespace PhysicsEffects {
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27 PfxInt32 pfxContactTriMeshCapsule(
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28 PfxContactCache &contacts,
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29 const PfxTriMesh *meshA,
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30 const PfxTransform3 &transformA,
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31 const PfxCapsule &capsuleB,
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32 const PfxTransform3 &transformB,
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33 PfxFloat distanceThreshold = SCE_PFX_FLT_MAX );
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36 } //namespace PhysicsEffects
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39 #endif // _SCE_PFX_CONTACT_TRI_MESH_CAPSULE_H
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