2 Physics Effects Copyright(C) 2010 Sony Computer Entertainment Inc.
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5 Physics Effects is open software; you can redistribute it and/or
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6 modify it under the terms of the BSD License.
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8 Physics Effects is distributed in the hope that it will be useful,
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9 but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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11 See the BSD License for more details.
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13 A copy of the BSD License is distributed with
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14 Physics Effects under the filename: physics_effects_license.txt
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17 #define NUM_BOX_VTX 36
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18 #define NUM_BOX_IDX 36
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19 const float box_vtx[] = {
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20 -0.500000f,-0.500000f,-0.500000f,0.000000f,0.000000f,-1.000000f,
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21 -0.500000f,0.500000f,-0.500000f,0.000000f,0.000000f,-1.000000f,
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22 0.500000f,0.500000f,-0.500000f,0.000000f,0.000000f,-1.000000f,
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23 -0.500000f,-0.500000f,-0.500000f,0.000000f,0.000000f,-1.000000f,
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24 0.500000f,0.500000f,-0.500000f,0.000000f,0.000000f,-1.000000f,
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25 0.500000f,-0.500000f,-0.500000f,0.000000f,0.000000f,-1.000000f,
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26 -0.500000f,-0.500000f,-0.500000f,0.000000f,-1.000000f,0.000000f,
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27 0.500000f,-0.500000f,-0.500000f,0.000000f,-1.000000f,0.000000f,
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28 0.500000f,-0.500000f,0.500000f,0.000000f,-1.000000f,0.000000f,
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29 -0.500000f,-0.500000f,-0.500000f,0.000000f,-1.000000f,0.000000f,
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30 0.500000f,-0.500000f,0.500000f,0.000000f,-1.000000f,0.000000f,
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31 -0.500000f,-0.500000f,0.500000f,0.000000f,-1.000000f,0.000000f,
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32 -0.500000f,-0.500000f,-0.500000f,-1.000000f,0.000000f,0.000000f,
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33 -0.500000f,-0.500000f,0.500000f,-1.000000f,0.000000f,0.000000f,
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34 -0.500000f,0.500000f,0.500000f,-1.000000f,0.000000f,0.000000f,
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35 -0.500000f,-0.500000f,-0.500000f,-1.000000f,0.000000f,0.000000f,
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36 -0.500000f,0.500000f,0.500000f,-1.000000f,0.000000f,0.000000f,
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37 -0.500000f,0.500000f,-0.500000f,-1.000000f,0.000000f,0.000000f,
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38 -0.500000f,-0.500000f,0.500000f,0.000000f,0.000000f,1.000000f,
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39 0.500000f,-0.500000f,0.500000f,0.000000f,0.000000f,1.000000f,
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40 0.500000f,0.500000f,0.500000f,0.000000f,0.000000f,1.000000f,
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41 -0.500000f,-0.500000f,0.500000f,0.000000f,0.000000f,1.000000f,
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42 0.500000f,0.500000f,0.500000f,0.000000f,0.000000f,1.000000f,
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43 -0.500000f,0.500000f,0.500000f,0.000000f,0.000000f,1.000000f,
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44 -0.500000f,0.500000f,-0.500000f,0.000000f,1.000000f,0.000000f,
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45 -0.500000f,0.500000f,0.500000f,0.000000f,1.000000f,0.000000f,
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46 0.500000f,0.500000f,0.500000f,0.000000f,1.000000f,0.000000f,
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47 -0.500000f,0.500000f,-0.500000f,0.000000f,1.000000f,0.000000f,
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48 0.500000f,0.500000f,0.500000f,0.000000f,1.000000f,0.000000f,
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49 0.500000f,0.500000f,-0.500000f,0.000000f,1.000000f,0.000000f,
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50 0.500000f,-0.500000f,-0.500000f,1.000000f,0.000000f,0.000000f,
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51 0.500000f,0.500000f,-0.500000f,1.000000f,0.000000f,0.000000f,
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52 0.500000f,0.500000f,0.500000f,1.000000f,0.000000f,0.000000f,
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53 0.500000f,-0.500000f,-0.500000f,1.000000f,0.000000f,0.000000f,
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54 0.500000f,0.500000f,0.500000f,1.000000f,0.000000f,0.000000f,
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55 0.500000f,-0.500000f,0.500000f,1.000000f,0.000000f,0.000000f,
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57 const unsigned short box_idx[] = {
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