2 Physics Effects Copyright(C) 2010 Sony Computer Entertainment Inc.
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5 Physics Effects is open software; you can redistribute it and/or
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6 modify it under the terms of the BSD License.
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8 Physics Effects is distributed in the hope that it will be useful,
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9 but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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11 See the BSD License for more details.
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13 A copy of the BSD License is distributed with
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14 Physics Effects under the filename: physics_effects_license.txt
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17 #include "../common/common.h"
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18 #include "../common/ctrl_func.h"
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19 #include "../common/render_func.h"
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20 #include "../common/perf_func.h"
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21 #include "physics_func.h"
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23 #include "landscape.h"
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30 // ARA begin insert new code
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32 #include <EGL/egl.h>
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33 #include <GLES/gl.h>
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34 #include <cpu-features.h> // used to check for presence of NEON on device
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36 #include <arm_neon.h>
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37 #ifdef TEST_NEON_PERFORMANCE // define this to run NEON performance tests
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38 #include "../../test_ARM_NEON_performance/test_neon.h"
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40 #endif // __ARM_NEON__
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41 #endif // __ANDROID__
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44 #define SAMPLE_NAME "api_physics_effects/1_simple"
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46 static bool s_isRunning = true;
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49 bool simulating = false;
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51 int landscapeMeshId;
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58 for(int i=0;i<physics_get_num_rigidbodies();i++) {
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59 const PfxRigidState &state = physics_get_state(i);
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60 const PfxCollidable &coll = physics_get_collidable(i);
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62 PfxTransform3 rbT(state.getOrientation(), state.getPosition());
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64 PfxShapeIterator itrShape(coll);
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65 for(int j=0;j<coll.getNumShapes();j++,++itrShape) {
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66 const PfxShape &shape = *itrShape;
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67 PfxTransform3 offsetT = shape.getOffsetTransform();
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68 PfxTransform3 worldT = rbT * offsetT;
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70 switch(shape.getType()) {
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71 case kPfxShapeSphere:
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75 PfxFloatInVec(shape.getSphere().m_radius));
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82 shape.getBox().m_half);
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85 case kPfxShapeCapsule:
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89 PfxFloatInVec(shape.getCapsule().m_radius),
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90 PfxFloatInVec(shape.getCapsule().m_halfLen));
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93 case kPfxShapeCylinder:
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97 PfxFloatInVec(shape.getCylinder().m_radius),
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98 PfxFloatInVec(shape.getCylinder().m_halfLen));
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101 case kPfxShapeConvexMesh:
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108 case kPfxShapeLargeTriMesh:
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124 // ARA begin insert new code
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126 static void runNEONTests()
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128 uint64_t features = android_getCpuFeatures();
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129 if ((features & ANDROID_CPU_ARM_FEATURE_NEON) == 0)
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131 SCE_PFX_PRINTF("CPU has NO support for NEON.");
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135 SCE_PFX_PRINTF("CPU HAS support for NEON.\n");
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137 #ifdef __ARM_NEON__
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138 #ifdef TEST_NEON_PERFORMANCE
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139 SCE_PFX_PRINTF("Running NEON performance tests...\n");
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141 TestNeonDotProduct();
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142 TestNeonCrossProduct();
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143 TestNeonMatrix3OperatorMultiply();
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144 TestNeonMatrix4OperatorMultiply();
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145 TestNeonOrthoInverseTransform3();
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146 TestNeonTransform3OperatorMultiply();
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147 TestNeonTransposeMatrix3();
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148 TestNeonSolveLinearConstraintRow();
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150 SCE_PFX_PRINTF("Finished NEON performance tests.");
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151 #endif // TEST_NEON_PERFORMANCE
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152 #endif // __ARM_NEON__
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155 #endif // __ANDROID__
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160 // ARA begin insert new code
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171 landscapeMeshId = render_init_mesh(
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172 LargeMeshVtx,sizeof(float)*6,
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173 LargeMeshVtx+3,sizeof(float)*6,
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174 LargeMeshIdx,sizeof(unsigned short)*3,
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175 LargeMeshVtxCount,LargeMeshIdxCount/3);
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177 convexMeshId = render_init_mesh(
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178 BarrelVtx,sizeof(float)*6,
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179 BarrelVtx+3,sizeof(float)*6,
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180 BarrelIdx,sizeof(unsigned short)*3,
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181 BarrelVtxCount,BarrelIdxCount/3);
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186 static int shutdown(void)
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199 render_get_view_angle(angX,angY,r);
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203 if(ctrl_button_pressed(BTN_UP)) {
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205 if(angX < -1.4f) angX = -1.4f;
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206 if(angX > -0.01f) angX = -0.01f;
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209 if(ctrl_button_pressed(BTN_DOWN)) {
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211 if(angX < -1.4f) angX = -1.4f;
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212 if(angX > -0.01f) angX = -0.01f;
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215 if(ctrl_button_pressed(BTN_LEFT)) {
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219 if(ctrl_button_pressed(BTN_RIGHT)) {
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223 if(ctrl_button_pressed(BTN_ZOOM_OUT)) {
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225 if(r > 500.0f) r = 500.0f;
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228 if(ctrl_button_pressed(BTN_ZOOM_IN)) {
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230 if(r < 1.0f) r = 1.0f;
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233 if(ctrl_button_pressed(BTN_SCENE_RESET) == BTN_STAT_DOWN) {
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234 physics_create_scene(sceneId);
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237 if(ctrl_button_pressed(BTN_SCENE_NEXT) == BTN_STAT_DOWN) {
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238 physics_create_scene(++sceneId);
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241 if(ctrl_button_pressed(BTN_SIMULATION) == BTN_STAT_DOWN) {
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242 simulating = !simulating;
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245 if(ctrl_button_pressed(BTN_STEP) == BTN_STAT_DOWN) {
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248 else if(ctrl_button_pressed(BTN_STEP) == BTN_STAT_UP || ctrl_button_pressed(BTN_STEP) == BTN_STAT_KEEP) {
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249 simulating = false;
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252 render_set_view_angle(angX,angY,r);
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257 // ARA begin insert new code
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260 ///////////////////////////////////////////////////////////////////////////////
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263 /// This function is used to change the physics scene on Android devices
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264 ///////////////////////////////////////////////////////////////////////////////
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267 physics_create_scene(sceneId++);
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270 #else // __ANDROID__
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273 ///////////////////////////////////////////////////////////////////////////////
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280 physics_create_scene(sceneId);
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282 printf("## %s: INIT SUCCEEDED ##\n", SAMPLE_NAME);
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284 while (s_isRunning) {
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286 if(simulating) physics_simulate();
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294 printf("## %s: FINISHED ##\n", SAMPLE_NAME);
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299 // ARA begin insert new code
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300 #endif // __ANDROID__
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305 ///////////////////////////////////////////////////////////////////////////////
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311 HINSTANCE hInstance;
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313 void releaseWindow()
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316 wglMakeCurrent(0,0);
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317 wglDeleteContext(hRC);
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320 if(hDC) ReleaseDC(hWnd,hDC);
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321 if(hWnd) DestroyWindow(hWnd);
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323 UnregisterClass(SAMPLE_NAME,hInstance);
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326 LRESULT CALLBACK WndProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
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329 case WM_SYSCOMMAND:
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332 case SC_SCREENSAVE:
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333 case SC_MONITORPOWER:
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340 PostQuitMessage(0);
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344 render_resize(LOWORD(lParam),HIWORD(lParam));
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348 return DefWindowProc(hWnd,uMsg,wParam,lParam);
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351 bool createWindow(char* title, int width, int height)
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358 rect.bottom=height;
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360 hInstance = GetModuleHandle(NULL);
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361 wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
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362 wc.lpfnWndProc = (WNDPROC) WndProc;
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365 wc.hInstance = hInstance;
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366 wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
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367 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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368 wc.hbrBackground = NULL;
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369 wc.lpszMenuName = NULL;
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370 wc.lpszClassName = SAMPLE_NAME;
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372 if(!RegisterClass(&wc)) {
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376 AdjustWindowRectEx(&rect, WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW | WS_EX_WINDOWEDGE);
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378 if(!(hWnd=CreateWindowEx(WS_EX_APPWINDOW|WS_EX_WINDOWEDGE,SAMPLE_NAME,title,
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379 WS_OVERLAPPEDWINDOW|WS_CLIPSIBLINGS|WS_CLIPCHILDREN,
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380 0,0,rect.right-rect.left,rect.bottom-rect.top,
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381 NULL,NULL,hInstance,NULL))) {
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386 static PIXELFORMATDESCRIPTOR pfd = {
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387 sizeof(PIXELFORMATDESCRIPTOR),
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389 PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
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406 if(!(hDC=GetDC(hWnd)))
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409 OutputDebugString("");
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415 if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 ){
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416 OutputDebugString("ChoosePixelFormat Failed....");
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420 if (SetPixelFormat(hDC, pixelformat, &pfd) == FALSE){
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421 OutputDebugString("SetPixelFormat Failed....");
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425 if (!(hRC=wglCreateContext(hDC))){
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426 OutputDebugString("Creating HGLRC Failed....");
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431 //BOOL (WINAPI *wglSwapIntervalEXT)(int) = NULL;
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433 //if(strstr((char*)glGetString( GL_EXTENSIONS ),"WGL_EXT_swap_control")== 0) {
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436 //wglSwapIntervalEXT = (BOOL (WINAPI*)(int))wglGetProcAddress("wglSwapIntervalEXT");
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437 //if(wglSwapIntervalEXT) wglSwapIntervalEXT(1);
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440 wglMakeCurrent(hDC,hRC);
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442 ShowWindow(hWnd,SW_SHOW);
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443 SetForegroundWindow(hWnd);
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446 render_resize(width, height);
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448 glClearColor(0.0f,0.0f,0.0f,0.0f);
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449 glClearDepth(1.0f);
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454 int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)
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456 if(!createWindow(SAMPLE_NAME,DISPLAY_WIDTH,DISPLAY_HEIGHT)) {
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457 MessageBox(NULL,"Can't create gl window.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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463 physics_create_scene(sceneId);
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465 SCE_PFX_PRINTF("## %s: INIT SUCCEEDED ##\n", SAMPLE_NAME);
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468 while(s_isRunning) {
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469 if(PeekMessage(&msg,NULL,0,0,PM_REMOVE)) {
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470 if(msg.message==WM_QUIT) {
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471 s_isRunning = false;
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474 TranslateMessage(&msg);
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475 DispatchMessage(&msg);
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480 if(simulating) physics_simulate();
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489 SCE_PFX_PRINTF("## %s: FINISHED ##\n", SAMPLE_NAME);
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492 return (msg.wParam);
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