Initialize libbullet git in 2.0_beta.
[platform/upstream/libbullet.git] / Extras / PhysicsEffects / include / physics_effects / low_level / pfx_low_level_include.h
1 /*\r
2 Physics Effects Copyright(C) 2010 Sony Computer Entertainment Inc.\r
3 All rights reserved.\r
4 \r
5 Physics Effects is open software; you can redistribute it and/or\r
6 modify it under the terms of the BSD License.\r
7 \r
8 Physics Effects is distributed in the hope that it will be useful,\r
9 but WITHOUT ANY WARRANTY; without even the implied warranty of\r
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\r
11 See the BSD License for more details.\r
12 \r
13 A copy of the BSD License is distributed with\r
14 Physics Effects under the filename: physics_effects_license.txt\r
15 */\r
16 \r
17 #ifndef _SCE_PFX_LOW_LEVEL_INCLUDE_H\r
18 #define _SCE_PFX_LOW_LEVEL_INCLUDE_H\r
19 \r
20 ///////////////////////////////////////////////////////////////////////////////\r
21 // Physics Effects Low Level Headers\r
22 \r
23 // Include base level headers\r
24 #include "../base_level/pfx_base_level_include.h"\r
25 \r
26 // Include low level headers\r
27 #include "broadphase/pfx_broadphase.h"\r
28 \r
29 #include "collision/pfx_collision_detection.h"\r
30 #include "collision/pfx_refresh_contacts.h"\r
31 #include "collision/pfx_batched_ray_cast.h"\r
32 #include "collision/pfx_ray_cast.h"\r
33 #include "collision/pfx_island_generation.h"\r
34 \r
35 #include "solver/pfx_constraint_solver.h"\r
36 #include "solver/pfx_update_rigid_states.h"\r
37 \r
38 #include "sort/pfx_parallel_sort.h"\r
39 \r
40 // ARA begin insert new code \r
41 #ifdef USE_PTHREADS\r
42 #include "task/pfx_pthreads.h"\r
43 #endif\r
44 // ARA end\r
45 \r
46 #endif // _SCE_PFX_LOW_LEVEL_INCLUDE_H\r