2 Physics Effects Copyright(C) 2010 Sony Computer Entertainment Inc.
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5 Physics Effects is open software; you can redistribute it and/or
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6 modify it under the terms of the BSD License.
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8 Physics Effects is distributed in the hope that it will be useful,
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9 but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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11 See the BSD License for more details.
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13 A copy of the BSD License is distributed with
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14 Physics Effects under the filename: physics_effects_license.txt
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17 #ifndef _SCE_PFX_LOW_LEVEL_INCLUDE_H
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18 #define _SCE_PFX_LOW_LEVEL_INCLUDE_H
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20 ///////////////////////////////////////////////////////////////////////////////
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21 // Physics Effects Low Level Headers
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23 // Include base level headers
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24 #include "../base_level/pfx_base_level_include.h"
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26 // Include low level headers
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27 #include "broadphase/pfx_broadphase.h"
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29 #include "collision/pfx_collision_detection.h"
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30 #include "collision/pfx_refresh_contacts.h"
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31 #include "collision/pfx_batched_ray_cast.h"
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32 #include "collision/pfx_ray_cast.h"
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33 #include "collision/pfx_island_generation.h"
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35 #include "solver/pfx_constraint_solver.h"
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36 #include "solver/pfx_update_rigid_states.h"
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38 #include "sort/pfx_parallel_sort.h"
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40 // ARA begin insert new code
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42 #include "task/pfx_pthreads.h"
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46 #endif // _SCE_PFX_LOW_LEVEL_INCLUDE_H
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