2 Physics Effects Copyright(C) 2010 Sony Computer Entertainment Inc.
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5 Physics Effects is open software; you can redistribute it and/or
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6 modify it under the terms of the BSD License.
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8 Physics Effects is distributed in the hope that it will be useful,
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9 but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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11 See the BSD License for more details.
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13 A copy of the BSD License is distributed with
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14 Physics Effects under the filename: physics_effects_license.txt
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17 #ifndef _SCE_PFX_BATCHED_RAY_CAST_H
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18 #define _SCE_PFX_BATCHED_RAY_CAST_H
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20 #include "../../base_level/rigidbody/pfx_rigid_state.h"
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21 #include "../../base_level/collision/pfx_collidable.h"
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22 #include "../../base_level/broadphase/pfx_broadphase_proxy.h"
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23 #include "../task/pfx_task_manager.h"
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24 #include "pfx_ray_cast.h"
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26 ///////////////////////////////////////////////////////////////////////////////
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29 namespace PhysicsEffects {
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31 void pfxCastRays(PfxRayInput *rayInputs,PfxRayOutput *rayOutputs,int numRays,PfxRayCastParam ¶m);
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33 void pfxCastRays(PfxRayInput *rayInputs,PfxRayOutput *rayOutputs,int numRays,PfxRayCastParam ¶m,PfxTaskManager *taskManager);
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35 } //namespace PhysicsEffects
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38 #endif // _SCE_PFX_BATCHED_RAY_CAST_H
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