Initialize libbullet git in 2.0_beta.
[platform/upstream/libbullet.git] / Extras / PhysicsEffects / build / premake4.lua
1 solution "00_MySolution"\r
2 \r
3         configurations {"Debug", "Release"}\r
4         configuration "Release"\r
5                 flags { "Optimize", "StaticRuntime", "NoRTTI", "NoExceptions"}\r
6         configuration "Debug"\r
7                 flags { "Symbols", "StaticRuntime" , "NoRTTI", "NoExceptions"}\r
8         platforms {"x32", "x64"}\r
9         configuration "x32"\r
10                 libdirs {"$(ATISTREAMSDKROOT)/lib/x86"}\r
11         configuration "x64"\r
12                 libdirs {"$(ATISTREAMSDKROOT)/lib/x86_64"}\r
13                 targetsuffix "_64"\r
14 \r
15         configuration {"x64", "debug"}\r
16                 targetsuffix "_x64_debug"\r
17         configuration {"x64", "release"}\r
18                 targetsuffix "_x64"\r
19         configuration {"x32", "debug"}\r
20                 targetsuffix "_debug"\r
21 \r
22 \r
23         language "C++"\r
24         location "build"\r
25         targetdir "bin"\r
26 \r
27         include "../src/base_level"\r
28         include "../src/low_level"\r
29         include "../src/util"\r
30         \r
31         include "../sample/api_physics_effects/0_console"\r
32         include "../sample/api_physics_effects/1_simple"\r
33         include "../sample/api_physics_effects/2_stable"\r
34         include "../sample/api_physics_effects/3_sleep"\r
35         include "../sample/api_physics_effects/4_motion_type"\r
36         include "../sample/api_physics_effects/5_raycast"\r
37         include "../sample/api_physics_effects/6_joint"\r
38         \r
39         \r
40