1 =======================
2 The Framebuffer Console
3 =======================
5 The framebuffer console (fbcon), as its name implies, is a text
6 console running on top of the framebuffer device. It has the functionality of
7 any standard text console driver, such as the VGA console, with the added
8 features that can be attributed to the graphical nature of the framebuffer.
10 In the x86 architecture, the framebuffer console is optional, and
11 some even treat it as a toy. For other architectures, it is the only available
12 display device, text or graphical.
14 What are the features of fbcon? The framebuffer console supports
15 high resolutions, varying font types, display rotation, primitive multihead,
16 etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
17 made available by the underlying graphics card are also possible.
22 The framebuffer console can be enabled by using your favorite kernel
23 configuration tool. It is under Device Drivers->Graphics Support->
24 Console display driver support->Framebuffer Console Support.
25 Select 'y' to compile support statically or 'm' for module support. The
28 In order for fbcon to activate, at least one framebuffer driver is
29 required, so choose from any of the numerous drivers available. For x86
30 systems, they almost universally have VGA cards, so vga16fb and vesafb will
31 always be available. However, using a chipset-specific driver will give you
32 more speed and features, such as the ability to change the video mode
35 To display the penguin logo, choose any logo available in Graphics
38 Also, you will need to select at least one compiled-in font, but if
39 you don't do anything, the kernel configuration tool will select one for you,
42 GOTCHA: A common bug report is enabling the framebuffer without enabling the
43 framebuffer console. Depending on the driver, you may get a blanked or
44 garbled display, but the system still boots to completion. If you are
45 fortunate to have a driver that does not alter the graphics chip, then you
46 will still get a VGA console.
53 1. Driver and fbcon are compiled statically
55 Usually, fbcon will automatically take over your console. The notable
56 exception is vesafb. It needs to be explicitly activated with the
57 vga= boot option parameter.
59 2. Driver is compiled statically, fbcon is compiled as a module
61 Depending on the driver, you either get a standard console, or a
62 garbled display, as mentioned above. To get a framebuffer console,
63 do a 'modprobe fbcon'.
65 3. Driver is compiled as a module, fbcon is compiled statically
67 You get your standard console. Once the driver is loaded with
68 'modprobe xxxfb', fbcon automatically takes over the console with
69 the possible exception of using the fbcon=map:n option. See below.
71 4. Driver and fbcon are compiled as a module.
73 You can load them in any order. Once both are loaded, fbcon will take
78 The framebuffer console has several, largely unknown, boot options
79 that can change its behavior.
83 Select the initial font to use. The value 'name' can be any of the
84 compiled-in fonts: 10x18, 6x10, 6x8, 7x14, Acorn8x8, MINI4x6,
85 PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, TER16x32, VGA8x16, VGA8x8.
87 Note, not all drivers can handle font with widths not divisible by 8,
93 This is an interesting option. It tells which driver gets mapped to
94 which console. The value '0123' is a sequence that gets repeated until
95 the total length is 64 which is the number of consoles available. In
96 the above example, it is expanded to 012301230123... and the mapping
99 tty | 1 2 3 4 5 6 7 8 9 ...
100 fb | 0 1 2 3 0 1 2 3 0 ...
102 ('cat /proc/fb' should tell you what the fb numbers are)
104 One side effect that may be useful is using a map value that exceeds
105 the number of loaded fb drivers. For example, if only one driver is
106 available, fb0, adding fbcon=map:1 tells fbcon not to take over the
109 Later on, when you want to map the console the to the framebuffer
110 device, you can use the con2fbmap utility.
112 3. fbcon=vc:<n1>-<n2>
114 This option tells fbcon to take over only a range of consoles as
115 specified by the values 'n1' and 'n2'. The rest of the consoles
116 outside the given range will still be controlled by the standard
119 NOTE: For x86 machines, the standard console is the VGA console which
120 is typically located on the same video card. Thus, the consoles that
121 are controlled by the VGA console will be garbled.
125 This option changes the orientation angle of the console display. The
126 value 'n' accepts the following:
128 - 0 - normal orientation (0 degree)
129 - 1 - clockwise orientation (90 degrees)
130 - 2 - upside down orientation (180 degrees)
131 - 3 - counterclockwise orientation (270 degrees)
133 The angle can be changed anytime afterwards by 'echoing' the same
134 numbers to any one of the 2 attributes found in
135 /sys/class/graphics/fbcon:
137 - rotate - rotate the display of the active console
138 - rotate_all - rotate the display of all consoles
140 Console rotation will only become available if Framebuffer Console
141 Rotation support is compiled in your kernel.
143 NOTE: This is purely console rotation. Any other applications that
144 use the framebuffer will remain at their 'normal' orientation.
145 Actually, the underlying fb driver is totally ignorant of console
148 5. fbcon=margin:<color>
150 This option specifies the color of the margins. The margins are the
151 leftover area at the right and the bottom of the screen that are not
152 used by text. By default, this area will be black. The 'color' value
153 is an integer number that depends on the framebuffer driver being used.
157 If the kernel is compiled with deferred fbcon takeover support, normally
158 the framebuffer contents, left in place by the firmware/bootloader, will
159 be preserved until there actually is some text is output to the console.
160 This option causes fbcon to bind immediately to the fbdev device.
162 7. fbcon=logo-pos:<location>
164 The only possible 'location' is 'center' (without quotes), and when
165 given, the bootup logo is moved from the default top-left corner
166 location to the center of the framebuffer. If more than one logo is
167 displayed due to multiple CPUs, the collected line of logos is moved
170 8. fbcon=logo-count:<n>
172 The value 'n' overrides the number of bootup logos. 0 disables the
173 logo, and -1 gives the default which is the number of online CPUs.
175 C. Attaching, Detaching and Unloading
177 Before going on to how to attach, detach and unload the framebuffer console, an
178 illustration of the dependencies may help.
180 The console layer, as with most subsystems, needs a driver that interfaces with
181 the hardware. Thus, in a VGA console::
183 console ---> VGA driver ---> hardware.
185 Assuming the VGA driver can be unloaded, one must first unbind the VGA driver
186 from the console layer before unloading the driver. The VGA driver cannot be
187 unloaded if it is still bound to the console layer. (See
188 Documentation/driver-api/console.rst for more information).
190 This is more complicated in the case of the framebuffer console (fbcon),
191 because fbcon is an intermediate layer between the console and the drivers::
193 console ---> fbcon ---> fbdev drivers ---> hardware
195 The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot
196 be unloaded if it's bound to the console layer.
198 So to unload the fbdev drivers, one must first unbind fbcon from the console,
199 then unbind the fbdev drivers from fbcon. Fortunately, unbinding fbcon from
200 the console layer will automatically unbind framebuffer drivers from
201 fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from
204 So, how do we unbind fbcon from the console? Part of the answer is in
205 Documentation/driver-api/console.rst. To summarize:
207 Echo a value to the bind file that represents the framebuffer console
208 driver. So assuming vtcon1 represents fbcon, then::
210 echo 1 > /sys/class/vtconsole/vtcon1/bind - attach framebuffer console to
212 echo 0 > /sys/class/vtconsole/vtcon1/bind - detach framebuffer console from
215 If fbcon is detached from the console layer, your boot console driver (which is
216 usually VGA text mode) will take over. A few drivers (rivafb and i810fb) will
217 restore VGA text mode for you. With the rest, before detaching fbcon, you
218 must take a few additional steps to make sure that your VGA text mode is
219 restored properly. The following is one of the several methods that you can do:
221 1. Download or install vbetool. This utility is included with most
222 distributions nowadays, and is usually part of the suspend/resume tool.
224 2. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set
225 to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers.
227 3. Boot into text mode and as root run::
229 vbetool vbestate save > <vga state file>
231 The above command saves the register contents of your graphics
232 hardware to <vga state file>. You need to do this step only once as
233 the state file can be reused.
235 4. If fbcon is compiled as a module, load fbcon by doing::
239 5. Now to detach fbcon::
241 vbetool vbestate restore < <vga state file> && \
242 echo 0 > /sys/class/vtconsole/vtcon1/bind
244 6. That's it, you're back to VGA mode. And if you compiled fbcon as a module,
245 you can unload it by 'rmmod fbcon'.
247 7. To reattach fbcon::
249 echo 1 > /sys/class/vtconsole/vtcon1/bind
251 8. Once fbcon is unbound, all drivers registered to the system will also
252 become unbound. This means that fbcon and individual framebuffer drivers
253 can be unloaded or reloaded at will. Reloading the drivers or fbcon will
254 automatically bind the console, fbcon and the drivers together. Unloading
255 all the drivers without unloading fbcon will make it impossible for the
256 console to bind fbcon.
258 Notes for vesafb users:
259 =======================
261 Unfortunately, if your bootline includes a vga=xxx parameter that sets the
262 hardware in graphics mode, such as when loading vesafb, vgacon will not load.
263 Instead, vgacon will replace the default boot console with dummycon, and you
264 won't get any display after detaching fbcon. Your machine is still alive, so
265 you can reattach vesafb. However, to reattach vesafb, you need to do one of
270 a. Before detaching fbcon, do::
272 vbetool vbemode save > <vesa state file> # do once for each vesafb mode,
273 # the file can be reused
275 b. Detach fbcon as in step 5.
279 vbetool vbestate restore < <vesa state file> && \
280 echo 1 > /sys/class/vtconsole/vtcon1/bind
284 a. Before detaching fbcon, do::
286 echo <ID> > /sys/class/tty/console/bind
290 b. Take note of the mode number
292 b. Detach fbcon as in step 5.
296 vbetool vbemode set <mode number> && \
297 echo 1 > /sys/class/vtconsole/vtcon1/bind
302 Here are 2 sample bash scripts that you can use to bind or unbind the
303 framebuffer console driver if you are on an X86 box::
308 # Change this to where your actual vgastate file is located
309 # Or Use VGASTATE=$1 to indicate the state file at runtime
310 VGASTATE=/tmp/vgastate
313 VBETOOL=/usr/local/bin
316 for (( i = 0; i < 16; i++))
318 if test -x /sys/class/vtconsole/vtcon$i; then
319 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
321 if test -x $VBETOOL/vbetool; then
322 echo Unbinding vtcon$i
323 $VBETOOL/vbetool vbestate restore < $VGASTATE
324 echo 0 > /sys/class/vtconsole/vtcon$i/bind
330 ---------------------------------------------------------------------------
337 for (( i = 0; i < 16; i++))
339 if test -x /sys/class/vtconsole/vtcon$i; then
340 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
342 echo Unbinding vtcon$i
343 echo 1 > /sys/class/vtconsole/vtcon$i/bind
348 Antonino Daplas <adaplas@pol.net>