1 # This is basically the overall name of the project in Visual Studio this is the name of the Solution File
4 # For every executable you have with a main method you should have an add_executable line below.
5 # For every add executable line you should list every .cpp and .h file you have associated with that executable.
9 # You shouldn't have to modify anything below this line
10 ########################################################
15 ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
19 OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
23 ADD_EXECUTABLE(AppUserCollisionAlgorithm
24 UserCollisionAlgorithm.cpp
25 ${BULLET_PHYSICS_SOURCE_DIR}/msvc/bullet.rc
28 ADD_EXECUTABLE(AppUserCollisionAlgorithm
29 UserCollisionAlgorithm.cpp
34 IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
\r
35 SET_TARGET_PROPERTIES(AppUserCollisionAlgorithm PROPERTIES DEBUG_POSTFIX "_Debug")
\r
36 SET_TARGET_PROPERTIES(AppUserCollisionAlgorithm PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
\r
37 SET_TARGET_PROPERTIES(AppUserCollisionAlgorithm PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
\r
38 ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)