2 #include "Bullet-C-Api.h"
7 float timeStep = 1.f/60.f;
10 plPhysicsSdkHandle sdk = plNewBulletSdk();
12 plDynamicsWorldHandle world = plCreateDynamicsWorld(sdk);
16 plCollisionShapeHandle collisionShape = plNewSphereShape(radius);
18 void* user_data = 0;/* can point to a graphics object */
22 plRigidBodyHandle body = plCreateRigidBody(user_data, mass, collisionShape );
24 plAddRigidBody(world, body);
28 plStepSimulation(world,0.1f);
32 plRemoveRigidBody(world, body);
35 plDeleteRigidBody(body);
37 plDeleteShape( collisionShape);
39 plDeleteDynamicsWorld( world);
41 plDeletePhysicsSdk(sdk);