Imported Upstream version 2.81
[platform/upstream/libbullet.git] / Demos / OpenCLClothDemo / fragment.glsl
1 uniform sampler2D tex;\r
2         \r
3 void main()\r
4 {\r
5         vec4 color   = texture2D(tex,gl_TexCoord[0].st);\r
6         gl_FragColor = color;\r
7 }