1 # This is basically the overall name of the project in Visual Studio this is the name of the Solution File
4 # For every executable you have with a main method you should have an add_executable line below.
5 # For every add executable line you should list every .cpp and .h file you have associated with that executable.
9 # You shouldn't have to modify anything below this line
10 ########################################################
14 ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
18 OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
21 ADD_EXECUTABLE(AppMultiMaterialDemo
27 IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
28 SET_TARGET_PROPERTIES(AppMultiMaterialDemo PROPERTIES DEBUG_POSTFIX "_Debug")
29 SET_TARGET_PROPERTIES(AppMultiMaterialDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
30 SET_TARGET_PROPERTIES(AppMultiMaterialDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
31 ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)