1 # This is basically the overall name of the project in Visual Studio this is the name of the Solution File
4 # For every executable you have with a main method you should have an add_executable line below.
5 # For every add executable line you should list every .cpp and .h file you have associated with that executable.
8 # This is the variable for Windows. I use this to define the root of my directory structure.
9 SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
11 # You shouldn't have to modify anything below this line
12 ########################################################
16 ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
20 OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
23 ADD_EXECUTABLE(AppMovingConcaveDemo
24 ConcavePhysicsDemo.cpp
28 IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
\r
29 SET_TARGET_PROPERTIES(AppMovingConcaveDemo PROPERTIES DEBUG_POSTFIX "_Debug")
\r
30 SET_TARGET_PROPERTIES(AppMovingConcaveDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
\r
31 SET_TARGET_PROPERTIES(AppMovingConcaveDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
\r
32 ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)