1 # This is basically the overall name of the project in Visual Studio this is the name of the Solution File
4 # For every executable you have with a main method you should have an add_executable line below.
5 # For every add executable line you should list every .cpp and .h file you have associated with that executable.
8 # This is the variable for Windows. I use this to define the root of my directory structure.
9 SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
11 # You shouldn't have to modify anything below this line
12 ########################################################
15 ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
19 OpenGLSupport BulletMultiThreaded BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
22 ADD_EXECUTABLE(AppGpu3dDemo
26 btGpuDemo3dSharedTypes.h
27 btGpuDemo3dCpuFunc.cpp
28 btGpuDemoDynamicsWorld3D.cpp
29 btGpuDemoDynamicsWorld3D.h
30 btGpuDemo3dSharedCode.h
31 btGpuDemo3dSharedDefs.h